JeremyKioskIs this fixed yet? lolYea Im pretty sure they fixed it in the last update
"Fixed an exploit related to the Sniper’s scope HUD panel"
http://teamfortress.tv/thread/22021/remove-sniper-scope/?page=3#81
It's been de-fixed.
Account Details | |
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SteamID64 | 76561198022106397 |
SteamID3 | [U:1:61840669] |
SteamID32 | STEAM_0:1:30920334 |
Country | Canada |
Signed Up | December 4, 2013 |
Last Posted | June 24, 2021 at 10:24 AM |
Posts | 789 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 0.4964244925 |
Windows Sensitivity | xset m 00 |
Raw Input | |
DPI |
400 |
Resolution |
1366x768 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
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Mouse | Nixeus Revel / Modded WMO |
Keyboard | Minivan w/ gat browns & XMIT fullsize |
Mousepad | Glorious PC Gaming Race |
Headphones | |
Monitor | Dell something |
JeremyKioskIs this fixed yet? lolYea Im pretty sure they fixed it in the last update
"Fixed an exploit related to the Sniper’s scope HUD panel"
http://teamfortress.tv/thread/22021/remove-sniper-scope/?page=3#81
It's been de-fixed.
Pretty sure you either need to use wait commands or chain it (and then hit the bind twice).
bind f8 messagebind
alias message1 "say_team Message 1; alias messagebind message2"
alias message2 "say_team Message 2; alias messagebind message1"
alias messagebind message1
EDIT: nvm sevennn's should work better for only two messages
fooqpHey. I have a trouble. Looks like these textures now in Dota and CS:GO. How i can fix that?
edit: also, looks like every game from my library is fucked
GPU tweak?
Clean tf2 wouldn't even be doing something similar if it applied to completely different games like borderlands.
dangoAlso this shit looks retarded, I'd be upset if this comes to Canada.
My teacher went over these sorts of techniques and that's how it stuck in my 7 year old brain. It's always been here in a way, and was used effectively, just not formally tested on.
She happened to not do a shitty job with it though, idk what it's like down in the US.
Maka_Albarnhttp://i.imgur.com/9pKhU7B.png
Transparent viewmodels and Notifications of player being hurt is not working for me.
How exactly are the viewmodels not working?
If it's a fully white screen, you'd have to type -dxlevel 91 into your launch options.
If it's just not enabled, you'd have to go to tf/cfg/prismhud.txt and change pcfg_vmalpha=0 to pcfg_vmalpha=1
To enable hurt notifications / closecaptions, you'd need to type into console prh_cc_default
kounterpartsWith Prism hud, there appears to be no Quickplay which makes me sad. But, I really like the choice of green in this Hud, if you incorporate more of it in the next release it would look pretty sexy imo
Also, Fogs crosshairs would be very nice
Also, last damage done would be displayed on both your screen and the enemy player
It's a bit long coming because school's been rough recently, but quickplay should be in the next update. Probably an option of more green too, once the modding system gets reworked.
Fog's crosshairs can be found within resource/ui/base_customs/crosshairs.res
The damage account can be disabled through 4plug currently.
DrPloxoikpurethese are the type of kids that shoot up schools, watch out for kids like himNo, these are the kind of kids that end up crying to their fat, nearly invalid wives because they "could have been the best" or some dumb shit like that.
but he is the best
pineappleDoes this still work? Before the update that fixed the sniper thing it was working for me, but it hasn't since.
It works fine for me still.
Would you be playing on maps with water somewhere, without running some fps config?
PRISM HUD UPDATED
-removed the scope again. Valve didn't patch it well. The disabler vpk will still disable this.
uyScutiJarateKingCLEAN TF2 UPDATED
-added a short readme that describes all the files
-added _killfeed_scoreboard_icon_removal.vpk
-added _unadditive_damage_indicator.vpk
-added _unadditive_sniper_dot.vpk
Those three new vpk's are nitpicks and are not for everyone but if you want it, you have it.
If anyone's got any suggestions I'd love to try them out.
What do the new VPKs do exactly? Do they help performance?
Stylistic choices. You may get an extremely minimal performance increase from the unadditives, though I'm pretty sure you wouldn't get any fps bonus even if it was thousands of materials getting changed instead of 2.
The more specific details are in the readme.
nopephlog & quick fix particle tweaking? they still lag me to shit :S
so do the lower res fire particles as well though
ty for everything dude
Afaik the main lag issue with those expensive particles is how the particle systems are handled, instead of just the drawing of each individual material. Clean tf2 currently only disables the second.
And unless I didn't port it right, the no unusual effects mod's method to stop dealing with particle effects doesn't work on the quick-fix for sv_pure, unfortunately. Someone else might know something I don't, but it's not possible for me, unfortunately.
I just found out about the update 30 minutes ago.
Here's a fix ;)
event ScopeRemoval
{
Animate HudScope Position "9999 9999" Linear 0.0 0.0
Animate HudScope Position "9999 9999" Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
}
event ScopeRemovalLoop
{
RunEvent ScopeRemoval 0.1
}
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.
Here's to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn't currently moving it (idk why).
CLEAN TF2 UPDATED
-added a short readme that describes all the files
-added _killfeed_scoreboard_icon_removal.vpk
-added _unadditive_damage_indicator.vpk
-added _unadditive_sniper_dot.vpk
Those three new vpk's are nitpicks and are not for everyone but if you want it, you have it.
If anyone's got any suggestions I'd love to try them out.
Isn't that one of those skins made for triggerbots?
MrMoofOnly works on custom maps for me. Strange...
It won't work on maps with water if you're not using an fps config, but should work every other time.
This is the first I've heard of for custom and non-custom maps.
komorebiI got really excited about a year ago because there's a material proxy for .vmt files called "PlayerDamageTime", which theoretically is perfect for crit heals. In theory it could be used to make a custom material change color or appear only after a certain amount of time has elapsed since you last took damage. Unfortunately, I personally could not get it to work, and neither could JarateKing, but I'm still posting this in the vague hope that there is a more knowledgeable individual out there that will see something we're missing.
The issue specifically is that the proxy fails to initialize in tf2, meaning odds are it's not even implemented.
If you could delay a change in a proxy's value, you could probably whip up something with playerhealth and additives, but atm I don't know how/if it's possible.
Knuckles_So am I crazy or is there a hud animation for taking damage? Could this be used to trigger a counter?
There's one for dealing damage, but none for taking damage.