why wouldn't you use your shotgun? you're not improving your rockets just by ignoring the shotgun. if he misses his rockets during the fight and the other guy doesn't/hits the same, he just dies before he reloads.
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SteamID3 | [U:1:90954122] |
SteamID32 | STEAM_0:0:45477061 |
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fabulousYou're still pressing the spacebar :/
everyone in europe does this. if he doesn't surf, he will lose to pretty much everyone
i would say your aim was slightly better, but this is very difficult to say because you're playing a different opponent. i will hit great rockets on a random 1600 elo player, but miss 3/4 on timus. also, you have easier rockets to hit because all you do is sit where you spawn and this guy is actually moving forward and trying to make the game bearable.
when you're trying to measure your improvement, see if players you lose to frequently are now easier to beat/ you're getting higher scores on them. you don't really need to make a thread like this again.
do you guys think, in terms of soldiers what would balance it for them would be a hybrid between the gunboats and man treads? like you take 10 more damage for the rocket jump compared to gunboats, but scouts can't deny so easily once you're in the air.
senddont jump on ammomod
i agree that you shouldn't, but it's common practice in europe to do that unlike america. you sort of have to surf in ammomod because the person you're against always will because they don't see anything wrong with it. also, if the players in europe didn't surf the rockets in ammomod, they would just l never leave the fence, so you'd end up shooting the wall instead of the player.
that kind of fence play seems to be exactly what this guy is trying to replicate, he probably goes into the centre of the map once or twice. people probably do this because they play some 'good player' who does this, see that it's annoying to deal with, and so they think it's the best way forward. what's different about 'try harding' in ammomod in regards to the other maps is that it actually requires you to hit harder rockets and have a better understanding of movement, which is completely unnecessary because at the same time of making the game painfully boring, you are also learning a skill that will help you in no way shape or form.
with a lot of these players, once you understand that they're just not going to leave the fence, you just shoot the fence and they eat 100 damage rockets every time. because they never leave the fence, despite the fact that it's flat ground i can sometimes get a similar score on them as scout, which is just a sign that your play style isn't working.
just play aggressively and properly, then you can work out how to avoid damage. most of the time on this map, while i it's true that movement is important, is about hitting the better rockets and juggling them. its similar to dodging on scout, you bait their rockets, your surfing is like a double jump etc.
great pic of the wild cbear in his natural habitat. i'm appalled with this community, who would rather critique sir aim's photography skills, rather than enjoy this rare sighting of the wild cbear. shame on you.
I don't think so.
i think his forehead kinda looks like the aquarius star sign.
i'd like to thank you for your service, aiera.
can't wait for squid to stream tonight so i can see him in the bogo (supreme box logo hoodie)
Hello, maybe in the future do not drink before playing TF2 Center. Your irresponsible actions may have cost your team the game. I would be ashamed if I were you.
it was the halloween where they had the halloween version of viaduct. i only played sniper because i liked his voice lines and it took me 1-2 hours to get 3 kills, all of which were body shots.
imagine pewdiepie calls you a 'dark creature of the night' :/