Just a heads up, if anyone's experiencing textures like in these screenshots (thanks fooqp), valve really messed up how world textures handle mods that change the shader probably accidentally, and now _unlit_world looks like this in sv_pure 2 with or without preloading.
It still works fine in sv_pure 0, but in the meantime I'd remove _unlit_world and/or _unlit_nofog_world if you plan on playing competitive or valve servers for the next little while. Nothing I can do other than advise for it.
Also sorry for the late replies but
ArrythmiaSo, what's the difference (or purpose) of the "nofog" versions of the .vpk's? Wondering which one does what, and if one has a better impact on performance.
Nofog removes the fog on textures at a distance. When textures that're far away are normally whiter and more pale from fog, they keep the full color with nofog. I'll be honest, I don't know which has a better impact on performance, since any difference I've gotten from it was within my margin of error (it doesn't help that my computer sucks).
VictorBit of a long shot asking this, but is it possible to get a version of the particle_removal.vpk without the changes to rockets? I'm not able to edit .vpk files at the moment. It works beautifully but I can't stand how rockets look now.
A modded one got posted earlier,
Ninjaxi edited the particle removal vpk to make rockets look brighter, here it is in case anyone wants to try it http://puu.sh/fb941/317e069d3b.vpk
VanaIs it possible to get _misc_removal.vpk working again on dx8? only thing i used because fuck having your screen go completely red when building uber.
I'm always thinking of more ways to do things, but right now I've got nothing.