Account Details | |
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SteamID64 | 76561198046177462 |
SteamID3 | [U:1:85911734] |
SteamID32 | STEAM_0:0:42955867 |
Country | Saint Pierre and Miquelon |
Signed Up | July 22, 2012 |
Last Posted | July 27, 2017 at 8:39 PM |
Posts | 970 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
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Resolution |
1920 x 1080 |
Refresh Rate |
200 |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | Coolermaster CM Storm 10 Keyless MX Red Switches |
Mousepad | Steelseries qck mass |
Headphones | Turtle Beach PX11 |
Monitor | ASUS VG248QE 24" 144Hz/1ms |
What a fucking joke lol. Change loadout screen and now it crashes the game.
In dota you can buy team banners of the top competitive team. Theres probably a way to implement something similar for tf2, further linking comp play.
ToastyTHT-Degreaser
-Guinslinger
-Sandvich
These weps are op and should be nerfed, please don't defend them
Annoying to play against? Certainly. Overpowered? I doubt it.
-Bonk! <- It turned scout into a really retarded annoyance class.
-Crit-a-Cola <- Faster rollouts fuck up demoman too well, no incentive to come to mid fast.
-Flying Guillotine <- It takes a fair amount of skill, but bleed is generally annoying.
-Disciplinary Action <- Same as crit a cola.
-Sandvich (maybe) <- heavys being able to heal their medics whenever they want is one of the most annoying things about highlander.
-Solemn Vow <- Don't see why not. I didn't even know this was banned. Viable alternative to ubersaw in some cases.
-Danger Shield <- I like it, but I can understand why people don't. Getting fully buffed with the shield on makes sniper v sniper insanely stupid. Also its way to easy to walk right into last with your med healing you and pick their med. Sniper is supposed to be squishy.
-Carbine -> Get a frag with it an cross map noscope their medic? Seems like a silly mechanic that would turn the metagame into trying to feed kills to your sniper.
-Heatmaker -> Pretty hard to get your focus full in 6s (3 picks in one life is rare), so I don't think it would be OP. I don't think anyone would use it though, just because bodyshots are really important.
Just my 2 cents :P
First off, I agree with mustard CEVO has the best banlist. Valve could also create a list of the "new stock" weapons that are universally agreed upon as legit (basically all 6s allowed weapons).
Stock and basically stock (think kritz/DH/escape plan) weapons -> always allowed can't ban.
Everything not on this "protected" list -> Team captains (highest level player on each team) take turns banning maybe 10 weapons each.
Match proceeds as normal, players can vote (somewhat similar to dota) on how much they enjoyed the banlist. Valve can aggregate this data to complement a voting system in which each week every player (in tf2) selects the weapon they deem most in need of a nerf and the weapon most in need of a buff.
This would help balance tf2 in general, because honestly weapons that are overpowered in pubs are overpowered in competitive.
EDIT: ALSO CHANGE EVERY VALVE SERVER TO NO CRITS NO SPREAD, AND MAKE QUICKPLAY REQUIRE NO CRITS NO SPREAD. This is both critical to the success of competitive (shrinking the gap) and very easy to do.
Very few things ever get changed from SPUF, but there really is no alternate solution.
If valve implemented a voting system, where every player who logs into tf2 gets to vote on what item they would like nerfed the most and what item they would like buffed the most. I think very quickly weapons banned from competitive would be nerfed, thus making them more of a possibility for competitive.
That would in turn help pubs become less distanced from comp, which would push valve to further support competitive. :)
He is a top open medic for sure. I've pugged with him quite a bit and his accent/english are never even close to an issue, would reccomend.
*<l:O)
Just got Dota 2 today (thanks bl4nk) and I really have no idea what I'm doing. I like playing invoker, but apparently thats a hard character to learn on. Everyone has suggested skeleton king and some other "simple" starter characters, but I really prefer ranged heroes because I'm so used to sc2 micro.
I can usually pick up heroes pretty well (i've played like 4 games), but the item system really confuses me. I usually just buy the suggested
Anyone want to queue with me and tell me what to do through mumble or just play together for fun?
Add me on steam :)
http://steamcommunity.com/profiles/76561198046177462/
For improving core mechanics:
MGE/DM (preference imo) < Pugs (higher level the better) < Scrims < Matches
For improving specialty mechanics:
Jump maps, Surf maps, practicing scout jumps on a local server, and training maps (tr_etc) are all good tools to use.
Restart tf2 after leaving the esea client match/server.
Afaik thats the only way.
I can do a nickel, tops.