So from watching cbear attempt to jump, I've learned that he likes the idea because it effectively creates a middle ground that will allow for players who want to transition into 6s to do so.
The problem here lies in the laxity of the rules, items, and the way the classes are balanced inherently. You have someone playing this way (the proposed new way) long enough for them to get confident in playing. They come in, see our ruleset and limits and go "Wow they use none of the items, I liked it better the old way, this is boring". Those who do subscribe to the 6s we play now if the middle ground comes to pass would have probably liked the idea of 6s regardless of the existence of the middle ground. It falls into Tagg's prophecy of a community schism based around those who sit in the 6s middle ground, those who play HL, those who play what would be traditional 6s, and those who play pubs. We'd be much better off (as it has been said time and time again by countless others before me, including Tagg and Lansky in cbear's stream ever so recently) getting our name as a group put out to the TF2 community as a whole
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although some of the people I've encountered since my return sometimes make me want to think otherwise
to get players into 6s or even HL.
Creating a middle ground is fine and all, but it doesn't truly create an effective bridge to 6s. The HL to 6s bridge works because its the same mindset and gameplay with a different strategic take. Although I do agree that doing the same thing over and over with the same strategy gets REALLY stale (lookin' at you Dungeon Defenders and The Showdown Effect), having a goofy 6s funhouse with 2 of everything and all unlocks just feels like it would create yet another subgroup of TF2 instead of actually exposing them to the way 6s and HL are played. Speaking of the way HL is played, maybe THAT could be the focus of the changes. I remember during the period between T:A and pubbing NS2, I was talking about my past to the crew that stuck around from T:A and I got comments that HL plays like "fucking molasses" even though they like all classes "being allowed" in play. The "stupid unlocks" also ended up being a negative point.
tl;dr - A middle ground will inevitably create more problems than it would be worth if it is too much unlike 6s and drive people away if it is too much like 6s. The best option would be the long-talked about outreach programs, specifically a Valve-supported one in which our streams, matches, and scrims will be put in the forefront of the average player's mind. I think instead of putting the resources into that middle ground, it should be put into class and item refinement
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although that unlocks megathread is absolutely embarrassing to read
. This would improve HL quite a lot, maybe alleviating the long boring matches everyone dislikes sitting through.