tight little bump
Account Details | |
---|---|
SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | April 16, 2025 at 1:03 PM |
Posts | 2562 (0.7 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
martenbtw is it just me or does the Matchmaking config seem to apply to the pubs afterwards? I cannot seem to open net_graph on a skial pub after i play some MM
yeah you've had to restart your game after playing mm for a while now, another thing they didnt fix
you'll want to install sourcemod plugins on it to get the desired effects and setup a server.cfg with settings that you wanna exec on every map change ideally
DuMmTmB4nny mains scout...
plz lets not turn into reddit when pyro was nerfed
the fact that dds wasn't nerfed makes me think they're balancing for mm/low-level shit (since sniper isn't as big of an issue there). which is exactly how you dont balance a competitive game
Where's the updated compiled version? the site seems to have files from 2015
e: nvm, saw it automatically updates
Gemmellnesswhelp looks like some random plugin causes a segfault whenever you damage someone, lemme try fix this
seems to be fixed now (tested on bots)
arose(ban gunslinger)
maybe, depends how people use it
whelp looks like some random plugin causes a segfault whenever you damage someone, lemme try fix this
So since valve decided to push people towards community servers for drop-in/drop-out gameplay i thought i'd finish setting mine up, it's a similar concept to this
185.45.192.206:27015 (hosted in Amsterdam)
- no ads/bloat
- no crits/damage spread
- current maplist (can extend if people want more maps)
- current whitelist (pretty minimal, only the super broken/annoying stuff is banned. toying with the idea of banning shields)
- 24 max players (should be enough for focused action since the quality of players will be better than quickplay without the clusterfuck of 32) & class limits
- you get a cooldown in pugs for a week if you leave ever
probs gonna have to post on reddit to keep the player count up but we'll see
The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly
As a Soldier, the Righteous Bison can hit the same enemy multiple times, and will hit the most times on enemies who are moving away from the projectile. Use it to punish retreating enemies!
???
_vittoI think I am missing something. Could someone explain?
drshdwpuppet is a well-known user of the popular competitive tf2 forum teamfortress.tv
i have a tromBONER