gemm
Account Details
SteamID64 76561198054949885
SteamID3 [U:1:94684157]
SteamID32 STEAM_0:1:47342078
Country United Kingdom
Signed Up August 17, 2014
Last Posted August 21, 2023 at 10:11 AM
Posts 2561 (0.7 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 152 153 154 155 156 157 158 ⋅⋅ 169
#36 So... what did this update actually fix? in TF2 General Discussion
martenbtw is it just me or does the Matchmaking config seem to apply to the pubs afterwards? I cannot seem to open net_graph on a skial pub after i play some MM

yeah you've had to restart your game after playing mm for a while now, another thing they didnt fix

posted about 8 years ago
#46 TF2 confirmed for i58 in LAN Discussion

POG

posted about 8 years ago
#2 Setting up a server in Q/A Help

you'll want to install sourcemod plugins on it to get the desired effects and setup a server.cfg with settings that you wanna exec on every map change ideally

posted about 8 years ago
#21 So... what did this update actually fix? in TF2 General Discussion
DuMmTmB4nny mains scout...

plz lets not turn into reddit when pyro was nerfed

the fact that dds wasn't nerfed makes me think they're balancing for mm/low-level shit (since sniper isn't as big of an issue there). which is exactly how you dont balance a competitive game

posted about 8 years ago
#184 TFTrue in Projects

Where's the updated compiled version? the site seems to have files from 2015

e: nvm, saw it automatically updates

posted about 8 years ago
#7 New EU pub server in TF2 General Discussion
Gemmellnesswhelp looks like some random plugin causes a segfault whenever you damage someone, lemme try fix this

seems to be fixed now (tested on bots)

arose(ban gunslinger)

maybe, depends how people use it

posted about 8 years ago
#5 New EU pub server in TF2 General Discussion

whelp looks like some random plugin causes a segfault whenever you damage someone, lemme try fix this

posted about 8 years ago
#1 New EU pub server in TF2 General Discussion

So since valve decided to push people towards community servers for drop-in/drop-out gameplay i thought i'd finish setting mine up, it's a similar concept to this

185.45.192.206:27015 (hosted in Amsterdam)

  • no ads/bloat
  • no crits/damage spread
  • current maplist (can extend if people want more maps)
  • current whitelist (pretty minimal, only the super broken/annoying stuff is banned. toying with the idea of banning shields)
  • 24 max players (should be enough for focused action since the quality of players will be better than quickplay without the clusterfuck of 32) & class limits
  • you get a cooldown in pugs for a week if you leave ever

probs gonna have to post on reddit to keep the player count up but we'll see

posted about 8 years ago
#347 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies!

???

posted about 8 years ago
#5 SMOrc in TF2 General Discussion

SMOrc

posted about 8 years ago
#8 A possible fraud. in Off Topic
_vittoI think I am missing something. Could someone explain?

drshdwpuppet is a well-known user of the popular competitive tf2 forum teamfortress.tv

posted about 8 years ago
#219 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

http://www.strawpoll.me/10691122

posted about 8 years ago
#145 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

i have a tromBONER

posted about 8 years ago
#15 Match.tf (potential tf2 dating site?) in Off Topic

lf daddy

posted about 8 years ago
#136 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
TangyyI seriously doubt they will still be restricting options like net_graph and brightness, they are not complete idiots.

They probably had them restricted just to reduce the amount of things that could cause a possible bug during the beta.

I mean come on, use your common sense.

that's not how you use a beta...

posted about 8 years ago
1 ⋅⋅ 152 153 154 155 156 157 158 ⋅⋅ 169