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SteamID64 | 76561197985708998 |
SteamID3 | [U:1:25443270] |
SteamID32 | STEAM_0:0:12721635 |
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Signed Up | July 18, 2012 |
Last Posted | July 24, 2024 at 4:58 AM |
Posts | 2772 (0.6 per day) |
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PSA the second scout should help cap the point at least until its 50-60% capped so that the next point can be capped sooner
@Brimstone Discord does have legitimate privacy concerns but, instead, I want to draw attention to more practical concerns.
Firstly it is a worse performer than Mumble. It has higher latency, the overlay feature does not work with TF2 and consumes more system resources. If TF2P wants to be hailed as the ultimate competitive TF2 platform it's strange that that the mandatory VoIP program isn't the one that provides the most instantaneous communication. The lack of overlay creates the problem of voice comms becoming disorientating particularly for new players who may not recognize their teammates voices which can lead to frustration. "Uber me!" "Okay, here we go!" "I'm dead, why didn't you uber me!?" Furthermore, the increased system requirements alienates a small, but valued, playerbase who rely on every iota of their hardware to run a stable TF2 client which we all know to be increasingly demanding. see
Relying on a third party service for the livelihood of your own is not logistically sound. It may be decent now but as Discord matures there's no telling how reliable the service will be. A change in licencing, function, or policy you may not expect can easily cause grief for TF2PL later down the line. On the other hand Mumble is not a service but a tool. It's decentralized -- anyone can fork the program and anyone can host a server. Reliability is completely in the hands of the user.
Discord does many things better but this is not one of them.
Shortening the round timer is certainly going in the right direction but as it stands there isn't a server command that can control that. It may be possible with a sourcemod plugin but esea wouldn't use it due to the additional support that maintaining sourcemod requires. This is an adjustment that would require the participation of the TF team.
viperhow do u get cut after that clip wtf?
I Can Not Fathom How Anyone Could Get Cut After Landing A Single Airshot
benroads version which can be found in the OP of http://www.teamfortress.tv/post/436889/no-explosion-smoke-script
MasterNoobI just released a patch this morning, should be fixed now ;-)
haha gottem my maN 8)
change PunchAngle to 0 in tf_weapon_scattergun.txt
dooesn't work on sv_pure 2
What would you have done to better understand yourself sooner in life?
don't spread the player pool and just play on pug champ
I was digging through some old files and found the original PDF that was posted in the OP. If anyone is interested: https://i.imgur.com/MYccbrj.png
Also a lot of people don't seem to know about this but you can still set your game height with the -h launch option to any value as long it is a multiple of 9 or 10 to and you are in windowed mode to achieve FoV greater than 106.3.
pick up my boy indianspiceguy!!
please post how you fixed it so that people who find this thread later may find a solution