DilusiveWhat if we went the other way around and did 4v4 or 3v3 and eliminate engineer from the mix. This takes away some of the turtling qualities and may make it more interesting?
People in the community who are old enough to remember ctf_mach4, ctf_chaos, and ctf_aerospace will distinctly remember the horrors of playing CTF even when Engineer didn't have a lot of the stupid toys he has today, same with Heavy and other utility classes. Despite loving the gamemode in almost every other FPS game I've played, there are a lot of small problems with TF2's CTF in a competitive environment that can't be resolved with player/class/weapon limits.