hamaham
Account Details
SteamID64 76561198051497921
SteamID3 [U:1:91232193]
SteamID32 STEAM_0:1:45616096
Country Sweden
Signed Up June 15, 2016
Last Posted December 23, 2024 at 5:06 PM
Posts 1049 (0.3 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity 6
Raw Input  
DPI
800
Resolution
640x480
Refresh Rate
160hz
Hardware Peripherals
Mouse steelseries ikari
Keyboard DELL AT102W
Mousepad  
Headphones  
Monitor SyncMaster 957MB
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#23 The Snackening in TF2 General Discussion

happy birth of you day

posted about 6 years ago
#6 Best place to search for an office/gaming table in Hardware

look it up yourself u dog bitch, i sent you like 50 links and you ignored them all, even this one

posted about 6 years ago
#216 so uhh.. in TF2 General Discussion

https://youtu.be/wSkK2flXH68?t=190

posted about 6 years ago
#64 Radical new competitive format proposal in TF2 General Discussion

Cool idea, Jon. Want to bring it to the VALVe HQ?

posted about 6 years ago
#470 The 120Hz Monitor Thread in Hardware

if you're European and want to get a 240hz monitor for less than 290 euros check if your country has the KG251QD, don't mistake it for the 75hz or the 144hz version though, brits had it on sale for like £229 recently
https://pricespy.co.uk/computers-accessories/monitors/acer-kg251qd-bmiipx--p4707466?q=kg251qd
(I personally fucking love it)

posted about 6 years ago
#7846 stream highlights in Videos

https://clips.twitch.tv/DeafDreamyEndiveDancingBanana

posted about 6 years ago
#15 square shadows in Customization
JarateKingI didn't test it with any different settings, but it was consistent with mastercomfig low.

to get this working with any fps config, use this

"r_shadows 1; r_shadowrendertotexture 1; cl_blobbyshadows 0; r_shadowmaxrendered 12"

i noticed that upon joining a map my game would crash if r_shadowrendertotexture was set to 1, so if yours do the same, set it to 0 and after loading it set it to 1

posted about 6 years ago
#41 what'd you get for christmas? in Off Topic

a new whitelist and a proper dicking
(the real answer would be a violin, a guitar pedal, clothes and chocolate)

posted about 6 years ago
#1 **IMPORTANT** Hypothetical in The Dumpster

to celebrate christmas with the anglos heres a hypothetical interesting and good

esea brings back tf2 lan and after the first day of games is done you find b4nny at his computer alone and crying, you walk up to him and say "whats up bubby? ;(" and he looks at you with redshot eyes (and also maybe slightly white nose its up for interpetation) and says "i hate esea... they killed neetgear.cool..." and stands up and starts waving a faceit flag and suddenly like a gigillion 12 year old b4nny subs rush the venue and starts like shanking people with butterknives and saying shit like "im the shpee xd" wyd.?

posted about 6 years ago
#2 ESEA Intermediate S30 Happenings/Discussion in TF2 General Discussion

hamaham to debut

posted about 6 years ago
#167 so uhh.. in TF2 General Discussion
Getawhalehttps://puu.sh/CmGSD/e36d711cfb.png

what if you replace 1 soldier with demo?
imagine having to watch for 16 sticks, imagine having to watch for 28 if they are on scottish resistance
you can legit sticky every entrance with 2 demos
what a godawful idea

posted about 6 years ago
#147 so uhh.. in TF2 General Discussion
AnaThonI don't understand why b4nny's (or whoever else is for unbanning all sorts of weird shit) opinion weighs so much tbh. Seems to me that he's representing a minority of the community yet every season weird garbage gets unbanned which makes people mad. Like don't let him decide this stuff and it for yourself. These threads that always cry "NoW tHeRe WiLl Be A tF2 mAjOr FoR sUrE LOL!!!" after the fact seem pretty much useless.

People can't distinguish between knowledge and experience, but I also have a theory towards why they want to appeal to fake ideas of promises (TF2 devs just said they won't support current ruleset which is way too fucking vague, it doesn't guarantee a healthy esport), they're at the top and no matter which direction TF2 took they'd very likely still be at the top, so if they could make TF2 more popular by any measure they'd take it for the sake of getting more money out of the game, us who play for the simple reason of passion are against this for it makes the game less enjoyable for anyone who cares about just enjoying a game with great mechanics and a pretty good meta (compared to what would be the case with no rules.)
B4nny and Nursey are willing to sell their bodies for an extra slice of cheese. Disgusting.

posted about 6 years ago
#145 so uhh.. in TF2 General Discussion

The TF2 devs will not give us a $10,000 tournament if we cater to their needs, stop being desperate

posted about 6 years ago
#141 so uhh.. in TF2 General Discussion
crib_When did I advocate for no class limits? When did I say they know anything about comp? Stop arguing against strawmen. My entire point was that you need to give them more actual feedback rather than theorycrafting from the sidelines. 45 mins of pugs aren't enough for an informed decision, but it's better than nothing. Hopefully the next couple weeks of scrims are enough.

Also, if you think the previous updates didn't have any well thought out rebalances you should read them again.

You also avoided answering what success we'd gain from unbanning unlocks, you said "bridge gap between competitive and casual" and besides whitelist the difference is classlimits and rules

posted about 6 years ago
#134 so uhh.. in TF2 General Discussion
crib_The casual and competitive side of TF2 are vastly different, unlike any other esport. From the outside, everyone looks at it as a hat simulator. You need to bridge the gap between the two gamemodes for any chance of success. I don't think what b4nny and co. are doing is the right way, but the community needs to be a bit more flexible too, and they have shown time and time again that they refuse to budge.

Side note, I've seen the same thing with maps. No one wants to even give new maps a chance, they just see a couple big flaws in early builds and dismiss their potential. The only time they get played is when there's money on the line.

What chance of success are you talking about? What is considered successful? We used to have sponsors back in the day because TF2 was like 3 years old and not 11.

The TF2 dev team don't know how to make a good competitive game and ruleset. Comp is interesting because we made a ruleset and classlimit, more medics would get rid of the importance of the class and the importance of uber and being able to count the enemy's uber. Europe used to have 2 demos then they realized it was too annoying and made it so only 1 demo was allowed. TF2 devs might love TF2 which I don't doubt, but they are as clueless as any fresh install when it comes to what's important for competitive.

posted about 6 years ago
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