TF2 knows the key as SEMICOLON rather than ;. So you just do: bind SEMICOLON ""
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SteamID64 | 76561198871355344 |
SteamID3 | [U:1:911089616] |
SteamID32 | STEAM_0:0:455544808 |
Country | Korea, Republic of |
Signed Up | July 4, 2019 |
Last Posted | February 2, 2025 at 1:24 PM |
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ZetosIf absent, try adding the if_ condition, as Kermit mentioned. The bits you're looking for are RedBG and BlueBG, by looking at the tree, but I couldn't spot their controllers on the .res file.
Here's a copy of my hudmatchstatus.res. I tried modifying "BlueTeamBG" and "RedTeamBG" to much avail.
_KermitThere's a bunch of stuff under the timer that is set with "if_match", that's how the HUD looks with tf_use_match_hud 1, make the parts outside of the "if_match" sections looks the same, xpos, ypos, and backgrounds being visible etc.
I sorted out the timer, but I still can't figure out how to get rid of the rectangle that shows rounds won (when there's a winlimit set).
Zetos I downloaded the HUD and checked it out, the file is replay/thumbnails/material_bonus. Not on-the-fly for changing colors as you'd want, but yeah. You can export the image with VTFEdit, change it and import it back.
I thank you! It worked. Follow-up question: https://imgur.com/a/HNpBKfr
How do I setup the Match HUD so that even when tf_use_match_hud is set to 1, the timer is the same as 0 (No background rectangle with team colours and win counter)? I'm sorry if the question is vague, wasn't quite sure how to explain what I'm looking for.
ZetosI'm not sure about this one, but probably the PlayerHealthBGBonus color is already set inside Resource/HUDPlayerHealth. You can try this route.
Well, that didn't quite seem to do the trick either. I appreciate your help though. When I look at HUDPlayerHealth, "PlayerStatusHealthBonusImage" points to an image "replay/thumbnails/buff". Would that be what's setting the colour?
ZetosppaleunHow do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.event HudHealthBonusPulse
{
Animate TargetIDBG Bgcolor "*GO-TO COLOR*" Accel 0.0 0.0
}
event HudHealthBonusPulseStop
{
Animate TargetIDBG Bgcolor "*ORIGINAL COLOR*" Accel 0.0 0.0
}
Use decimals for the accel part if you want.
https://gyazo.com/2d04641cb5fd8706a3e38ec3a5acd427
It didn't seem to work. Here's a screencap of my hudanimations_targetid.txt in case it helps. (This is without the changes you described, as they didn't affect anything I noticed.)
https://i.imgur.com/xzmxTDH.jpg
How do I change the colour of the box around the health of my targetID when overhealed? Looked in hudanimations but couldn't figure out what exactly I needed to change.
e: using screenshot from the album for m0rehud black 2.0 b/c using a hodgepodge of huds based on it
ireMitch: hey let's do a 2019 review a lot happened
Recurse: decade review, you won't
actually amazing we got this remotely decent in like 10 or so days
people who worked on it: (might forget someone sorry)
NA Contributors: Recurse, ire, ppaleun, Tri-, Enigma eXtine
AU: mitch, ory, quid
AS: concorde, K1lled
EU: Aelkyr
SA: Aratinga
Love you all
Recurse's Flag Fixers: Aelkyr, asianbobagirl
Not to repeat what's already been said by dempsey or Aelkyr, but absolutely reach out if you're interested in (co-)writing (and ideally have a draft) a piece. For a while, I've thought more op-eds (or generally articles of that nature) would be great for TFTV, so if you have an idea, reach out
gg tonight's big loser
It might be good to (in a future revision) have it specify "first to 5 total" in the 5cp b config just to avoid any possible confusion for newer players?
Where would I go to edit the location/layering of the respawn timers in the top-part of the HUD for my teammates since it's currently hidden behind the class icons?
https://gyazo.com/cdc5f794c633b9d341d054f3438ffac5
EDIT: added appropriate screenshot