junemofu
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SteamID64 76561198029052153
SteamID3 [U:1:68786425]
SteamID32 STEAM_0:1:34393212
Country United States
Signed Up October 28, 2012
Last Posted May 16, 2024 at 1:03 AM
Posts 1464 (0.3 per day)
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#33 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion

http://i.imgur.com/f6HLNRk.png

posted about 7 years ago
#5 BLANC Esports LF Backups in Recruitment (looking for players)

spacecadet muse and apt on 1 flank

rip im

posted about 7 years ago
#14 How to fix pyro forever in TF2 General Discussion

ur idea is outclassed by pistol-only scout

that means it's a shit idea

posted about 7 years ago
#65 ban the quick fix in TF2 General Discussion

Guillotine is really good. Ignoring the fact that it random crits on long throws for no fucking reason, it gives Scouts powerful, free spam. getting hit with it means you can't win a flank fight. That amount of no falloff spam is a huge, huge scout buff.

Also what is it with all these people calling for gbs+medlocks, the S23 whitelist would be fine after dropping Jarate RR and Backup

posted about 7 years ago
#57 ban the quick fix in TF2 General Discussion

Wait yeah that makes no fucking sense. Has any invite team run the fucking thing? B4nny EVL saam and broking are goijng to LAN. That's half there who have other shit to do.

And I thought there was going to be a week of testing, not two days.

Also are ETF2L and Ozfortress actually okay with ESEA raping the game with this bullshit just because NA wants it?

posted about 7 years ago
#10 Shiba inu thread in Off Topic

https://www.instagram.com/p/BF-91_sQ3q5/

https://www.instagram.com/marutaro/

posted about 7 years ago
#51 ban the quick fix in TF2 General Discussion

okay calm down the quick fix is bullshit but it's not as bad as fucking overwatch

posted about 7 years ago
#47 ban the quick fix in TF2 General Discussion

we are also probably dead

posted about 7 years ago
#47 what do you eat breakfast? in TF2 General Discussion

xifan

http://www.seeingfood.com/wordpress/wp-content/uploads/2013/11/Chinese-breakfast-salted-chicken-congee.jpg

like this but with dried pork and egg instead of chicken

mm

posted about 7 years ago
#9 would you eat this? in Off Topic

it looks fucking disgusting

who would want to eat gummy worms and lettuce and corn chip in the same bite

posted about 7 years ago
#287 Global Whitelist Lists Post-Meeting in TF2 General Discussion
b4nnyAny experience from S14 QuickFix is pretty much invalidated due to the two recent (as in post-s14) nerfs, which are:
  • All mediguns now allow medics to move as fast as scouts
  • The build rate of the charge was reduced from +25% to +10%.

...

There is a lot going for the Quick-Fix, which makes it a complicated weapon to pinpoint what specific changes would balance it, but in my experience, the issue with the Quick-Fix was that you would have perpetual uber advantages (which forced both teams to run it so that they wouldn't get steam rolled at middles). By reducing the build rate, that problem may or may not have been eliminated, but the point is that we can't know unless we actually test it. Most of us know from experience that closing out a 10% advantage is extremely hard to do, so it might be a non-factor like most of the other items unbanned at this point.

you mean +15% i was wrong

it still builds faster than a flat +10% charge rate because you are always building when you are healing with it, it's not 37 sec vs 40sec. pretty sure slin or someone said the best medics build at an average of 50-55 sec. Let's be generous and say 45, maybe that 50-55 sec was skewed by some really shit medics. That 5 seconds could also be the amount of building time wasted on arrows missing or hitting enemies, or Medics spawning alone.

That 8 seconds of difference is 20% uber.

13 seconds is 32.5%. 18 seconds is 45%.

also p sure the healing scouts thing isn't really a huge deal considering holy shit you can jump your medic across mid

The weapon has been changed so it should be re-evaluated with testing.

the short circuit and disciplinary action were also nerfed in the MYM update, wrangler was nerfed post s14 as well, and was nerfed, what, five times after we last checked to see if it was overpowered?

you don't have to test things if they're obviously fucking stupid

Don't forget there are plenty of downsides to running the Quick-Fix as well which, of course, have been completely ignored in this thread and people are acting like it's the greatest weapon with nothing but upsides. Let me remind you: your buffs are 50% smaller, leaving everyone unhealthier, especially your flank classes, which can be easily abused.

Can it? Can you walk through Soldier spam to take a flank fight with your extra 27 scout health? Can you win that fight fast enough before their combo jumps at you? Is it actually possible to win fights based on that extra initial health, fast enough to decisively win before it decays? Can you kill their Medic and hold their Uber advantage repush as well?

I mean it's indisputable that you can win fights based on staying at mid range and trading spam while outhealing. Is it actually possible to win fights based off of having more overheal? Without the QF team disengaging? Which scenario happens more often?

You are not invulnerable while your charge is active, leaving you susceptible to all kinds of burst damage like coordinated spam, sticky traps, heavies, snipers, sentries, etc.

Oh yeah, 6s would definitely be improved by more heavies, snipers, and sentries.

Your medic may often get inadvertently blast jumped out of position making it much trickier to heal soldiers and demos who tend to jump around a lot.

This "downside" is just as valid as "you can accidentally kill yourself with the atomizer so its balanced."

The main problems were not that you could jump your medic around or that it healed faster, which people seem to be focusing on. My team won the S14 LAN so I promise you I understand how the Quick-Fix works and what the actual problems and overpowered strengths of it were.

...

With the upsides being reduced and those downsides still being as prevalent as ever, people may decide that it's not worth running at all, which I find most likely.

The ideal situation is that the standard decision of running default Medigun would remain just as viable after these changes and you wouldn't be forced to run Quick-Fix because the other team is running it. If that is achieved, the situation where both teams run Quick-Fix becomes an extremely unlikely one, and one that the teams that force that upon themselves should be forced to deal with. Only by playtesting can we determine if that is actually what will happen. It might not. But lets find out. If it's a problem, everyone agreed we can take the same approach as we did with the Atomizer and BASE Jumper and reban them.

Here's my philosophy - the jumping is the most broken part of the weapon on principle, and if the rest of the weapon is even barely usable, it should be banned. The idea that Medic can fly away from fights he can't win is absurd in that people are actually considering allowing it. It's even more absurd that that sort of playstyle is actively encouraged by the fact that the Quick-Fix is better in no-Uber fights due to better healing and can build Uber faster than Medigun can, while also being idiot-proof and taking 0 effort.

There are only three possible outcomes for this. One, it's banned. Two, it's useless and nobody uses it. Three, it isn't useless or banned, and people use it, and we have to deal with Medics who can jump away further than Soldiers can chase them.

Quick-Fix deserves a retest just as much as testing to see if whipping my Engineer to set up a fast Wrangled Level 3 would be a fun, skill-indexed, balanced addition to the metagame.

Sure, go ahead. Test it. Just make sure you ban it after you test it.

posted about 7 years ago
#158 Global Whitelist Lists Post-Meeting in TF2 General Discussion
RipTideEverything slin posts now gets downfragged to hell
The upfrag/downfrag button shouldn't be for agreeing/disagreeing with someone, it should be for upfragging quality, well-thought posts and downfragging factually incorrect, pointless posts
Don't just downfrag someone just because you disagree with him on an opinion

this isn't reddit, +frags and -frags ARE literally if you like or dislike something, and that's fine because posts aren't sorted by score

also why are people mad at slin im confused

also there is literally zero reason to run dalokohs bar. if you're running combo heavy you wanna throw big sandviches to medics. if you're running flank heavy (haha) you want the 300 hp heal. (why isn't anyone talking about banning the thing that drops medium health kits to medics for free? that's kinda bullshit)

also the pomson is fine, the range where it drains over 2% is short and it can be bodyblocked, if you are running into meds to pomson them you should just run shotgun or gunslinger critpunch them or just play scout/soldier

posted about 7 years ago
#144 Global Whitelist Lists Post-Meeting in TF2 General Discussion

ugc did a plat-only poll and an everyone who played last season poll

the problem with 6s is that i feel like most invite players don't actually know what any of the unlocks do (ex: banny playing 4s of highlander scout without ever equipping atomizer and using mad milk less than a handful of times, people not realizing that jarate is overpowered, nobody realizing the backup is overpowered, etc)

posted about 7 years ago
#139 Global Whitelist Lists Post-Meeting in TF2 General Discussion
penda4812622people who value fun over winning don't play competitive, and they certainly don't play medic, aka the least entertaining class in tf2

i think the solemn vow vs ubersaw argument is very similar to the qf vs medigun argument - one is high risk high reward, the other is either low risk high reward or no risk medium reward, and the solemn vow / qf remove aspects of competitive play (comms and positioning) that take skill and are important

so please please ban them
How are the Solemn vow or ubersaw risky at all

ubersaw requires you to be in melee range, which means you take max rampup from rockets, scattergun, pistols, stickies, and can be meleed

you also can't reaction dodge projectiles (a technique where you see a projectile and walk away from where its going)

you also can't use cover like walls, props, or high ground to minimize your hitbox and buy time to get more distance because you aren't trying to get distance because you're ubersawing people

also, you are losing uber every second you aren't healing someone.

meanwhile the solemn vow does not require you to be in melee range or have your melee out, it's line of sight. therefore, you can do your normal easy job of staying as far away from enemies as possible to minimize rampup, dodging, and healing people

posted about 7 years ago
#132 Global Whitelist Lists Post-Meeting in TF2 General Discussion

people who value fun over winning don't play competitive, and they certainly don't play medic, aka the least entertaining class in tf2

i think the solemn vow vs ubersaw argument is very similar to the qf vs medigun argument - one is high risk high reward, the other is either low risk high reward or no risk medium reward, and the solemn vow / qf remove aspects of competitive play (comms and positioning) that take skill and are important

so please please ban them

posted about 7 years ago
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