What's that made of? Really been wanting a nice custom ring to replace an old one
Account Details | |
---|---|
SteamID64 | 76561197982135745 |
SteamID3 | [U:1:21870017] |
SteamID32 | STEAM_0:1:10935008 |
Country | India |
Signed Up | May 11, 2013 |
Last Posted | November 15, 2017 at 5:18 PM |
Posts | 308 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1280x720 |
Refresh Rate |
75 |
Hardware Peripherals | |
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Mouse | Logitech G400S |
Keyboard | TVS-E Gold(cherry blues) |
Mousepad | Roccat Alumic |
Headphones | Sennheiser HD-202(Modded) |
Monitor |
I believe in Sideshow, vanquisher of bulldick.
The interface and even the in-game text looks really polished now.
Photoshop?
WoogiebugReminixeif there were more coop games released recently we would, but also her e-friends buy her games to play with her and beat me to the punch... haha
which one of u wins in mge
More importantly, when you have an argument, is it resolved by a bo5 MGE battle?
Auraif he gets mad about unlocks then just wait for his reaction to McCree
I'd pay good money to have a knoxxx facecam stream for his first day of Overwatch.
KevinIsPwn[*] EU Gimmicks * w/ Sideshow
Will not miss this for the world.
This is one of the coolest things I've seen this week. The world needs more TF2 parents.
wpminnowsValve- When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured
i always thought this'd make regular ctf a lot more playable
Holy crap, that's actually a pretty huge change
ArxTo be honest, there are tonnes of different interactions between heroes in this game. There's concussions blasts, hooks, shields, grappling hooks, blinks, teleports, stealth, various munition jumping, wall riding etc... A double jump and splash damage is nothing by comparison.
In my opinion, 'interactions' and 'push-button abilities', no matter how fancy, don't necessarily make for good, interesting gameplay. To be honest, the huge number of intricacies and subsequent variations in mechanics such as rocket jumping or double jumping make them inherently more interesting to watch and execute, in addition to requiring infinitely more skill. Plus, it's waaaay funnier when someone in an actual match screws up something like a sticky jump away from enemies, slams into a wall and craters.
I mean, I get that if you approach competitive games from a mindset of "An abilitiy that allows me to hover in mid-air with the press of a button, and little to no aim/movement skill makes for interesting gameplay" as opposed to "A skill that allows me to travel at high speed through the air but requires significant aim, movement and timing skill to execute properly makes for interesting gameplay", then sure you'll probably enjoy Overwatch more than TF2.
But I get the feeling that a lot of people who take comp TF2 seriously are playing because they want to (eventually) be the best at something that requires significant dedication and mechanical skill in multiple areas of gameplay.
beastieHere's enigma and oplaid playing with a famous old starcraft player.
https://youtu.be/2zfyI1Gv89Y?t=644
and clockwork going ham while pugging with some devs
https://www.youtube.com/watch?v=thRLB5ehPAI
I'm not going to lie, that killstreak footage makes me smile. Wonder how easy/difficult it will be for high level TF2 scout players to adapt to Tracer.
A 90 minute speed-sculpt in Zbrush, from imagination.
https://dl.dropboxusercontent.com/u/19664301/Artwork/HeadSculptA_001.jpg
https://dl.dropboxusercontent.com/u/19664301/Artwork/HeadSculptA_002.jpg
No chat on Firefox as well.
TurboTabsLuckily its halloween and Reason players can equip themselves with https://wiki.teamfortress.com/wiki/Garlic_Flank_Stake
Kaidus to pull out the WAR strat?
TwilitlordLike I understand tf2 is supposed to be similar to OW, but shouldn't you want a team that's proven good at OW?
I think before any TF2 teams prove themselves to be good at OverWatch, the game itself needs to prove to be a good competitive game in the first place, haha.
This kind of a move seems less like putting the cart before the horse, and more like putting the schematics of a prototype cart before the horse.
Emulators have always been fun on a smartphone. Been thinking of getting one of those bluetooth controller attachments as well.