VectriIs there a limit to how big you can make a font?
A font I have wont go past 80
Check your wide and tall values for the panel the font is in. Is it getting cut off or will it just not get any bigger?
Account Details | |
---|---|
SteamID64 | 76561198042031937 |
SteamID3 | [U:1:81766209] |
SteamID32 | STEAM_0:1:40883104 |
Country | Saint Pierre and Miquelon |
Signed Up | March 26, 2013 |
Last Posted | August 16, 2024 at 8:07 PM |
Posts | 4228 (1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1100 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G503 |
Keyboard | Pok3r |
Mousepad | Steelseries QcK |
Headphones | HyperX Cloud Stinger |
Monitor | ASUS VG248QE |
VectriIs there a limit to how big you can make a font?
A font I have wont go past 80
Check your wide and tall values for the panel the font is in. Is it getting cut off or will it just not get any bigger?
yeah i'm pretty sure those websites are less than reliable considering I live in the middle of nowhere and it says verison fios is available
As far as I know there isn't a way.
The wiki usually posts diff lists:
http://wiki.teamfortress.com/wiki/August_13,_2014_Patch
But they didn't change anything for this update, just changed the font definition for the numbers to "HudFontMediumBold".
Small update pushed that fixes the sizes of the backpack buttons.
That's something valve broke (i believe? last time i checked with anyone else). Currently, there's no fix.
SuyoPlayed around with flatHUD again, this time the spectator part of it (colored target IDs, moved killfeed down to have space for scoreboard, the medigun display for StatusSpec, moved scoreboard and made it wider)
http://i.imgur.com/XVZ2POy.png
http://i.imgur.com/FU6YC1B.png
I'd love to have that statusspec code. I could never get it to work right.
VictorAny chance you could move the head counter? It conflicts with the CTF and MvM huds.
I'd much rather move the notices for those, but I'll look into it.
When valve wanted diversity in comp tf2 they failed to realize that most of the weapons they released were either incredibly OP or entirely useless. If this materializes, hopefully it gives them the opportunity to rebalance weapons based on community feedback and hopefully give us an actually more diverse meta.
Ah, I don't think I ever bothered to move it over when I was creating the new scoreboard. I'll get on that.
wrath_hey, its possible to update 4x3 folder plz ?
For what?
wubziiIs there any way to disable the flashing Ubercharge meter?
ctrl+f for "medic" in hudanimations_tf.txt inside /scripts and uncomment (remove the //) on the "solid color uber" line
Version 2.3 Released!
Changelog:
-Updated MvM popup panels:
-Wave complete panel
-Wave loss panel (boot camp)
-Wave loss panel (mann up)
-Victory! splash panel
-Mission Complete panel
-Removed rest of borders from lobby panels
-Darkened backgrounds on class selection screen for more visibility
-Moved all fonts into their own folder
Images:
http://puu.sh/aKfgm/e7e05c4400.jpg
Wave loss panel
Update is on the github.
Thanks for using flatHUD!
-flatline