junemofu
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SteamID64 76561198029052153
SteamID3 [U:1:68786425]
SteamID32 STEAM_0:1:34393212
Country United States
Signed Up October 28, 2012
Last Posted May 16, 2024 at 1:03 AM
Posts 1464 (0.3 per day)
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#2 Bring Back the Funk LFP IM Med in Recruitment (looking for players)

rightjustify is an up and comer

posted about 7 years ago
#18 Esea semi-pro Bloominator banned for pedophilia in Off Topic

do 15 year old butts really look that different from 18 year old butts

posted about 7 years ago
#107 best alias in TF2 General Discussion

joke: barfprinter

normal: jukebox

posted about 7 years ago
#18 froyotech picks up arekk in News

mason got cut week 2 does that really count

squid got 4th on AG

indust played on HRG before mixup

so that's 5:5 discounting top 4

but tbh the 4th best team in invite has always been completely outclassed besides S11 quantic so i think you can still be an up and comer after taking 4th

posted about 7 years ago
#13 froyotech picks up arekk in News

is that really so? how many up and comers were on mixup that actually made it? squid and kind of lansky? (he was cut after the season for being shit iirc), while banny teams have had clockwork yz rr lansky (actually good version) indust xalox tagg shrugger muma freestate paddie...

posted about 7 years ago
#57 how do i stop being sad all the time in Off Topic
fen_I don't recommend visiting an online website for any real diagnosis of mental illnesses or issues, because people can develop mindsets or mentalities that can be exaggerated and/or not accurate at all.

6 months ago I went to a therapist and told her about my life and how I felt, about a lot of individual issues while answering her questions and after the hour she told me I have minor depression and recommended trying to be heavily involved in a routine(i.e. getting a job or being in class), exercising, eating a healthier diet, etc. The visit was free, and I felt comfortable that a certified therapist went ahead and let me just express locked up feelings and give me input, and thanks to her I'm comfortable saying I'm in a much better place now than before.

tldr; dont trust tests on the internet, because every individual is unique and you can be exaggerating or not recognizing your situation based on a test online, even if it's backed by multiple psych companies

also im pretty sure Elliott made this thread with post-post ironic intent with a dash of realness

i agree, but these tests can provide benchmarks that encourage people who experience symptoms of depression to schedule an appointment with a therapist

also im pretty sure elliot made this thread with faux post-post irony to cover up that he's a a lonely, depressed, attention-seeking nerd, because if he wasn't, he would be doing something besides shitposting

posted about 7 years ago
#6 froyotech picks up arekk in TF2 General Discussion
This has left the team searching for a sixth player, with ESEA week 1 just around the corner. For ESEA S24, they have decided to pick up [american flag] arekk, who was last seen playing scout for [american flag] -bird noises- in season 23, to fill in as one of their scouts. With the pickup, team leader [american flag] b4nny, who previously played scout for team, will be moving to pocket soldier.

bold team names and player names

posted about 7 years ago
#46 how do i stop being sad all the time in Off Topic

depressed people can still spread happiness

im pretty sure its a requirement to do stand-up comedy

posted about 7 years ago
#42 how do i stop being sad all the time in Off Topic

my theory is that every shitposter is a lonely, depressed, attention-seeking nerd or they would spend their time doing literally anything else

depression has varying levels, its not a no, i am happy, or yes, i think about hanging myself every day

try taking a test https://www.psycom.net/depression-test/

posted about 7 years ago
#10 How to improve solly movement? in Q/A Help

soldier movement is mostly like every non-scout classes movement

surf rockets

walk away from where projectiles are going.

put yourself into the mind of your opponent and envision where he expects you to go, then don't go there

pulling out escape plan for a second and jumping to preserve your speed is a good trick to get an extra boost at the cost of a slower reload

spam null movement script and don't jump vs hitscan

don't always walk directly towards health kits

also practice 11 damage rocket jumps and using rockets to prevent fall damage

try

posted about 7 years ago
#22 What was your best win/worst loss in TF2 General Discussion

https://www.youtube.com/watch?v=NNRq3n4Ztug&ab_channel=EVLTV

we dropped the first half 0-3 in a 5v6 and then 5-4'd

posted about 7 years ago
#25 Did anyone clip the point in b4nny's stream... in The Dumpster
fahrenheitIs Platinum relevant? Has he done anything in the last like 3 years?
posted about 7 years ago
#21 Did anyone clip the point in b4nny's stream... in The Dumpster
fahrenheitIs Platinum relevant? Has he done anything in the last like 3 years?

https://play.esea.net/index.php?s=stats&d=match&id=3553470

posted about 7 years ago
#15 New way to play 6's (Just a thought) in TF2 General Discussion
Dr_Fez5cp is at it's best the fastest-paced gamemode

have you never heard of koth

posted about 7 years ago
#5 A cp Vanguard postmortem in Map Discussion

Vanguard is way, way too big. It's too big for 6s and too big for Highlander.

It's also quite possibly the best 12v12 5CP pub map in the game due to that size, large amount of health kits and flanks, and multiple angles to kill sentries and flank even in a 24 player clusterfuck.

But I am not sure the issues with Vanguard can be fixed because they are inherent to the map's design.

I'm not a mapper, but I've noticed that 6s maps follow certain patterns. The main 6s maps have a large focus on vertical geometry that promotes dynamic play. Vanguard tries to do this on its mid with the central wooden plank, but because the map is so wide, the side routes are safer and easier to get to, and the plank is so exposed, the center plank becomes literally useless. It also tries to do this on 2nd with the useless tower and on last, but all combat on last is a clusterfuck on the boring ground floor because the angles are awkward for shooting down and the cap time is so fast. Interesting 6s points like Viaduct mid and Process 2nd offer high ground that can be used tactically (double jumping onto rock, jumping onto the spire) rather than only being able to be used strategically (pushing Vanguard last from top right), which creates interesting options for fights, and good high ground is often in a risky position rather than a safe position, which forces teams and players to evaluate risk/reward rather than always walking up top left or right on Vanguard middle.

That's the second thing. Vanguard middle is a depression - the center cap point is low ground. This heavily promotes passive play and favors defenders. Pressuring the cap is a huge commitment so nobody bothers. Teams can respawn and take high ground and spam down very easily. Most 6s maps are hills - Badlands, Metalworks, Viaduct, Snakewater, and kind of Gullywash (it's not really a hill but the center is high ground) - once you force the defending team off the middle point, they're on disadvantageous ground and can't contest anymore, and must leave, Uber, or die. Granary and Product are the only two maps that allow Snipers easy access to prime real estate high ground, but Granary catwalk sightline is negated by the ability to splash the wall and kind of lessened by the sightine blockers of the crates (also Granary is a shit map) while Product is small enough that you can just jump the Sniper or force him back by spamming walls, and the sightlines are either vulnerable or only cover certain entrances.

The third thing is that there are only 2.5-3 entrances between 2nd and mid on most 5cp maps. Badlands has choke, forward spawn, and Haunter as its .5 entrance. Gullywash has choke, big door, and dropdown as its .5. Sunshine has whole entrances, but due to its smaller size, its easier for the defending team to cover them all. It's really hard for a team pushing into 2nd or mid to cover all the entrances of Vanguard, even in Highlander, and the size and number of entrances makes unavoidable, luck-based backcaps and flanks open up because checking everywhere is so time-inefficient that you just have to hope they're not backcapping, because if you do spend the time checking they'll get spawns and you can't push mid anymore (which isnt' helped by the fact that the center of Vanguard mid is a deathtrap and the edges of it are easily accessible and safe).

The fourth thing is holy fuck the Sniper sightlines on 2nd and mid are bullshit. Vanguard 2nd has the Sniper play so far back that nothing can touch him outside of Spies while being able to shut down every entrance of lobby that matters. Vanguard mid is smaller, but the Sniper can see everything and has high ground which limits how much you can punish him.

tl;dr it seems like succesful 6s maps are, compared to vanguard, smaller, more vertical, have the centers of 2nd/mid on high ground instead of low ground, have 2.5-3 entrances between 2nd and mid, and either make sniper sightlines vulnerable or use cover to limit how much they can see at any given position.

I hope this helps in some way. I admire and appreciate all mappers for the extreme amounts of effort, persevering through daunting amounts of hate. Thank you for your service!

Also, I liked it better when you could splash through the wall on the bridge of Product, because fuck Snipers.

posted about 7 years ago
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