hype
Account Details | |
---|---|
SteamID64 | 76561198042031937 |
SteamID3 | [U:1:81766209] |
SteamID32 | STEAM_0:1:40883104 |
Country | Saint Pierre and Miquelon |
Signed Up | March 26, 2013 |
Last Posted | August 16, 2024 at 8:07 PM |
Posts | 4228 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G503 |
Keyboard | Pok3r |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Stinger |
Monitor | ASUS VG248QE |
Small update released that changes the background color of all the item meters to a more pleasing black.
ALSO I FIXED THE VAC HUD YES
there's scripts for this kind of thing
and the fact that steam now has a link filter
These loadout buttons are giving me a bit of trouble--
So, basically, I want the button you're on when you first open the loadout screen (the toolbox one)
to have an active state, like this:
http://puu.sh/aZmrX/7c81c48085.jpg
But whenever I enter the loadout screen the two buttons look exactly the same (with the dark background) and clicking on either one doesn't make the lighter state stay.
How do I fix this?
do you marathon athf too
ive been had
im gonna go watch more chappelle show on comedy central at 3 AM
and by watch i mean "half pay attention to"
DIELAN
i love injokes
I didn't realize that file existed. The last time I asked our all-knowing hud god rays it was determined it was the spectatorhealth (since that moved the HP) but apparently not. Thanks!
Lange, you have an unrivaled intensity and love for this game that just makes every fragshow and documentary about it even better.
What an amazing video. Worth every second of waiting for it.
I took the liberty of updating the screenshots for team and class selection panels as well as the scoreboards.
In related news, I updated default scoreboards to use the old style (sorry!). Also added medigun info for statusspec (Thanks to Suyo!).
DjodorBug report:
The autobalance thing needs some work
http://cloud-4.steampowered.com/ugc/572275288766868321/2D59DF34D07E92EF792B39C11B1715B97FDD74C2/
Sometimes it says it's autobalanced, sometimes it doesn't. There's no way to force that popup to show up except for actually getting autobalanced (which never happens to me), so it's not very high priority.
The ui for the new EOTL map doesnt fit with the sticky charge bar
http://cloud-4.steampowered.com/ugc/572275288813990374/52096EEF6612E6227FA727FF023840B7ABAC9059/
I've never played this map before, but the files are most likely server-side (unless it downloads a resource folder with the DL). I'm not very interested in messing with files for something that's not even official yet (this is why I don't mess with the robot destruction hud anymore).
I've also created a steam group as a vector for news to people who don't view this thread or the github (for whatever reason).
http://steamcommunity.com/groups/flathud
The link has been updated in the OP.
CubenityflatlineSmall update pushed with a new ready up panel.offtop, How did you deleted the soldier's left hand when equipping The Original with that FOV?
http://puu.sh/aTWYg/1e18a5ff8e.jpg
I didn't. I just have a button that hides my viewmodel whenever I want it gone.
Small update pushed with a new ready up panel.
http://puu.sh/aTWYg/1e18a5ff8e.jpg
Also pushed a separate update that moves the item count boxes (eyelander, frontier justice, etc) over to the left so as not to clip with anything, and moved the rage/projectile shield meter up more to not clip with the bomb pointer on MvM