komorebi
Account Details
SteamID64 76561198048238506
SteamID3 [U:1:87972778]
SteamID32 STEAM_0:0:43986389
Country Pirate
Signed Up November 2, 2012
Last Posted July 10, 2016 at 12:18 AM
Posts 932 (0.2 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity 4/11
Raw Input 1
DPI
1800
Resolution
1280 x 800
Refresh Rate
60 hz
Hardware Peripherals
Mouse Zowie FK
Keyboard  
Mousepad SteelSeries Qck+
Headphones  
Monitor  
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#1902 Show your HUD modifications! in Customization

I've been having some difficulties with the 'continue' button in the mapinfomenu (the second "motd", for lack of a better word, when you join a server, with info on the map). I used to be simply using the kbn version of this file, which worked perectly, but then started to edit it to create my own, which is by now completely different. When I changed xpos on the element "MapInfoContinue", instead of simply moving the element, it created a new one at that position. Or, possibly, it did move it, but an old copy still remained (????). The older version of the button can be clicked and functions as the continue button should, the new one does not.
I'm very confused.

http://i.imgur.com/Ud0YUNN.png

http://pastebin.com/7KAP09QX

EDIT: KBN one for comparison, this one works perfectly fine.
http://pastebin.com/y0ij3dh4

EDIT2: randomly started working when i restarted tf2. im so confused. ignore this i guess

posted about 10 years ago
#1855 Show your HUD modifications! in Customization
JarateKingOn the other hand if all you're doing is making single-color circles, you could scrap using images and instead use a font, which will allow you to center align.

Problem with that is that tf2 limits the 'tall' value of fonts to 55 or something which for most of the pre-existing circle fonts is way too small for what I'm dealing with. It's much easier to deal with vtfs for larger ones since I have zero experience creating my own font file. The only real issue with the alignment is for other resolutions, which is a bummer but I doubt I'm going to fret about it too much haha.

Also I actually am working with different circles, crescents specifically, that couldn't be made with any fonts I already have.

posted about 10 years ago
#1852 Show your HUD modifications! in Customization
IntellectualThe class selection menu better look like -snip-

wow that's actually pretty much what i'm hoping to make it (WIP) lol

PS anyone know if it's possible to change the alignment of image panels to the center of the element, similar to textalignment?

posted about 10 years ago
#1842 Show your HUD modifications! in Customization

I'd appreciate a second opinion on my team selection menu.

http://i.imgur.com/ex2WVgG.png

http://i.imgur.com/hUqfgu1.png

Which one do you guys think is better?

Show Content
I'm leaning towards black personally.

Also, does anyone have any meta-game hud secrets to editing the main menu? Do I just need to boot up tf2 each time? It still takes like 3-5 minutes each load unfortunately, so if there's a quicker way then I'd be very happy.

posted about 10 years ago
#4 Damage Counter in Customization

hud_combattext_batching 1
hud_combattext_batching_window 2 (0.1-2)

edit: fuck

posted about 10 years ago
#47 Improved default HUD in Customization

only thing i can think of personally is that you didn't install the hud properly or that you have remnants of an old custom hud still installed. beyond that, have you checked the contents of huddamageaccount.res? is it referencing the tf2 default font files, or the m0re ones? the small white ones are m0re ones if i interpreted the screenshots correctly. if you're still perplexed post your huddamageaccount.res here and i'll take a look and try to help you.

feel free to add me as well

posted about 10 years ago
#1826 Show your HUD modifications! in Customization

wouldn't it need to be a null font, not an undefined font? or do you happen to know that pvhud has a null font installed?

posted about 10 years ago
#20 blue crosshair on healing? in Customization
Treshhan i think you need to make the wide and tall f0 for the entry hudplayerhealth

i didn't look at any of that, i just put what he posted together like he asked. i literally changed nothing except for putting it together as per his request. i have no experience with this having had zero interest in pulsing crosshairs personally.

posted about 10 years ago
#1821 Show your HUD modifications! in Customization

Does anyone have any deeper knowledge of 'weight' parameters on font definitions in clientscheme.res? It seems to work on some fonts and make no difference on others. For Novecento, for example, (the font used in the newer Garm3n huds, yahud, and bwhud), adding a weight parameter (there wasn't one by default) yielded no visible difference. Is there anything I could be doing wrong?

http://pastebin.com/ykGDcuub

posted about 10 years ago
#25 Process demo - fastest viable rollout in Videos
KaeyelIf you do it right, you can actually surf off the opposing ramp into the sewer door.

video? i don't think i understand what you mean, if i do you mean you can surf through the opposing team's choke?

posted about 10 years ago
#17 blue crosshair on healing? in Customization

use this for hudplayerhealth.res instead of what you posted.

http://pastebin.com/8QwBWAjZ

use this for hudanimations_tf.txt instead of what you posted.

http://pastebin.com/NusAFfAK

PS next time use pastebin instead of pasting that whole thing in, or at least use a spoiler tag or something

posted about 10 years ago
#12 #jdawg_needs_advice in Hardware

enigma this is article 1 of evidence for adding back minus frags to original posts

posted about 10 years ago
#53 QTCHud in Customization

Add me for help if you want, I can walk you through it. If you'd prefer quick answers now here ya go.
(I'm not the maker of this hud but I can help).

    [li] Change xpos to 9999 under these elements in hudplayerhealth.res in resource/ui (using a text editor, ideally get notepad++): "PlayerStatusHealthImage", "PlayerStatusHealthImageBG", "PlayerStatusHealthBonusImage", "Crossbordersideways", and "Crossbordertop".
    [li] Change ypos under "PlayerStatusMarkedForDeathImage" and "PlayerStatusMarkedForDeathSilentImage", also in hudplayerhealth.res. You're going to need to play around with it to find a value that works for you.
    [li] Look at event "HudLowAmmoPulse" in hudanimations_tf.txt in /scripts. I'm not sure if you're talking about reserve ammo or regular ammo or ammo no clip, (explained [url=http://imgur.com/a/xVKh3]here[/url]) regardless change where it says fgcolor "225 75 75 255" to whatever you want. (The color code is "R G B transparency" or first number is how much red 0-255, second how much green 0-255, third how much blue 0-255, fourth how transparent 0-255. Purple would be "128 0 255 255". Change fgcolor here only.
    [code]Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoInClip fgcolor "225 75 75 255" Linear 0.09 0.3
    Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoInReserve fgcolor "225 75 75 255" Linear 0.09 0.3
    Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.0 0.1
    Animate AmmoNoClip fgcolor "225 75 75 255" Linear 0.09 0.3
    [/code]
    [li] Change font definitions around in clientscheme.res in /resource to make it thinner. The font for damage is "code20". Try this: copy everything from code 20, all this: [code]Code20
    {
    "1"
    {
    "name" "Droid Sans Bold"
    "tall" "20"
    "weight" "500"
    "antialias" "1"
    }
    }[/code]
    And rename it to snizzlenose or something and change thickness to 400. etc.
    [li] This is to do with the console commands tf_dingaling_pitchmaxdmg and tf_dingaling_pitchmindmg, reverse what you have now to do what you described (put what it is for mindmg in maxdmg and vice versa.)

You can use the console command hud_reloadscheme to check your changes in game, this doesn't work for the main menu (if you ever end up editing it) or when you change clientscheme.

cheers.

ps resource for hud editing: http://doodlesstuff.com/?tutorial=tf2hud

posted about 10 years ago
#74 bwHUD in Customization
collycatKhaos_-img-how do you do that?

custom vtf?

posted about 10 years ago
#175 BlackHUD in Customization

grothas: sorry for late reply, that's definitely a mac issue, sorry pal. mac and windows os handle fonts completely differently in tf2, random fonts choose to be cut off in weird ways. I strongly urge you to partition if you care about tf2 at all, your game will run ten times better in terms of consistent framerate and start time/ general bugs, coming from personal experience.

posted about 10 years ago
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