legendary event
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SteamID64 | 76561198010637797 |
SteamID3 | [U:1:50372069] |
SteamID32 | STEAM_0:1:25186034 |
Country | United States |
Signed Up | July 16, 2019 |
Last Posted | December 17, 2024 at 3:31 PM |
Posts | 159 (0.1 per day) |
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+rep fun guy to play with
I've had the chance of playing all three of these maps in ozfortress seasons/offseason cups before moving to NA so my thoughts come from those seasons and this recent RGL cup.
Logjam is a weird case because there are some parts of the map that are decent and other parts that are really not good. The biggest culprit is the second point as a whole. If you're holding 2nd, the choke the enemy team comes through gives them a mile's worth of height above you before they even enter. The choke itself is massive, too and it being a Yukon-esque half choke doesn't help to alleviate it (but admittedly is a massive step up from the 3 mile long old flank that used to exist). Soldiers don't really have anything to jump off for sacs, but rather stuff to jump on to spam from. There's a lot of height but it's awkward to play off. It's like the entirety of second is made for scouts to run around and have field days on. The flank through logs into 2nd favors the team with mid too. They have height, props, corners etc. all around it's just bad. I've never played on a good 2nd in all my time playing Logjam.
There's the making of a good map there, but I don't know how it gets to that point without redoing all of second.
Reckoner is quite good and my favorite of the bunch. I don't believe the mapper is active anymore but that's fine because I think the map is at a point where it's league ready as evidenced by ETF2L and ozfortress continually including it in the various seasons. It's a map that, for me, favors fast scout transitions without necessarily making scout too beefy. I've seen a lot of Reckoner games where soldiers and demos have really great games. The biggest complaint for me is that 2nd feels a bit crowded.
Mannbase gets better with each iteration (and I say this as someone who's playtested it from a3). The addition of the 2nd opening in Quake room (flank from mid to 2nd) adds an interesting bit of height to play on and bomb through. I like the readdition of the flanking doors on mid that puts you right in the enemy's side of mid. I used to feel that you had to keep constant watch on that room during midfights but it didn't feel like that on the games I played. It would be interesting if they were 1-way doors out of the room. Last is probably the weakest part of the map mostly because it feels so big. You've got a lot of room to push into, push across, or climb.
must be nice
hamahamThe biggest demand is a one press button and ur entire launch options and cfg gets swapped to production config and then u press it again and it switches it back to ur Gaming config
Something like this:
https://i.imgur.com/Kx9UsM1.png
the amount of times i accidentally overwrote my binds because i forgot to move everything in my cfg folder to a disabled folder is too many times to count
I actually have a script written for this, I just havent gotten around to making the videos. I did heaps of streams for cappingtv back in ozf s29/s30 a bunch of fbtf, even some rgl. getting everything set up is easy, its knowing what to look at/whos camera to be on thats challenging. Even moreso for HL.
Hmu on here or discord Rah and I’m happy to share my philosophy on spectating and producing
I wonder what “numerous security and stability improvements” entails
team died someone pick me up before rego deadline is up
i'm in a few of these clips but each one is me getting destroyed. can't wait to see how LAN goes down this year - wish I could be there :(
good commentators
vibeisveryocrypto is a disease
someone is upset they didnt invest when they could
any other Chainlink Millionaires in the house?
DubThinkMaps like reckoner and logjam have been discussed for inclusion in map cups, but are generally pretty static in their current states and have had lukewarm receptions in other regions, so we focused more on maps that have seen less exposure and are newer for this cup.
I'm not gonna have a dig at RGL or anything but I don't get this? Logjam is pretty lukewarm (altho the winner of ozf main last season was #JusticeForLogjam) but Reckoner consistently gets good marks from most of the ozf playerpool, was picked for every div's Grand Finals and played in 3/4 of the Grand FInals . That Reckoner isn't getting a serious consideration despite it having consistent playtesting and playtime throughout the other regions is silly. Having played many games on it I can speak to it's quality as a map, especially rc6.
Been trialscrimming this a few times with various teams in RGL and I gotta say I'm really enjoying how it plays. No specific points to make but I think it's a good addition to the map pool for the season.