It's got stunning grafics and sound design but it's pretty DICE-tier graphically in areas (mainly lens flare abuse). That's where my praise ends.
It's got some of the most shallow gameplay ever despite it being pretty bug-free and release is only a month away, meaning the game is pretty much done so anyone who stutters out "i-i-it's a b-beta! t-they'll patch it!" shouldn't be listened to; don't expect the November release to be terribly different from what everyone is currently playing. Battlefield gameplay is fine for Battlefield games; this definitely required a lot more game design thought than DICE actually put into it.
Cards don't add any depth to the game since everyone rolls with a jetpack, laser MG42, and sniper rifle/thermal detonator as soon as they can grab it. Jetpack, one you get it, is pretty much mandatory for your loadout as you just go farther faster when you use it and can get to stupid flank positions. The laser MG42 is objectively the best blaster in the game. This means that there's a decently large albeit not impassable unlock wall between new players with FPS experience and people who have just been playing for longer.
Substituting rolling for jetpacks causes a big problem since early-game Hoth ends up being a bunch of Rebels jetpacking up to Wookie Mountain (heh Wookie actually has multiple meanings in this case) and just spawn camping. It can be broken, but the worst part so far is that if you have a mumble squad of four or five people, you can put shit on lock and let the rest of your team fill in the gaps. The game will advance a bit and Wookie Mountain doesn't last forever, but it's a shitty experience for the Empire. Having a mumble squad will break Wookie Mountain faster but this just means that since pubs are matchmaking-based, gameplay outside of playing with a squad of competent friends is gonna blow dick.
Removing classes really ruins almost all of the dynamics within Star Wars games. There's no reliable repair system for both offense and defense outside of waiting for turrets to respawn for Rebels. There's no reliable AT system for both offense and defense outside of the Ion Rifle card which doesn't do a whole lot of damage to vehicles one-on-one. There's no reliable inter-soldier synergy outside of hoping someone RNGs a pickup into a squad shield; SWBF1 engineers relied on other comrades for support and everyone relied on engineers for health/ammo and repairs. Classes also help to give people focus and purpose during the game; sure you can have a bunch of people running homogeneous loadouts but if you don't have people without missile classes in a game with vehicles, how do you expect people to fire at AT-ATs with blaster rifles, let alone figure out focusing fire and figuring out the Ion Blaster card's purpose? I'm not talking about any of this from the competitive side of the earlier SWBF, just from the much more common pub side.
Default FoV of 55 lmao. At least DICE gave us the ability to raise it to something reasonable.
Luke is objectively better than Vader.
Single player sucks. The AI wave defense isn't fun by any means. I don't know why for a game with so little actual content, DICE couldn't include Clone Wars. There were so many more pitched battles in the Clone Wars to pick and choose from while there aren't a whole lot during the Original Trilogy. So far, this game is definitely not worth $60-70. Justifying a $60 purchase by saying "they'll release more DLC that you can pay more for to get the whole experience!" doesn't make it an investment. This game will be mind-blowing and "perfect" for three types of people:
- People who have never played a Star Wars game before
- ReddiTumblr users who want to jump on the newest nerd craze to garner more "lol i'm such a nerd" credit
- People who genuinely enjoy every single last aspect of Star Wars (you better have your Extended Universe memorized and your movie posters framed my man)
Why couldn't we just get this instead?
https://www.youtube.com/watch?v=2WeX41WfOsY