you have to restart your game right? so end process/restart and rejoin?
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SteamID64 | 76561198054949885 |
SteamID3 | [U:1:94684157] |
SteamID32 | STEAM_0:1:47342078 |
Country | United Kingdom |
Signed Up | August 17, 2014 |
Last Posted | August 21, 2023 at 10:11 AM |
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i can host it if you'd like, could also help with coding but not sure how much time i can spend on that
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can you get to the bios screen at all (mash f8/12/del/maybe something else on startup)?
1 of many dumb convar restrictions removed
nopeCan people who have valve members on steam or whatever please actually pass on stuff like this, I've lost count of the number of times basic stuff has been suggested here and it still isn't in the game.
zoom_sensitivity_ratio has been locked for the entire matchmaking beta and no one's done anything, and now cl_interp is locked to scout settings for everyone all the time, like really please you have this access now fucking use it for something good rather than memeing about how you're moving house
Australia is still counted as part of asia for matchmaking purposes, maybe you could mention that to valve at some point so that we dont always have to play with/against people with ~250 ping for no reason
vulvaUpdated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode
NOPE DID IT
now they need to unlock interp/fps_max/net_graph
iirc it's a memory leak (or a non-leaking error) that vulva haven't fixed yet
they're obviously opposed to changing the reserve shooter in some way and if they'd communicate and justify their reasoning for not doing plainly obvious things it'd go a long way
sideshow's stream ends and so does my life FeelsBadMan ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\
MR_SLINI think valve has been making good balance changes across the last two updates and this update sets the foundation for what they've been talking about for years: data-based decisions. Matchmaking and ranked pubs will let them collect tons of data around what weapons are used by winning teams and what weapons are used by losing teams. Which weapons are used by good players and which are used by bad ones. Which maps people rage quit (gorge) and which ones people play even when they lose.
Give it time.
p.s. I don't agree with the medic change either. Medic is so strong that you have it in every team comp and in matchmaking sometimes two. I think they've been buffing it because they want people to play it more in matchmaking and these regen/movement speed buffs make it more approachable to play which is ultimately what we want -- more medics in matchmaking.
why dont they just play the game to see that the reserve shooter is more powerful than pre-nerf flares
i mean mm is such a chaotic gamemode with half of the people too dumb to find the quickest way to mid and the other half not trying very hard and playing with random weapons the data they get will be so unreliable
the fact that we've had 3 major balancing updates and the reserve shooter/danger shield havent been touched is just absurd
trashPaladin_IMScan someone make a plugin to have all these in normal mp_tournament?I'm kinda surprised they haven't made an mp_tournament setting that's just the standard MM HUD, but with the Bo3 dots on top replaced with plain ol' numbers
that would require supporting ACTUAL competitive