merry xmas tf.tv
PRISM HUD
I edited omni's notohud around until it started looking like its own hud. There's still quite a bit of stuff that's the same as notohud that I'll edit soon. Sorry for being a bit rushed to release for today, I'm sure I'll run into tons of little mistakes and issues involving resolutions but I'll be on them ASAP.
http://i.imgur.com/XfWsEPl.png
http://i.imgur.com/hkrAWBv.png
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VPK to disable the scope removal rules for ESEA and ETF2L make this needed (I'll get a more elegant way to disable soon)
DOESN'T WORK ON DX8
I used some trippy vmt stuff and afaik it all works perfectly on dx9 (comangalia's cfg and chris's maxquality both work so I'd assume everything in between works), but on dx8 it doesn't at all.
What that means though is things like the healthcross/circle DO work on sv_pure 2, since it's technically additives and masks applied over it to make it look the way it does.
One thing to note is fps configs will slightly change things, on maxframes masking materials will go through viewmodels always, but on maxquality masking will go through viewmodels only on maps without water. Transparent viewmodels for example (run tf2 w/ prismhud once, edit cfg\prismhud.txt, change pcfg_vmalpha=0 to 1 or 2) will not work with maxquality on maps with water, but will in every other case.
Credits:
Omni - notohud
B4stian - EJP-HUD
Sevin7 - 7HUD
Rays - Rayshud
Zimmy - Control points
0wner - Control points
Colly - various
MrMinority - MinHUD
Whayay - yahud
gliss - some viewmodel images
supremecommander- Statusspec
4 - 4plug
Goat_ - standalone 4plug made for goat_ hud
MrModez - TFMM, cool guy
pwny - bwhud
CLEAN TF2
I tried to increase fps and make tf2 look as simplified as possible and was happy with the results.
http://i.imgur.com/s9PCm7E.png
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Works well with Comanglia's config and the no hats mod.
There's been some confusion with the dx8 warning for prism hud, so Clean TF2 works fine on dx8.
Some functionality in sv_pure without preloading, more with it. To preload, just open up a server on the map you want in sv_pure 0 before going on the sv_pure server. I'm planning on getting a map set up to preload everything but it's easier said than done.
World textures applied to brushes will always be changed whether preloaded or not, but models (either to make them unlit or to remove them) requires preloading. Some materials like the bleed overlay are also removed, but require some more specific preloading, since they don't appear on any map you'd need to make yourself bleed once to remove it for when you do go to sv_pure.
This includes wilson's updated flat textures mod (there's two types of flat textures mods, one that loads default textures in sv_pure and one that makes materials extremely downsized in sv_pure. Afaik wilson's is the most updated of the latter) and since wilson just kinda disappeared along with his mod, I figured he wouldn't mind me posting it here. If you don't like how this looks in sv_pure, just delete the flat.vpk file. I have no clue how these flat textures change fps, heard from some that it improves their fps a lot and heard from some that it hurts fps a lot, I'd guess it's because of different GPUs. It might help you fps junkies or it might not, try it out.