chojjeQuay ( /ˈkiː/ ) is a regular 5cp map designed by chojje ( /ʃɔ'jɛ/ [↘↗] ), set in some sort of harbour/quay area. It's being designed for competitive play and will keep working with the height differences that I've been experimenting with in Snakewater. Using areas that will allow you to get close to the enemy before engaging in battle it will hopefully lead to action packed matches.
Currently it's in alpha state which of course means it's still very much in development. If you do try out the map, please leave a comment here and tell me what you think!
Download link: https://dl.dropbox.com/u/2447457/cp_quay_b3a.bsp.bz2
Screenshots on my steamcommunity page: http://steamcommunity.com/profiles/76561197998577229/screenshots/
/chojje ( /ʃɔ'jɛ/ [↘↗] )
Account Details | |
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SteamID64 | 76561197990553044 |
SteamID3 | [U:1:30287316] |
SteamID32 | STEAM_0:0:15143658 |
Country | United States |
Signed Up | July 9, 2012 |
Last Posted | January 20, 2019 at 7:17 PM |
Posts | 2919 (0.6 per day) |
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Raw Input | 1 |
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Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
http://teamfortress.tv/streams/view/ESEA%20Blue
this is a very serious issue, pls fix asap
But seriously, it's kinda weird to see a CS stream on a TF2 website.
And I appreciate the thanks.
Right now, I'm considering updating revanxp-hud. It seems like a pretty good HUD, and it hasn't been updated in almost a year. This time I'm asking the creator so the same situation doesn't happen again.
"LAME broesel: would be very nice of you to not publish a "continuation of broeselhud" just because i don't have the time to update it 2 hours after and update is out"
Also, if he's updating it, and if I'm going to keep the same style, there's no point for me to keep working on this.
However, I could just update other HUDs whose creators haven't updated since last year (I think it's safe to say they won't be updated anymore).
Requesting lock if I can't do it myself.
Edit: I can't do it.
The reason that I want this locked is because broesel wants me to stop developing this.
^^No problem.
...Actually, there is a problem. Otherwise I wouldn't be updating this.
Anyway, upgrade panel is done (I think):
http://cloud.steampowered.com/ugc/939252621108793442/CDD7B553ACE486489C8B56D562F84CF7F6AFC9D7/
Not sure if I can change the text on the upgrade boxes.
^Did that, but the text is in a hard-to-see box. :\ I'll mess around with it later.
Right now, I'm working on other MvM stuff:
http://cloud-2.steampowered.com/ugc/939252621107348157/0C69CCAE2E3C21F25CB253BA8825091CF50BC4B2/
So I think I'm gonna get that case enigma suggested. Thanks.
Still not sure what mousepad I should get. Since I main Scout, quick movements are a must. Not really sure which I should get because they all seem to have their advantages.
I have 12 Mb... This would be a huge improvement. Wish it cane here first though :P
Doesn't Xsplit have its own delay server?
Well, it's probably best to use both the Twitch and Xsplit delay...
I'll go take a look at that tomorrow.
I'm missing the class models too...
^thanks. :D
So I've added the added blocks from the modified files and now everything looks weird. Screenshots below:
http://cloud-2.steampowered.com/ugc/939252621094843319/3A522B3C99E59179297260D1F7A30EF5E0AE9D3E/
http://cloud-2.steampowered.com/ugc/939252621094842836/C0D557A2242F43F628EC2E25EDEE16D44C471016/
Has anyone figured out how to fix this? I haven't looked at any other huds so IDK. I've heard that huds in MVM currently look bad but are functional.
Also, it's missing the cash. How do I get it to show up?
Also, this one does seem normal:
http://cloud-2.steampowered.com/ugc/939252621094842427/A74C96B3BBF737656FBFFE0F9D8637F684CF683C/