justjazz
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SteamID64 76561198010637797
SteamID3 [U:1:50372069]
SteamID32 STEAM_0:1:25186034
Country United States
Signed Up July 16, 2019
Last Posted March 4, 2025 at 11:56 PM
Posts 164 (0.1 per day)
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#8 DreamHack Community Clash Production Feedback in TF2 General Discussion

good commentators

posted about 3 years ago
#17 Funding TF2 competetive with Crypto in Off Topic
vibeisveryocrypto is a disease

someone is upset they didnt invest when they could

posted about 3 years ago
#13 Funding TF2 competetive with Crypto in Off Topic

any other Chainlink Millionaires in the house?

posted about 3 years ago
#77 RGL announces upcoming Summer seasons and preseason events in News
DubThinkMaps like reckoner and logjam have been discussed for inclusion in map cups, but are generally pretty static in their current states and have had lukewarm receptions in other regions, so we focused more on maps that have seen less exposure and are newer for this cup.

I'm not gonna have a dig at RGL or anything but I don't get this? Logjam is pretty lukewarm (altho the winner of ozf main last season was #JusticeForLogjam) but Reckoner consistently gets good marks from most of the ozf playerpool, was picked for every div's Grand Finals and played in 3/4 of the Grand FInals . That Reckoner isn't getting a serious consideration despite it having consistent playtesting and playtime throughout the other regions is silly. Having played many games on it I can speak to it's quality as a map, especially rc6.

posted about 3 years ago
#129 koth_bagel in Map Discussion

Been trialscrimming this a few times with various teams in RGL and I gotta say I'm really enjoying how it plays. No specific points to make but I think it's a good addition to the map pool for the season.

posted about 3 years ago
#4 just jazz LFT medic in Recruitment (looking for team)

i am significantly less washed now hmu ladies

posted about 3 years ago
#18 RGL announces upcoming Summer seasons and preseason events in News

BRING BACK GRANARY YOU TYRANTS

posted about 3 years ago
#1 just jazz LFT medic in Recruitment (looking for team)

Aiming for AM/IM/Main.
Availability: EST so an early scrimming team is preferred. Would rather not play on a super scrimmy team. Will make all demo reviews and do POV in my spare time too.

RGL profile
ozfortress profile.
Discord: jazz#5071

Moving to America on 26/4. Played 5 seasons ozfortress, with my highest div being High (prob adv. level?). Took a break after S28 to focus on production. Most recent activity was as an emergency transfer for an open team 3 days before their grand final game. I played like a man who hadnt touched the game seriously in ~5 months, but we still won - open first place baby LETS GO. Figure I might as well do a season of RGL.

I’m a team player and try to embody that through my comms, commitment, and competitiveness. I try and be a motivator/captain and use a good attitude to help push the team forward. I don’t tilt but I don’t accept tilt either. I dont miss scrims or demo reviews and if I’m going to I’ll let you know ahead of time. I also have an awesome loadout with an ozfortress Prem 3rd place medal, ensuring the team will do well in the drip challenge.

I also helped Big Chungus Gaming TV win their S2 open season (shoutouts Fancyson, r4ve) by teaching them the fabled Granary backcap strat #JusticeForGranary

posted about 4 years ago
#4 How long did it take to realize Scout's power? in TF2 General Discussion
caaaaaaaaatEverything

you're doing great

posted about 4 years ago
#1 How long did it take to realize Scout's power? in TF2 General Discussion

This is specifically in regard to the med speed buff. How long did it take for teams to really start using the power of the med running at scout speed, as well as scout solos/trades/etc after the speed buff was added? I asked Paulsen the other night and he said it was "Around late 2017 where everyone really realized what could be done" but that's just AU - what about other regions?

posted about 4 years ago
#25 RGL S5 Post-Season Survey in TF2 General Discussion

if i have to move back to the US and go from playing Granary (GOATary) in ozf to not playing Granary in RGL I will be livid

posted about 4 years ago
#18 RGL S5 Post-Season Survey in TF2 General Discussion
seven1Anyone else want to see kalinka be tried in a season or is it just me? I'd like to see propaganda again... But the map just had too many fps issues to even be thought of :(

Kalinka sucks big donkey doodoo. i dont think there's been a map so universally reviled in recent ozfortress history. reckoner would be a good addition, or giving cp_mannbase a fair go

posted about 4 years ago
#36 TOP 10 TEAM FORTRESS 2 PLAYERS in Videos
riotbzalt

correct

posted about 4 years ago
#11602 stream highlights in Videos
bawnerhttps://www.youtube.com/watch?v=Z6hh3h0Kuzs
open 2 feedback

did what u had to do as med on gran

posted about 4 years ago
#66 The flaws of 6's in TF2 General Discussion
CollaideI honestly believe that map design could be a lot more open in general if it wasn't for the sniper class.

I think the existence of sniper and spy in general promotes stalemating. Too often I feel like teams are content just to send in a sac or two and when that doesn't pan out, they come up on sniper or cloakndagger spy, devolving the game into a "pick n' push" scenario. There's not a lot of inventiveness. And in a sense, fair enough, the goal is a dub not making it entertaining for ~50-100 people on a twitch stream. But I'd hope that teams would try to work picks off the flank and using that advantage to gain more advantages instead of immediately defaulting to an offclass.

When CappingTV ran our "no offclass cup" in January, a lot of stalemates, when there was one, resolved themselves by just taking an exchange or outright dryfight. Because there was no option of coming up a pick class, you either had to get creative with your sacs or take fights and make them work in your favor. It, at least in my view, made for some very exciting games from both the Prem teams and lower division teams (this game in particular sticks out in my mind due to the 20 minutes of coast-to-coast action). Mind you, we were also running the Gunboats Always Apply change, meaning soldiers had better control over the flank and the sacs could be more effective, but the point still stands. When faced with no pick classes, team fights and coordination became all the more important.

Of course, the format wasn't without it's problems. Last holds in particular really showed the importance of defensive offclasses - a lot of teams could just win mid and then take that to last if they got the med. If we were to re-run the format it'd be interesting to try it sans pick classes, but with defensive classes enabled.

How you resolve that while keeping sniper and spy is an interesting question. I'm in favor of the sniper getting a nerf (not just because I'm a med main), as the concept of sniper in general never felt right to me for TF2. In a game where most of your fights take place at close-to-mid range, a class that can oneshot you from across the map always felt like weird design (inb4 "just don't stand in a sightline"). Maybe something like a quickscope headshot only does 125 to start and ramps up? Max body shot is ~140? I don't know. That still doesn't solve the issue at hand but can help fix it. No more Sheep-esque heroics though :-(

tl;dr i hate sniper

posted about 4 years ago
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