kindred
Account Details
SteamID64 76561198002155937
SteamID3 [U:1:41890209]
SteamID32 STEAM_0:1:20945104
Country England
Signed Up January 19, 2013
Last Posted March 3, 2025 at 8:28 PM
Posts 499 (0.1 per day)
Game Settings
In-game Sensitivity .
Windows Sensitivity .
Raw Input 1
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Hardware Peripherals
Mouse .
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Mousepad .
Headphones .
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#2 dxlevel problem in Q/A Help

make sure steam cloud is disabled completely

posted about 10 years ago
#2346 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=oYlPthc3-6A

posted about 10 years ago
#12 Youtube with 60 FPS support in Off Topic

Yeah, some seem to be retroactively applying 60fps.

Here's an example I bet you didn't expect to see

https://www.youtube.com/watch?v=pBXniiEgmMk

posted about 10 years ago
#102 The Keyboard Thread (last updated Sep. 24, 2013) in Hardware
PhunkAre the CoolerMaster Storm QuickFire Rapids backlit?

mine isn't

posted about 10 years ago
#12 Scream Fortress: Bumper Cars in TF2 General Discussion

the fucking sniper ostrich outfit is incredible

http://cloud-4.steampowered.com/ugc/28471889917360135/4496E3566466C3408A8C9FD99AEA00806A068CDC/637x358.resizedimage

posted about 10 years ago
#7 gone fishing | edited fragclip in Videos
grapefight...

for reference the above is an ellipse

you're wrong too, that's an ellipsis

video description:
"over-edit; elipsy warning"

elipsy

posted about 10 years ago
#14 'Wallsticking' in TF2 General Discussion
WaldoSnowdreamCould you create a clipbrush at a right angle to the y axis of the map and cover the non-right-angled wall with it? Might be missing the point, I'm not a mapper.
Here's an explanation of sorts. Your suggestion, the tilde one, works to prevent the bug from happening. On maps like process, however, where the oblique walls are relatively large, the resulting clip brush is too large to be reasonable. The only other fix that I could think of also has an issue.

oops, got the axes wrong. i see now!

posted about 10 years ago
#8 'Wallsticking' in TF2 General Discussion
WaldoThe reason for this is, as Hyce said, angled walls.

Player collision doesn't play well with a lot of things in source, as you know if you've ever played on a custom map with moving platforms. This is caused by brushes which are not at a right angle to the y axis of the map; it isn't map specific, and cannot be (easily) replicated or fixed.

Could you create a clipbrush at a right angle to the y axis of the map and cover the non-right-angled wall with it? Might be missing the point, I'm not a mapper.

posted about 10 years ago
#9 Top 10 TF2 plays - August 2014 in Videos

nice 8)

posted about 10 years ago
#7 Anyone here bilingual/multilingual? in Off Topic
f_blueBasically everybody here who is not American is bilingual/multilingual.

forgot us

posted about 10 years ago
#14 what has changed in TF2 General Discussion
futureas excepted, the updates that did occur while you where gone did diminish your frames
you will never see them again

http://teamfortress.tv/thread/7598/tf2-benchmarks/?page=5#144

posted about 10 years ago
#11 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

Don't forget to include the fact that higher DPI is needed for sniper.
20 FOV is the number you'll want in the formula, I believe.

posted about 10 years ago
#15 Ninox Aurora in Hardware
Mr_Harvardonly weighs 70 grams what the actual fuck

Yeah, my G100s with the internal weight taken out is 70g. Feels amazing, any sens feels much higher.

posted about 10 years ago
#6 Ninox Aurora in Hardware
TooniGeknaiirAny news on the velocity yet?
i remember 4m/s in the thread, that was a while ago tho

"What about the "Velocity" mouse and the A3050 sensor?

At the moment both of these are on hold. The decisions were made because:
- The A3050 is not worth the small saving over the A3090 because its simply not as good.
- The Velocity shell, while nice, is OEM, and I would prefer to move away from OEM shells ASAP, simply because they aren't as stylish or as customisable as I would like the future products to be."

posted about 10 years ago
#1 Ninox Aurora in Hardware

It's finally happening, after years of waiting, it's coming out in November and you can pre-purchase it on the website: http://ninox.org/ninox-aurora.html

If you're not up to date on why this mouse is so good, read this:
http://esreality.com/post/2487925/new-gaming-mouse-development-part-2/

I can imagine a lot of people here will just say "why is it better than zowie/deathadder/etc?"
So here's a list of reasons why it can match (and beat) current top mice.

    Price - €37 / £29 / $46
    Switches - Omron mouse1 and mouse2, Huano side buttons
    Sensor - ADNS-3090, 4000 DPI SROM
    Cord - 2.2m, rubber cord (not braided)
    Size - 118 x 61 x 38 mm (think maybe G100s size)
    Weight - 70g without cord (lighter than top mice by far, deathadders are about 105g)
    LOD - 2mm
    Software that doesn't fuck everything up by installing it

I'm gonna be getting one because I have a G100s and this is essentially just a better version of it.

posted about 10 years ago
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