I liked it but real talk you tried too hard to be funny at certain parts.
alfunksoa bit sexist tho
It did manage to frighten the PC Police, though, so good job regardless.
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I liked it but real talk you tried too hard to be funny at certain parts.
alfunksoa bit sexist tho
It did manage to frighten the PC Police, though, so good job regardless.
This is going to be the only part of E3 that shows video games even though Nintendomination merely consists of a new Mario and Zelda and some handheld gems. Well actually, that's not fair to say because Sony did better last year than the year before. Their Wonderbook was fucking awful, though.
LKincheloeAnother thing it could be used for: If the map detects that mp_tournament is set to 1, it could raise billboards just outside the game area for servers/casters/cameramen to display sponsor logos on. Doesn't change the map physically but could provide a small source of revenue to those that choose to utilize them.
I like it. Sorta like the team flags Valve has for Dota 2. Of course I don't think we could do this unless we got some sponsors again because I don't think Valve would be too keen on some of the team avatars we have on ESEA (let's be honest - over the years there have been a number of teams with avatars that Valve would consider "questionable" despite us simply not giving a fuck either way)
DICE did something like this for BF2142. On urban maps with billboards and advertisement areas, they'd have Intel, Nvidia, and Pepsi ads there. I don't think anyone really paid attention to them but it was sort of neat to see the ads. Of course, nowadays this isn't interesting at all because games have so much shit in terms of advertising and ad revenue that developers and publishers should just wear nascar jackets to show which companies are backing a game's production.
Demoman does not do 100 points of damage with direct pills.
Sydney Sleeper can coat ubered players in piss - residual effect from when the Sleeper used to go through multiple people IIRC. Sure this doesn't affect us much, but you can fuck around with pub players with it. Plus they're covered in piss for a few seconds after the uber is up too.
Pretty sure turts did this ages ago with cp_quake_badlands. I still have the map and stv of the games we played in NMW in my dropbox. In the end there wasn't much of a boost other than the fact that people could see stickies and players a little better.
mthsadhow the fuck did they think this was a good idea? and even worse, why did they hype this up so much as if we were getting a HR sequel?
Pick your poison:
- Casuals
- The newly 17-25 majority clinging onto the newest fad of "Gamer Culture"
- The intense hardon developers and programmers have for the mobile platform despite it lacking the power needed for actual video games that aren't handheld emulators
frknexcept this community is not a bunch of ceo's and founders that are looking for money. we simply want the competitive scene to thrive
That's not my point at all. I referenced big Bobby because of the target audience that Activision's advertising division goes for when pushing their next product - big words that attract the ears of kids and 20somethings who have never played video games before like "hardcore", "elite", "ultimate gameplay experience", "highly competitive", and so on: things your average player will associate with "esport". My point is that in order to attract a pub crowd with a long-standing mentality of indifference, fear, and even dislike of competitive play in any way, shape, or form that is only beginning to change recently, you need to appeal to them with descriptions of the kind of experience that will attract them - "team play", "fun", "cooperative", "cool items", "hat prizes", etc.
frknI don't really think anybody cares about the word itself, it's that it is used to describe games with large competitive scenes.
Real talk - I get where you're coming from and I'm not trying to be argumentative, but I need to introduce you to my main man Robert "This isn't making me money" Kotick and how the words he and the advertising crew at Activision used key words that turned Call of Duty (looking back at even the early games now without rose-tinted lenses, a really boring game in terms of gameplay) into the cash cow that has made him one of the most powerful forces in video games.
Words matter when appealing to crowds, and regular game players nowadays associate esports with "HIGH LEVEL PLAY THAT TAKES YEARS TO EVEN ATTEMPT" that isn't really high level or impossible to learn in a respectable amount of time - see anything labeled by even the developers as an esport today. I personally associate it with idiots who want to catch a money train that's already left the station.
I've lost track of the direction this thread is heading from Sal's OP, so here's what I want to ask in rebuttal of Robin's belief of 6s from the OP: Does Walker REALLY find HL that much more interesting because of the full retard unlocks? Minus frag me all you want for having an opinion that may differ from yours, but by watching several HL games I felt the following:
I didn't find watching a wrangler engineer cause a Yukon-length stalemate on Badwater entertaining. I wasn't impressed when a spy clicked off his Dead Ringer and chain-killed two people without repercussions because the spy can just DR and Spycicle out of a pyro's fun vacuum. I don't deem pyro full-critting with all of his fun vacuum weapons something that requires a whole lot of skill, similarly with an Eyelander demoman with the easy-bash shield and the turn-control boots getting a medic pick. Watching an engineer plop down a minisentry while the other members of his HL team are distracting the enemy, seeing him die but clean up with the minisentry alone and actually hearing casters call it a "great play" just makes me close the tab and do something else.
HOWEVER
I am personally entertained by an engineer getting an airshot kill with the Rescue Ranger even though the thing does fuckall for damage. Watching a demoman catch a chunk of a team completely unawares with the ScoRes is hype-worthy. A Buff Banner play by a team on the defense being able to put enough damage out to hold the line for those last seconds is definitely something that would keep me on the edge of my seat. A medic taking a risk to Amputator taunt to keep everyone on his team up long enough to wipe the enemy team is something people would talk about in mumble. A soldier using the Reserve Shooter after successfully juggling an enemy into the air is neat. A heavy doing a legitimately long-range Sandvich toss to keep an ally alive after a bad uber exchange is highlight worthy. An enemy player intercepting that Sandvich is just as highlight worthy.
There are also grey areas like the Ullapool Caber, Vitasaw, Black Box, GRU, Frontier Justice, etc. (I'd call these gray for HL - I saw 2 Black Box soldiers in pug.na once and it was not a pleasant or quick game of Gullywash iirc). All in all, you get the point. I don't like the whole "lobby chooses to ban a handful of weapons" thing because I disagree with Robin's notion that there are weapons that do not need to be flat out banned from all types of play. I don't think that unlocks are a terrible thing in their entirety, however, and I do agree that watching the same 6s games played the same way isn't exactly pure entertainment.
Also I'd rather not see TF2 become an esport, and I'm pretty sure your average pubber doesn't want to be involved with an esport either. Rather, I'd like it to become a well-liked competitive game like Quake and UT. Don't know why everyone has this gigantic hard-on for the term "esports" since SC2 and LoL but plenty of other games did just fine without labeling themselves as such.
PhelixIf you're worried that they'll release something better, they're always going to release something better.
They released the 2500K six months after the 760 which I got three months before the 2500K, and the 2500K was just straight up better for the same price. That's the kind of release I'm worried about. If it's a year or two later that they release a new socket and cpu, I'm not gonna shed any bitch tears over it.
mustardoverlordI never understood why people needed like 15 mice
Sometimes a nigga just gotta have 4 different mice hooked up to his PC. I think one of my T:A buddies who played WoW for a long time said at one point he had a MX518 and one of those retarded side-numpad MMORPG PROFESSIONAL GAMING mice.
Also doesn't hurt to have backups. I still have 2 MX518s laying around just in case. If anyone is feeling really needy for a g400 still, there are still some left on Amazon with Prime shipping.
I'm thinkin' about it but I don't want to get stiffed like I did with my i5 760 when they released the i5 2500k.
Concept is really cool, Unity is not. Give the creator some funding and a team to build a Quake-like engine like Warsow did
and this would be a great game I'd pay some money for.
Spawns are really predictable after a while. Had some cunt sit all the way back in a corner and just mop up kills while the rest of us were jumping and fighting. There's a delay between the time when you hit someone with a rail, and that's kind of annoying. Not sure if you even get credit for the kill or if it happens at all. I agree with atmo, the movement feels weird, like moving through slush. The fullbright flat texture environments are nice, though. Seeing FOV levels higher than 90 for games with viewmodels is great, too.
So are you a sponsor or something? Because we could use some sponsors again.