UPDATED CLEAN TF2
-More vpk's
-Fixed contrast issue on pl_hightower
-Fixed grate doors being opaque
DefluxHow do you get the scope back?
I really find it distracting.
Still great mod though
If you're using prism hud, go into resource\hudanimations\hudanimations_tf_extra.txt and delete the hudscope animation. Then go delete all the sniper_scope_ materials inside of materials\hud\ . Then go into 4plug and change your healthcross to something that doesn't involve changing the shape of the healthcross.
If you're using _misc_removal.vpk, unpack it and delete all the sniper_scope_ materials inside of materials\hud\ .
SevinYo could you include in the PrismHUD credits what you used from people? It's fine how it is now, I just want to know what you used :)
I'll be honest, I have no clue. I remember using bits of your hud but I wouldn't have any clue what they'd be or if they've even made it into the release without being replaced.
fooqpHey! Is there's any way to make walls less "psychedelic"? Screenshot from Valve server.
http://teamfortress.tv/thread/12706/help-with-flat-textures
A different flat textures mod like this will not get all those sorts of lines and graininess, and instead will be the default textures on sv_pure 2 (and is also many times larger in filesize :P).
Bonafide and I have been talking about possible solutions to get flat textures in sv_puew but nothing sure has come up yet. In the meantime bonafide has some nvidia tweaks to help but they don't work perfectly.