great pugs. CP_quay was a lot of fun.
keep it up.
Account Details | |
---|---|
SteamID64 | 76561198032914094 |
SteamID3 | [U:1:72648366] |
SteamID32 | STEAM_0:0:36324183 |
Country | United States |
Signed Up | September 7, 2012 |
Last Posted | July 18, 2024 at 12:39 AM |
Posts | 691 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .5 w/ mouse accel |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz lightboost |
Hardware Peripherals | |
---|---|
Mouse | repaired g400, thanks megawac |
Keyboard | filco ninja browns |
Mousepad | artisan hien |
Headphones | samson sr850 |
Monitor | asus vg248qe |
great pugs. CP_quay was a lot of fun.
keep it up.
Can it have similar behavior as the current shortcuts?
ie. selecting text and hitting button encloses the text in tags.
Just want to add onto Lange's post about project properties...
If the project property differs from the video being worked on and exported, you'll end up with frame blending (compare frame by frame of before input to output) . As far as I know, it was default behavior for vegas 9/10.
You can click the button to the right of [save][X] to have Vegas match project to file property.
and about exporting...
If you want to export using lagarith's lossless codec (vs uncompressed), you can compress it down using virtualdub & x264.
make and model? have you looked up the manual for supported resolutions?
maybe the rumored steam console as well.
kirbyrecord at a higher fps so the slow motion doesn't look bad
To add to that, don't use frame blending.
Make sure your project settings match your clips, especially on Vegas. Else you'll get fugly blending.
==============
Good fra- stabs, though i can't help wonder what division this is..
shameless bump, can OP add to the 1st post like a list of teamnames that registered so far?
ApolloniusXJust to give you a heads up that particle list is outdated, they fixed that with previous updates.
It is not.
Current (as of this post) particles_manifest.txt (in team fortress 2 content.gcf) is the same as the one uploaded @ alliedmods, with the exception of two exclamation marks on the lines regarding mvm.
The only "fix" from valve regarding Mvm was for the sound Cache. But not for the ParticleEffectNames, otherwise there wouldn't be occurring issues ex.The red X's. (tr_walkway loads custom particles that are resolved with this).
Aug 21st.
Fixed the sound precache string table being nearly full in non-MvM games
>This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
TwitchTVJohnHookers and blow, man. Hookers and blow.
I expected at least you'd answer sleep. You did that 24 hour run...
Or was it because you were getting the hookers & blow cravings again?
http://forums.alliedmods.net/showthread.php?p=1802838
Install this (a text file) to make sure the server doesn't get X's from custom maps.
About the nocrits/nospread/damagespread
I think the Tiny Little Robots server has them all disabled, so if you want to try it out...hop on over there.
OafmealWait.... You actually NEED drivers for the DA 3.5?
only to set dpi and polling rate, after that you can remove it.
PowerMangoes is awesome. Always great to listen to in PWRPUGS.
Looking forward to your s13.
Windows?
Go to Sound -> Recording -> Properties for the device -> listen, uncheck.
Mumble,
Go to Configure -> settings -> Audio Output -> Loopback test -> set to none.
VirulenceSo the solution was to not use Synapse. Right on, right on. Thanks man.
My next mouse is gonna be driverless, I swear't. Zowie or whatever it is.
looks like you're not alone.
uninstall and use archived drivers
Check this thread @ OCN.
Try this instead of what "pruik6" suggests.