name changed from Ebby to sharktrash
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SteamID64 | 76561198871355344 |
SteamID3 | [U:1:911089616] |
SteamID32 | STEAM_0:0:455544808 |
Country | Korea, Republic of |
Signed Up | July 4, 2019 |
Last Posted | October 24, 2024 at 11:13 PM |
Posts | 296 (0.2 per day) |
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Raw Input | 1 |
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name changed from flying to robln
also, robin was active 2 days ago
name to asianbobagirl
change display for to asianbobagirl and url to twitch.tv/asianbobagirlkr
ire[11:48] ire: alex.exe crashes into 100b, botmode stops responding
[11:51] ppaleun: i am stealing that title tho
[11:51] ppaleun: if the editors ask, i came up with it
this was faked.
AelkyrI would like to thank YeeHaw publicly for being really cool with the numerous delays that happened.
I made a collage of the delays as well
https://i.imgur.com/9O9YGG9.png
stay tuned for the next article of this kind, where papi will talk about leading and stuff
You pushed it! It happened! Damn. RIP NA sidebar
ZetosYou mean having the round dots with no background? I tried if_match and if_readymode visible "0" on RedBG and BlueBG on HUDRoundCounters and they still showed up. Could be hard-coded.
I want to have the playerpanels, but no round dots and no background. As in, I want the player panels, but I want the timers to look the same as they would if I turned of matchhud if that makes sense.
TF2 knows the key as SEMICOLON rather than ;. So you just do: bind SEMICOLON ""
ZetosIf absent, try adding the if_ condition, as Kermit mentioned. The bits you're looking for are RedBG and BlueBG, by looking at the tree, but I couldn't spot their controllers on the .res file.
Here's a copy of my hudmatchstatus.res. I tried modifying "BlueTeamBG" and "RedTeamBG" to much avail.
_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.
I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).
Zetos I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.
I thank you! It worked. Follow-up question: https://imgur.com/a/HNpBKfr
How do I setup the Match HUD so that even when tf_use_match_hud is set to 1, the timer is the same as 0 (No background rectangle with team colours and win counter)? I'm sorry if the question is vague, wasn't quite sure how to explain what I'm looking for.