i am significantly less washed now hmu ladies
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SteamID64 | 76561198010637797 |
SteamID3 | [U:1:50372069] |
SteamID32 | STEAM_0:1:25186034 |
Country | United States |
Signed Up | July 16, 2019 |
Last Posted | December 17, 2024 at 3:31 PM |
Posts | 159 (0.1 per day) |
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BRING BACK GRANARY YOU TYRANTS
Aiming for AM/IM/Main.
Availability: EST so an early scrimming team is preferred. Would rather not play on a super scrimmy team. Will make all demo reviews and do POV in my spare time too.
RGL profile
ozfortress profile.
Discord: jazz#5071
Moving to America on 26/4. Played 5 seasons ozfortress, with my highest div being High (prob adv. level?). Took a break after S28 to focus on production. Most recent activity was as an emergency transfer for an open team 3 days before their grand final game. I played like a man who hadnt touched the game seriously in ~5 months, but we still won - open first place baby LETS GO. Figure I might as well do a season of RGL.
I’m a team player and try to embody that through my comms, commitment, and competitiveness. I try and be a motivator/captain and use a good attitude to help push the team forward. I don’t tilt but I don’t accept tilt either. I dont miss scrims or demo reviews and if I’m going to I’ll let you know ahead of time. I also have an awesome loadout with an ozfortress Prem 3rd place medal, ensuring the team will do well in the drip challenge.
I also helped Big Chungus Gaming TV win their S2 open season (shoutouts Fancyson, r4ve) by teaching them the fabled Granary backcap strat #JusticeForGranary
caaaaaaaaatEverything
you're doing great
This is specifically in regard to the med speed buff. How long did it take for teams to really start using the power of the med running at scout speed, as well as scout solos/trades/etc after the speed buff was added? I asked Paulsen the other night and he said it was "Around late 2017 where everyone really realized what could be done" but that's just AU - what about other regions?
if i have to move back to the US and go from playing Granary (GOATary) in ozf to not playing Granary in RGL I will be livid
seven1Anyone else want to see kalinka be tried in a season or is it just me? I'd like to see propaganda again... But the map just had too many fps issues to even be thought of :(
Kalinka sucks big donkey doodoo. i dont think there's been a map so universally reviled in recent ozfortress history. reckoner would be a good addition, or giving cp_mannbase a fair go
bawnerhttps://www.youtube.com/watch?v=Z6hh3h0Kuzs
open 2 feedback
did what u had to do as med on gran
CollaideI honestly believe that map design could be a lot more open in general if it wasn't for the sniper class.
I think the existence of sniper and spy in general promotes stalemating. Too often I feel like teams are content just to send in a sac or two and when that doesn't pan out, they come up on sniper or cloakndagger spy, devolving the game into a "pick n' push" scenario. There's not a lot of inventiveness. And in a sense, fair enough, the goal is a dub not making it entertaining for ~50-100 people on a twitch stream. But I'd hope that teams would try to work picks off the flank and using that advantage to gain more advantages instead of immediately defaulting to an offclass.
When CappingTV ran our "no offclass cup" in January, a lot of stalemates, when there was one, resolved themselves by just taking an exchange or outright dryfight. Because there was no option of coming up a pick class, you either had to get creative with your sacs or take fights and make them work in your favor. It, at least in my view, made for some very exciting games from both the Prem teams and lower division teams (this game in particular sticks out in my mind due to the 20 minutes of coast-to-coast action). Mind you, we were also running the Gunboats Always Apply change, meaning soldiers had better control over the flank and the sacs could be more effective, but the point still stands. When faced with no pick classes, team fights and coordination became all the more important.
Of course, the format wasn't without it's problems. Last holds in particular really showed the importance of defensive offclasses - a lot of teams could just win mid and then take that to last if they got the med. If we were to re-run the format it'd be interesting to try it sans pick classes, but with defensive classes enabled.
How you resolve that while keeping sniper and spy is an interesting question. I'm in favor of the sniper getting a nerf (not just because I'm a med main), as the concept of sniper in general never felt right to me for TF2. In a game where most of your fights take place at close-to-mid range, a class that can oneshot you from across the map always felt like weird design (inb4 "just don't stand in a sightline"). Maybe something like a quickscope headshot only does 125 to start and ramps up? Max body shot is ~140? I don't know. That still doesn't solve the issue at hand but can help fix it. No more Sheep-esque heroics though :-(
tl;dr i hate sniper
i went full NEET during the second melbourne lockdown and produced a bunch of games, and once taught an open team in RGL how to backcap on granary effectively and watched as they pulled it off twice in their grand finals
pretty good if you ask me
Rebitei get that he has a bad take but you're kinda preaching to the choir here
we have like 1 and a half pages of responses to someone who will never read them
youre right we need to post on their videos about how much of a dumdum they are
toads_tfis there still supposed to be a blogpost about 6v6 today? i dont see the march 18th date or any mention of 6v6 in that original article
I sent faceit_mikey a message about it and this was his response: