I think practicing Shotgun is important for both pocket and roaming Soldiers, but if it isn't overpowered or irritating for other players, if you want to use Gunboats, it's your funeral, right?
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stultus$1000: I return to TF2 (lol thats why this is so high im not coming back heh)
:'c
GGFi hope i'm not the only one who wants granary to go...
Is there some way to adjust the SOAP spawns so Granary and Badlands (and maybe Snakewater?) spawn you consistently on the midpoint instead of second / yard? Turbine mid is approximately as big as Granary and there's enough space for spawns, and it's one of the best DM maps there is in my opinion. And Badlands / Snakewater are even bigger.
dfy??????????? what is there to explain, you're honestly hurting my brain here
lets take a look at the ole drawing board
ok demo most overpowered retarded class in the game = yes
lets put 2 of them on the same team = no
reduced stickies, still deals a ton of damage irregardless of 1 or 2
do we play with 2 demos on the same team in 6s? no
do you honestly think your dm is going to improve or are you going to benefit in any way possible by having another demo by your side while playing dm? no
do we use 1 demo in 6s? yes
do you honestly think your going to improve by playing demo in dm? no
i dunno
demo is the best class in the game but i really do think a -75% sticky nerf is painful
you use one demo in 6v6 but he has eight stickies and he can hide behind a team that actively works to defend him from engaging in his weak area, cqc, and that's not what dm is like at all
maybe i've been doing it wrong but i don't really acknowledge or coordinate with my teammates in dm beyond trying to steal their kills, which demo is the worst at without hitscan, right? learning to dodge pipes is also pretty useful for scouts, i suppose, although i don't play scout.
and playing demo dm has definitely helped my demo vs scout matchup and my pipe aim in general, by a lot
i mean i am a ugc plastic player but can anyone really attest to having perfect pipe aim?
Clockwork / Shrugger / Seanbud / cookye / - Scattergun
Quad - Pistol
Harbleu / Mackey / Dave__AC / Zebbosai / Tek / djc / Relic / Darn / Ma3la - Rocket Launcher
Kaidus / Platinum / Dummy - Grenade / Sticky
Mackey / Harbleu / Hei - Revolver / Ambassador / Knife
Enigma / Huey Lewis / Pudding Cup / TMP / Bloodsire - Degreaser / Flare Gun / Shotgun / Axtinguisher
Flippy / Tek / Zebbosai - Rifle
Oplaid - Minigun (is he still around)
Shade / Mesr / Knoxxx / Admirable - Overdose / Crossbow / Medigun / Ubersaw
Technosex - Escape Plan
Mackey - Jag
i have never felt more charitable in my life
Now that the Sticky Launcher is limited, can you lift the Demo class limit to two?
Chriz_Tah_FahDidn't expect to get my own thread for this but to clarify. I wasn't having fun and I didn't fit well with rando's playstyle so I left.
waaait
so if rando left, you're coming back, right??
I think saltysalty means that the newest version, with b4nny's changes, isn't at the OP, it's a bit below, at #28.
http://dl.dropbox.com/u/3085802/maps/cp_wetcoal/Build05F/cp_wetcoal_build_05G.zip
Can you test cp_granary_pro? Apparently there are some pretty big changes.
vanillapanzerxiiiIt's very interesting for last pushes because you can clear an entire trap with one SR sticky (remember, it breaks stickies!).
But besides that, not really, as was said earlier in the thread, airdets are too useful.
This is the only reason I'd see it valuable. If your demo goes down before a push to last, especially fast capping ones like badlands, it could be viable to clear it and just have a scout or two get right on the point.
There was a cast of an Open team that used a Detonator Pyro to do that, which seems like a much smaller sacrifice than giving up the Sticky Launcher.
It's not mine, I have no idea. I guess if they're putting that stuff up on the internet, why not?
VickMOne of the coolest mechanics I saw Thief use in that video was standing on your own stickies while spamming stickies. This isn't possible with a regular sticky launcher but it seems to be one of the only up sides to using the SR.
It still makes your movement way slower.
Stickies near you blow up no matter where your crosshair is pointing. It's probably the dumbest thing about the SR.
eXtineThe det delay needs to be slightly shortned for it to become viable. A sudden scout is too much for a SR demo. Faster det speed would help with jumps too.
I remember you using it in Highlander? Was it to be different, or is there actually a gimmicky upside you found?
KillingIf this is what the majority wants, it really makes no difference to me. Just have someone post here all the pro versions along with their download links or pm me them. If you see one that you think is a bad map and shouldn't be used, just reply to whoever posts the list.
http://download.eoreality.net/tf2/maps
I'm at school so I can't actually open the page, but I see a bunch of Granary changes and at least one Gravelpit + Gullywash.
Ratio of good maps to shitty maps next season?
Discuss bad / flawed cutoff lines between divisions?
while we're complaining about stuff can we have partial hp / clip for assists