Knows every possible piece of diagonal clipping to wallbug on any map. Idk where he even finds some of them.
Account Details | |
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SteamID64 | 76561198117018342 |
SteamID3 | [U:1:156752614] |
SteamID32 | STEAM_0:0:78376307 |
Country | Virgin Islands, U.S. |
Signed Up | September 6, 2018 |
Last Posted | April 9, 2025 at 12:52 AM |
Posts | 953 (0.4 per day) |
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In-game Sensitivity | ??? Accel sometimes? |
Windows Sensitivity | 6/11 |
Raw Input | |
DPI |
400 or 800 |
Resolution |
1920×1080 |
Refresh Rate |
120 |
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Mouse | GPro wireless |
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Mousepad | |
Headphones | Corsair Void Pro |
Monitor |
Also, I know the demo for CW's 82 frag game was uploaded, but is there anywhere the VOD for the cast got saved? Or anything from the very first ESEA seasons + pre-ESEA leagues? How did we even get from i32 to having class restrictions?
So then ignore the useless guy and walk forward, same if a soldier did it except worse because you're even slower. It would allow a scout to make space for your team, except oh wait. A soldier can do that better by jumping onto height and not insta-die every time. Again; it was tested previously and the only use for it was really taking spam off a choke point by drawing fire before your soldier sacked, which I already covered in my initial post.
It only adds a small amount of team coordination to the game and doesn't detract anything from it. It's only good for taking yourself out of the fight for 15 seconds and coordinating that with your team. But even if that's useless (because it just makes you down one player for the length of a respawn time anyway), why keep a useless item banned? Especially if, like I said, it encourages coordination in a way that doesn't break the game.
Again, you're still better of sending a soldier behind or a normal scout through Baby Door on Gully than using Bonk to do it. It was tested and could be tested again in Invite/Prem pugs or a couple scrims.
However, the bug would matter. Does it completely nullify the penalty?
With Bonk you just shoot a couple rockets and the guy is literally slower than a heavy. That's not an exaggeration. A scout at 50% speed moves at 200 UPS, whereas a heavy moves at that same speed by default -- when he's underwater. If you really think moving at the speed of a heavy when he's swimming for 5 seconds + the 8 seconds of Bonk + the time to actually get in is strong enough to derail a team then I dunno what to tell you. Plus, a scout moving at that speed should be the easiest twoshot of anyone's life and you aren't really gonna be fast enough to threaten a backcap if anyone goes back for you.
BBL is incredibly dedicated and a vocal player. He's always willing to make a change and is always asking to go over demos. Aside from being an HL player, his biggest flaw as that he tilts internally, but I think as he plays more and grinds that out he'll be one of the medics in Main to look out for simply due to his drive to get better at the video game.
The fact that the map pool being different from Invite to all other divs isn't even something mentioned in a survey like this is honestly baffling.
Since it was unbanned, Bonk has received a massive rework. Based on damage taken, a player will be slowed to snail speed when it fades. You can't block point when it's active, and using it to get behind results in you getting twoshot because you move at heavy speed or just being ignored because the speed reduction makes it useless. When they ran unlock testing in Invite pugs, the only impact Bonk even had was taking a bit of spam away before a roamer could sac.
In short, Bonk no longer allows you to go behind without getting punished and encourages teamplay, but the people who weren't involved with testing made enough of a fuss that we all forgot about it. Additionally, there still are unlocks that require testing after their reworks.
For example, the main thing that broke the Quick-Fix was its buildrate, but it now builds slower than Kritz. It no longer gets the max buildrate without damage being taken, as Valve patched that out. Its extra healing and mobility could still break the game and would require testing, and honestly if it's that broken it wouldn't take more than one game to figure that out. (For the record, I expect it would break 6s, but it should still be tested.)
With the Cow Manger, the primary complaint is the infinite ammo. The theory is that it slows down the game by giving more ammo to your demo, yet the people who ran it were roamers that usually got their ammo on the flank. I'd be curious to see a comparison of how long stalemates lasted with the Mangler versus how long they lasted after it. Honestly the only thing that's annoying about this weapon is the chargeshot when your teammate doesn't call it out. The fact that it can oneshot a light class is pretty brutal, but it's sort of risky because if you do it at the wrong time you just instantly die. I remember at one point Rekuso unbound the charge shot.
From my understanding, the Base Jumper was banned because being able to redeploy it made a soldier really hard to shoot, but you can't redeploy it. It might break the game in terms of allowing a soldier to float above any chokepoint, but that's a lot to give up Gunboats for. This is something that could again easily be tested in a few pugs/scrims.
The Cleaver is banned for increasing spam, but I suspect it might just be in a similar spot to the Wrap Assassin where that spam isn't really that impactful. This is something that, again, requires testing.
Pretty Boy's Pocket Pistol is a bit controversial. The health regen was nerfed significantly, but it still boasts higher DPS than stock. The main reason people want it gone is that it's a direct upgrade, but Gunboats, any melee ever, Iron Bomber, Crossbow etc. are also direct upgrades. Scattergun is still a lot more consistent than the pistol, so the impact of this item would be negligible with the rework.
A lot of items in this game genuinely need to be banned (Wrangler, Vaccinator, Mad Milk, etc.), but I still think that unlocks should be banned on the basis of breaking the game.
Keep quitting when my health gets worse before realizing it won't get better.
Bring back nightly Rekuso streams.
At least we don't have to spell fucking manoeuvre.
I'd rather them just take a bit off their prize money or wait till post-season to ban, but tbf, this game has had issues with cheaters and fair warning was given.
I'll never forget when he dropped 720 DPM in our UGC semifinals in Golden Cap. Absolute legend who God had to nerf by breaking his wrist. He's gonna pound.