konr
Account Details
SteamID64 76561198013481396
SteamID3 [U:1:53215668]
SteamID32 STEAM_0:0:26607834
Country England
Signed Up September 29, 2012
Last Posted September 18, 2025 at 11:23 AM
Posts 382 (0.1 per day)
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640x480
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180Hz
Hardware Peripherals
Mouse Razer Viper Mini
Keyboard Hyper X Alloy FPS
Mousepad Razer Strider XXL
Headphones Sony MDR-7506
Monitor ViewSonic XG2431
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#25 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization
YggdrasilaieraMankyIt projects weird static sound

https://youtu.be/yXoDIFVEgzc
it's not the sound it the fact you are using a custom file and they are currently blocked in sv_pure 2

i get the static noise issue even after the update.

Apparently Valve fucked up but the video is still correct for when they finally fucking properly fix it so I'll leave it be.

posted about 9 years ago
#23 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization

It now works on sv_pure 2 apparently!
I made a new video to explain all of it as if people are new to everything. Let me know if I missed anything or whatever.

posted about 9 years ago
#112 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
retrogradethis looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2

I don't recall exactly which iSeries it was but it was Epsilon vs Infused with Quad mercing for Epsilon and ReDeYe actually got on stage and introduced the casters (Byte and Pledge) and said how much he respected the TF2 scene etc.

posted about 9 years ago
#15 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization

I do hope they also remove the issues surrounding it that cause this to be affected by sv_pure

posted about 9 years ago
#6 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization
KairuJuicyit isnt working for me its not changing the sound at all
Be sure that you're using the default killsound if you're overriding killsound.wav

Be sure you're placing it in the proper directory

Be sure you're on a server not running sv_pure 2

That last bit shouldn't matter since hitsound isn't affected by sv_pure so why would they make killsound affected by it..?

posted about 9 years ago
#2 TF2: remember _____? in TF2 General Discussion

at least remember a long time ago jeez

remember the original dignitas?

posted about 9 years ago
#60 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
NobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):

badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine

oooooo nice find

posted about 9 years ago
#3 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization
STOGESuppose I'll ask here instead of filling the other thread with crap;

Did you edit your huds damage numbers? I really like how small, yet visible they are and I was wondering if you could share them somehow as well

I'm using m0rehud black and am running at 640x480.

posted about 9 years ago
#1 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization

Thought I may as well make a separate thread for it.

I just extracted the default "cg_killbeep" sound from Quake Live. You'll have to set tf_dingaling_lasthit_pitch_override to 100 for it to be perfect but here you go if you want it:
https://drive.google.com/file/d/1AtD-7dEzvp8oTEJNPM-VPRJnQexMgBwr/view?usp=sharing
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.

https://www.youtube.com/watch?v=lmFyALZecU0 - Made a new video explaining from start to finish since the sv_pure change and the new pitches.
3/3/16 - Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2

posted about 9 years ago
#53 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
DanceNumberdid hitsounds always go off when u hit sentrys or am i just really dumb?

They added that.

posted about 9 years ago
#51 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion

I just extracted the default "cg_killbeep" sound from Quake Live. Your killsound is unfortunately affected by the dingaling pitches so you have to set it to 100 for both (tf_dingaling_pitch_override 100) for it to be perfect but here you go if you want it:
https://dl.dropboxusercontent.com/u/25173956/killsound.rar
For the record you put that in "custom/userstuff/sound/ui" and set it to default in game.
Here is a video to show it if you're curious.

https://youtu.be/v97CzWL_FW8

posted about 9 years ago
#100 remedy vac??? (haven't seen any posts about this) in TF2 General Discussion
strazyyyremedyNope, they didnt tell me anything and im afraid to ask for fear of getting rebanned out of spite
have you ever used cheat engine in a game that's not tf2 for example dungeon defenders?

if yes then you probably left cheat engine running and you were flagged for a ban. luckily cheat engine bans are reversed by valve sometimes.

As I mentioned before VAC doesn't ban for things being open on your desktop. You'd need to do something to the memory of an executable that is related to the game/VAC while in a VAC server.

HurpDurpIn the few instances where I've seen people get their VAC bans reversed, it is usually caused by rootkits or other malware infecting system files and modifying processes. You should probably run a few different virus scans to be sure your system is clean.

This is the most likely thing that happened.

posted about 9 years ago
#11 Full Tilt signed by Perilous Gaming in News
DavidTheWinkonrThere's no way that Sil's actual name is Oscar P.
Is the P short for pause?

http://i.imgur.com/7QLLABs.jpg

posted about 9 years ago
#9 Full Tilt signed by Perilous Gaming in News

There's no way that Sil's actual name is Oscar P.

posted about 9 years ago
#44 remedy vac??? (haven't seen any posts about this) in TF2 General Discussion
Sam_HoustondMenaceI've sat next to Remedy while watching him play, sponsored his team and even gave him a hug at GXL. The other person at the LAN that has been verified a cheater was making a complete fool of himself every breath and honestly that's the attitude that can only verify suspicion. When his invite team I paid for died due to roster mixups, he was the first person I met that offered to pay me back as much as he could because he felt sorry. I refuse to believe he is at fault, nobody as considerate as Remedy could be actually cheating after all this time.

#FreeRemedy!!

One of the nicest players I've ever met in TF2, a guy who mentored and sponsored my team for multiple seasons, turned out to have blatant walls, radar, and probably aimbot too. I fully believe he was a nice person. I have no desire to play with him in TF2 ever again and will report him if I ever see him on an alt, but I strongly believe he still is a good/nice person who did a really really shitty thing in a videogame. People hack for reasons other than just being an asshole, and I don't think being a nice person is evidence someone is a legit player. I don't know anything about remedy and I'm not commenting directly on his VAC, I just don't think the "he's nice so he's not hacking" line is solid.

You can actually have CheatEngine open and as long as you don't attach it to TF2 it won't do shit. A program has to fuck with memory in some way. So usually this means using any of the WinAPI functions that actually mess with memory (Read/WriteProcessMemory, OpenProcess etc) or use any inline assembly to do the same. Having the program open shouldn't do anything what so ever.

To clarify that is the case for CheatEngine, not necessarily any other cheat program. Consider CheatEngine's OpenProcess method to be the same as injecting a DLL. Both can lead to bans when in a VAC server. VAC detects certain hooks, functions that edit memory, common programs (like CheatEngine) etc. but I'm almost entirely sure that it doesn't just ban for having a program with a name in their list open.

posted about 9 years ago
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