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SteamID3 [U:1:30287316]
SteamID32 STEAM_0:0:15143658
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Signed Up July 9, 2012
Last Posted January 20, 2019 at 7:17 PM
Posts 2919 (0.6 per day)
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#47 New Map Pugs are returning! (again) in TF2 General Discussion
Kalkinctf doesnt work in tf2
posted about 12 years ago
#43 New Map Pugs are returning! (again) in TF2 General Discussion

Happening again tonight at 9 pm.

Maps:
koth_manufacture_a7
koth_manufacture_a7_lessflank
cp_edifice_a7
koth_ditch_a4
koth_peaks_b6a
koth_torx_a7a

Download: https://dl.dropbox.com/u/31103105/newmappugs/3-1-2013.zip

posted about 12 years ago
#15 Valve fixed demos again, apparently in TF2 General Discussion

"Updated a couple HUD panels to support team scores with more than two digits"

So some HUDs will likely be a little broken until you reinstall them.

Still no invisible player fix though.

posted about 12 years ago
#17 Is there a need for a dedicated competition server in TF2 General Discussion
Yankee2v2 bball server? Bball IT is usually full.

Yes, use 4 slots out of 26. Good idea.

Actually, if the server can be split up like that, then go for it.

posted about 12 years ago
#6 Invisible Players Bug in TF2 General Discussion

It affects me, and it's annoying. You can still see weapons and hats and stuff, but when you just glance at it you won't even know it's there.

Also, there's a bug where items will just float in one place.

I'll try to get pictures of both of these next time I see them.

posted about 12 years ago
#2 guitar hero w/uber glitch screenshot in Off Topic

Seems like everything besides the player model is blue. Is this just when taunting?

posted about 12 years ago
#5 replacing my g400 in Hardware

If you buy a new G400, there is by now little to no chance of getting one with angle snapping.

posted about 12 years ago
#69 S14 Potential Maps? in Map Discussion
marmadukeGRYLLSinstead of making entirely new maps we should just fix the ones that have issues.

warmfront was good except last, same goes for yukon

I'd like a change of scenery.

posted about 12 years ago
#20 cp_edifice in Map Discussion

Because he hasn't mentioned this:

Additionally, I've taken up the way of Tarry again - I've made a public changelog detailing what I'm going to be getting done (and what has been done) since A6.
For anyone who's interested in watching this develop, https://docs.google.com/document/d/1iyOrILQtuExElLEoxpNCPJeEZgymU7m8GeGAovgyi3k/edit?usp=sharing

http://forums.tf2maps.net/showpost.php?p=282862&postcount=27

posted about 12 years ago
#113 Comms that make a 6s mumble terrible in TF2 General Discussion
Turin(I uber before the round in cp_edifice new map pugs.)...
"What the fuck Turin"
"I HIT LEFT CLICK WHAT THE UTTER FUCK"
"No you didn't"
later...
"Guys it turns out my pop uber was bound to left click"

In that case it should have popped...

posted about 12 years ago
#47 Cp_wetCoal in Map Discussion

Maybe replace the boxes with a shack.

posted about 12 years ago
#49 S14 Potential Maps? in Map Discussion
DunderBrowhat happend with wetcoal? did no one like it or won't it be finished in time?

It probably won't get finished on time. Also, when we pugged it, we thought it was bad but had potential. Look at its thread for more detail.

posted about 12 years ago
#25 S14 Potential Maps? in Map Discussion
redbanedifice is the shit

It's only in alpha right now, it needs to be at least a later beta (preferably rc) before it's played in ESEA. And to make sure it's good by S15/16, we should all try pugging/scrimming it. The map has lots of potential.

If anything, we should vote out cp_granary and vote in cp_granary_fixedspawns.

posted about 12 years ago
#3 S14 Potential Maps? in Map Discussion

koth_ashville is good for medics, but not much else.

posted about 12 years ago
#1 S14 Potential Maps? in Map Discussion

Kalkin/Killing, what maps are you considering for the map vote? It would be nice to know.

In my opinion, there are not really any good maps that are ready right now. Edifice is only in alpha, and pretty much every other map we tested in pugs was pretty bad. I would prefer to keep the maplist the same until a map is ready to be put into the rotation.

posted about 12 years ago
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