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Account Details | |
---|---|
SteamID64 | 76561197995964276 |
SteamID3 | [U:1:35698548] |
SteamID32 | STEAM_0:0:17849274 |
Country | United States |
Signed Up | July 22, 2012 |
Last Posted | April 15, 2020 at 2:11 AM |
Posts | 1872 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.6 |
Windows Sensitivity | 6/11 (Default) |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
---|---|
Mouse | CM Storm Spawn |
Keyboard | CM QuickFire Rapid - Cherry Reds |
Mousepad | Puretrak Talent |
Headphones | Beyerdynamic DT770 Pro 250-Ohm |
Monitor | ASUS VG248QE |
If you don't mind having your match results overturned, go for it
You prolly hacked that life
OdissiusfrknI noticed a huge difference using lightboost on my Asus VG248QE.
I sometimes get this bug where i move in slow motion in source games (it is related to C++ somehow http://forums.steampowered.com/forums/archive/index.php/t-635372.html )
When I went from 120Hz->120Hz lightboost, I thought I had that bug. Everything was so crystal clear, I thought I was moving much slower, but I wasn't. It was definitely noticeable. That being said, I didn't think it provided much of a benefit compared to 120Hz non lightboost. While there was less motion blur and tracking was a little easier, there was a slight increase in input lag. I think these 2 effects effectively cancelled out as far as tf2 goes. I think it may be more beneficial in games where enemies are camoflagued, etc. I concluded that I definitely preferred 144Hz, while 120Hz lightboost and non-lightboost were a tossup in tf2.
But this was just plugging my monitor into my friends desktop, now I'm back on my laptop stuck at 60Hz :(
Da fuq? Man I thought I was the only person who got that weird Matrix slow-mo bug...hasn't happened to me in a while, but holy shit was it infuriating when it did. Was always a crapshoot trying to fix it, let alone trying to google that 'slow-mo tf2' 'slow motion in my games' etc...
So you prefer 144Hz to 120Hz+LB?
It seems that 120Hz+LB is the option w/ least motion blur.
from here - http://www.overclock.net/t/1339384/zero-motion-blur-lcd-nvidia-lightboost-hack-looks-like-crt-looks-like-480hzbaseline - 60 Hz mode (16.7ms frame samples)
50% less motion blur (2x clearer) - 120 Hz mode (8.33ms frame samples)
60% less motion blur (2.4x clearer) - 144 Hz mode (6.94ms frame samples)
85% less motion blur (7x clearer) - 120 Hz LightBoost, set to 100% (2.4ms frame strobe flashes)
92% less motion blur (12x clearer) - 120 Hz LightBoost, set to 10% (1.4ms frame strobe flashes)
This is true, there is definitely a lot less motion blur. The thing is, I don't have any problems with the amount of motion blur present at 144Hz, it doesn't affect my tracking at all. The amount of input lag increase, while small, is noticeable enough to affect gameplay. Although I was able to adjust to it, in a game like tf2, I found the decrease in motion blur didn't really outweigh the increase in input lag. I think it would be more beneficial in games where enemies are harder to spot (camouflage, etc) than in tf2 where enemies stand out quite a bit.
Plus the colors are better without lightboost (even when using a lightboost calibrated ICC profile).
I noticed a huge difference using lightboost on my Asus VG248QE.
I sometimes get this bug where i move in slow motion in source games (it is related to C++ somehow http://forums.steampowered.com/forums/archive/index.php/t-635372.html )
When I went from 120Hz->120Hz lightboost, I thought I had that bug. Everything was so crystal clear, I thought I was moving much slower, but I wasn't. It was definitely noticeable. That being said, I didn't think it provided much of a benefit compared to 120Hz non lightboost. While there was less motion blur and tracking was a little easier, there was a slight increase in input lag. I think these 2 effects effectively cancelled out as far as tf2 goes. I think it may be more beneficial in games where enemies are camoflagued, etc. I concluded that I definitely preferred 144Hz, while 120Hz lightboost and non-lightboost were a tossup in tf2.
But this was just plugging my monitor into my friends desktop, now I'm back on my laptop stuck at 60Hz :(
Fogcheck the bottom right where the application icons are when they're minimized
i'd lol
I used ourumd.com, which is specific to my Uni. If your Uni has a popular site specific to it, it would probably be more reliable.
Even better is knowing people at your school and asking who to take.
stock had a relatively low perfect tracking speed (negative accel)
With the firmware before this one, they fixed the tracking issues (in exchange for a higher lod). This one fixed the voip lag problems some had (i never did). Now the only thing wrong with this mouse is the relatively high lod, which doesn't matter to me.
Cookie cutter: soldier (pocket or roam)
Utilities: spy
I get so much less tearing with fps_max 0 then fps_max refreshrate+1
I would enjoy text only signatures limited to 1 line, w/o the ability to change font size.
GXL has the pro (buy-in) tourney.
I'm definitely going to GXL, MAYBE to FITES.