funhaver1998
Account Details
SteamID64 76561198051219850
SteamID3 [U:1:90954122]
SteamID32 STEAM_0:0:45477061
Country United Kingdom
Signed Up April 20, 2014
Last Posted June 9, 2026 at 7:17 PM
Posts 2323 (0.5 per day)
Game Settings
In-game Sensitivity 2.4
Windows Sensitivity 1
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
60hz
Hardware Peripherals
Mouse dfhgj
Keyboard laptop
Mousepad aaaaa
Headphones thj
Monitor asfesgr5y467
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#16 Uncle Dane's gunslinger video in Off Topic

we all know why we don't run these in 6s so there isn't any reason to talk about that, but i feel like the way its used in pubs is also important for discussion because it demonstrates to us what kind of shit valve is fine with happening in the game.

these mini sentries divert the attention of the entire other team, especially on the koth maps, regardless of what class you're playing, even if it deals with the sentries decently. if a soldier is shooting this thing even from range, which the soldier has no choice not to do because it's impossible to miss, that makes that soldier vulnerable to the real human beings that are playing the game. it prevents you from doing shit, particularly things that take some degree of skill such as rocket/sticky jumping, just because 1 guy is running this and it never leaves. it really makes no sense how valve could allow something so easily played to have such a monumental effect on the things that are more difficult to do in tf2.

uncle dane would probably think as a pub engineer main, amongst people who play medic and heavy in pubs, that if someone is playing a class that counters yours, that you need to switch to a class to deal with it. now that sounds like some overwatch shit and goes against why tf2 outshines overwatch, which is that you can if you're skilled enough deal with anything in the game as your class so long as you have a better skill set than the guy shooting at you. for instance if you're playing spy, you can amby headshot the pyro, if you're sniper and someone's in close range it's still possible to headshot or if you're playing soldier and you jump an awful scout, you can still kill them.

when it comes up to engineer though, against scout for instance, this doesn't exist because it'll always win 100% of the time. the engineer's skill level doesn't even come into play because the engineer isn't even the one playing the game. it's the game playing the game.

i think they should nerf the gun severely in terms of either firing speed or damage and then buff how much health the engi has (175 should be fine, but maybe 200 even would be good) and also the speed so it's comparable to the medic. i think this retains valve's vision to make the engineer more mobile and increases how enjoyable playing engi would be, considering this encourages you to actually play the game to be effective.

posted about 9 years ago
#15 PC Broke, What do? in Off Topic

of course im having a blast i love to have fun and there's just no denying it

posted about 9 years ago
#12 PC Broke, What do? in Off Topic

skateboard pete if you dont actually skate change your name or die. choice is yours of course.

posted about 9 years ago
#20 bring back freight in Map Discussion
Mercyless-trains insta killing players is cancer

disagree. it adds a sense of realism

posted about 9 years ago
#13 Going on a NoFap strike until I get a gf!!! in The Dumpster

i hope pankey's potential kids also get to read these posts

posted about 9 years ago
#3 unban woogie in The Dumpster

unban pankey too

posted about 9 years ago
#7 SmoothMouseX/YCurve values in Hardware

thanks

posted about 9 years ago
#4 SmoothMouseX/YCurve values in Hardware

no its a windows laptop, so whatever is wrong with it is 'fixable'. i just think they put different values in that to make it easier for trackpad users

posted about 9 years ago
#2 SmoothMouseX/YCurve values in Hardware

bump please help me gamer brethren :/

posted about 9 years ago
#1 SmoothMouseX/YCurve values in Hardware

i play on a laptop, which isn't meant for gaming and therefore i think the manufacturer of the laptop has made it so the mouse acts differently (as in suited for people to use the trackpad to just open browsers and stuff) than the norm.

every time i restart my laptop, my mouse feels notably different and has done since forever. i know this isn't in my head because i can feel it even on the desktop, and i will sometimes just restart my pc till it feels slightly ok before playing. the mice at school even feel more responsive/accurate despite the fact that i use a much better mouse than the one at school. so i decided to try and find out why this was. i looked at my registry and found these two files, smoothmousex/ycurve and i'm not sure they match up to what a normal computer has.

here are my values for the x file

Show Content
0000 00 00 00 00 00 00 00 00 ......
0008 15 6E 00 00 00 00 00 00 .n.....
0010 00 40 01 00 00 00 00 00 .@.....
0018 29 DC 03 00 00 00 00 00 )U......
0020 00 00 28 00 00 00 00 00 ..(.....
0028

and here are the values that i found someone else had just googling

Show Content
00,00,00,00,00,00,00,00
00,a0,00,00,00,00,00,00
00,40,01,00,00,00,00,00
00,80,02,00,00,00,00,00
00,00,05,00,00,00,00,00

i tried their values and it didn't feel right at all either.

does your pc have these files? if they do, i'll be interested in seeing what values yours has. also, what is even the purpose of these? my understanding so far is that it is mouse acceleration, in which case should i delete them?

posted about 9 years ago
#30 album recommendation thread in Music, Movies, TV

poison season and rubies by destroyer

posted about 9 years ago
#11 PYRO UPDATE? in The Dumpster

don't do it mr shpee!

posted about 9 years ago
#26 gunboats better than shotgun? in TF2 General Discussion
huelessi just use what international LAN winners use, which are gunboats. i52, i55, i58

shotgun won rewind lan. if paddie hadn't ran shotgun, that thalash pyro thing might have worked

posted about 9 years ago
#23 gunboats better than shotgun? in TF2 General Discussion
corsato continue what nursey was saying, when playing with rando or paddie, I have never noticed them taking away "my heals" more than any other gunboats soldier, for the most part. In fact, I felt like some gunboats pockets like b4nny actually took/take a significant larger amount of heals in certain situations than rando/paddie running shotgun, whether or not they got more/less heals on logs.

even though you inherently take more heals using shotgun, it's more about how you're actually playing. on top of that, if you're doing more because you're running shotgun, you aren't "taking heals away from your scouts." especially on maps like gullywash and granary, you aren't really taking heals away from scouts on that map as a result of you being on shotgun, as it's most of the time better to heal soldiers in close quarters. it's just that sometimes on open maps like process, it's easier to get 300 and jump around, making you play worse if you were on shotgun; you should usually (not always) run what makes you perform better as an individual. but i'll just mention, the only reason to ever run shotgun is if you actually have good aim and hit all of your shots, otherwise it's pointless, because you could've just reloaded a rocket.
posted about 9 years ago
#21 Pankeyman in Off Topic

pankeyman did no wrong

posted about 9 years ago
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