funhaver1998
Account Details
SteamID64 76561198051219850
SteamID3 [U:1:90954122]
SteamID32 STEAM_0:0:45477061
Country United Kingdom
Signed Up April 20, 2014
Last Posted November 9, 2024 at 8:04 AM
Posts 2283 (0.6 per day)
Game Settings
In-game Sensitivity 2.4
Windows Sensitivity 1
Raw Input 1
DPI
800
Resolution
 
Refresh Rate
60hz
Hardware Peripherals
Mouse dfhgj
Keyboard laptop
Mousepad aaaaa
Headphones thj
Monitor asfesgr5y467
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#200 can we ban most unlocks yet? in Q/A Help

only 60 twitter followers? now that's pathetic

posted about 7 years ago
#7 happy birthday permzilla in Off Topic

happy birthday permzilla

posted about 7 years ago
#10 Need help from Croatian players! urgenT! in Q/A Help

my prayers were not enough :/

posted about 7 years ago
#3 Discussion on the Abuse of Power in our Community in The Dumpster

i will fight for pankeyman's freedom even if it costs me my life

posted about 7 years ago
#3 Need help from Croatian players! urgenT! in Q/A Help

I will pray tonight that Pred, also known as 'pr3dator', does not find this thread.

posted about 7 years ago
#31 Uncle Dane's gunslinger video in Off Topic

yes but you shouldn't be countered to the extent that you can't do anything about it, like i said in the example i gave with spy and pyro. yes all the pyro has to do is run at the spy, but if it's a pyro that's just played his first match and he's running at some top level spy, the spy could do things about it. in regards to mini vs scout/pyro in a pub, there's no way you can out dodge the thing which shouldn't be the case at all.

why should you have to switch to a less fun class because 1 guy out of 12 decided to switch and make the game play for them? they don't even have to be in the same area let alone consciously know that the pyro is there to get the kill and utterly shut down whatever the pyro was doing.

not only that, but what is the class that shuts this down? it's strong against pretty much everything that isn't spy/sniper/heavy, which if all your team switched to sniper/spy to deal with just 1 singular guy who isn't even conscious of the kills he's getting, then your idiot pub team would complain about the amount of snipers/spies you have, and if we all played heavy, that would be mad boring. maybe demo also counters these as they one shot, but then you can't sticky jump and you still have to waste your attention on these things while the other kids shoot you in the back.

posted about 7 years ago
#16 Uncle Dane's gunslinger video in Off Topic

we all know why we don't run these in 6s so there isn't any reason to talk about that, but i feel like the way its used in pubs is also important for discussion because it demonstrates to us what kind of shit valve is fine with happening in the game.

these mini sentries divert the attention of the entire other team, especially on the koth maps, regardless of what class you're playing, even if it deals with the sentries decently. if a soldier is shooting this thing even from range, which the soldier has no choice not to do because it's impossible to miss, that makes that soldier vulnerable to the real human beings that are playing the game. it prevents you from doing shit, particularly things that take some degree of skill such as rocket/sticky jumping, just because 1 guy is running this and it never leaves. it really makes no sense how valve could allow something so easily played to have such a monumental effect on the things that are more difficult to do in tf2.

uncle dane would probably think as a pub engineer main, amongst people who play medic and heavy in pubs, that if someone is playing a class that counters yours, that you need to switch to a class to deal with it. now that sounds like some overwatch shit and goes against why tf2 outshines overwatch, which is that you can if you're skilled enough deal with anything in the game as your class so long as you have a better skill set than the guy shooting at you. for instance if you're playing spy, you can amby headshot the pyro, if you're sniper and someone's in close range it's still possible to headshot or if you're playing soldier and you jump an awful scout, you can still kill them.

when it comes up to engineer though, against scout for instance, this doesn't exist because it'll always win 100% of the time. the engineer's skill level doesn't even come into play because the engineer isn't even the one playing the game. it's the game playing the game.

i think they should nerf the gun severely in terms of either firing speed or damage and then buff how much health the engi has (175 should be fine, but maybe 200 even would be good) and also the speed so it's comparable to the medic. i think this retains valve's vision to make the engineer more mobile and increases how enjoyable playing engi would be, considering this encourages you to actually play the game to be effective.

posted about 7 years ago
#15 PC Broke, What do? in Off Topic

of course im having a blast i love to have fun and there's just no denying it

posted about 7 years ago
#12 PC Broke, What do? in Off Topic

skateboard pete if you dont actually skate change your name or die. choice is yours of course.

posted about 7 years ago
#22 bring back freight in Map Discussion
Mercyless-trains insta killing players is cancer

disagree. it adds a sense of realism

posted about 7 years ago
#13 Going on a NoFap strike until I get a gf!!! in The Dumpster

i hope pankey's potential kids also get to read these posts

posted about 7 years ago
#3 unban woogie in The Dumpster

unban pankey too

posted about 7 years ago
#7 SmoothMouseX/YCurve values in Hardware

thanks

posted about 7 years ago
#4 SmoothMouseX/YCurve values in Hardware

no its a windows laptop, so whatever is wrong with it is 'fixable'. i just think they put different values in that to make it easier for trackpad users

posted about 7 years ago
#2 SmoothMouseX/YCurve values in Hardware

bump please help me gamer brethren :/

posted about 7 years ago
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