moving this pack very slightly inward so that people can grab it while hugging wall would be nice imo, players will often check pack is there and hug to grab it. Not a big deal though
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hobophobiccityplannerNo other league, regardless of how understaffed they may be, has this problem.
maybe you mean 'no other game' - I've made ac tickets for etf2l that have gone unanswered for 3 months now
nothing has been replied to since this message to them on jan 10th (5 individual tickets)
https://i.imgur.com/Ex7ZcXZ.png
including this (to clarify the checkmark reacts are automated reacts to say the messages have been received, not that they're being looked at)
https://i.imgur.com/NFz2zEu.png
>new 5cp map made
>ask the mapmaker if their map is badlands or granary
>she doesn't understand
>pull out illustrated diagram explaing what is badlands and what is granary
>she laughs and says "it's a good map sir"
>play it
>it's granary
This website but for the best maps/series of matches ever would be cool
none of the filter functions seem to work for me unless I log into steam
JackyLegslet tf2center know about it.
gl, I tried to do the same with changing default selection of product_rcx to product_final because of the buggy rocks etc 6 months ago and nothing's happened yet
hl but ugc s9 finals
ddos protection sucked in boomer days so there were constant server switches + every map went basically as long as it could (including a bo3 payload where every half was close to 30mins iirc)
it ended up being a 4 or 5 hour long loss that left everyone demoralised afterwards
spamming about the same issue again rather than 'real' feedback, but it looks like the initial issue I posted about wasn't actually fully fixed, just harder to reproduce. The crouching issue is also still present. (This video is on b8b since pugs haven't updated to b8d in eu yet, but I don't see anything mentioned about changes to displacement/geometry so it should still be there)
this whole cliff wall has a ton of spots where crouching will get you stuck in a crouching position or your movement will be slowed while hugging it
https://streamable.com/3nffjg
the slope is steep enough that it can make moving down it unsmooth too - kinda not ideal for eg: medics trying to avoid people trying to force
https://streamable.com/pjh4dc
holes in the map (some mostly unimportant other than visual, one big enough for projectiles to fit through - the last 4 images are really tough to tell where I took them lol, sorry)
https://i.imgur.com/g2vKxMU.jpeg
https://i.imgur.com/2CKlZPf.png
https://i.imgur.com/1aT4wOU.jpeg
https://i.imgur.com/QI4SpMM.png
https://i.imgur.com/kcRDF9L.png - also uneven lighting on floor, between 1st point and 2nd, next to the wall where the first turn in tracks after 1st cap is
https://i.imgur.com/QfEpA1o.png
some random preference-based feedback, feel free to ignore
maybe clip this - allows for spam onto the 2nd picture position which is kinda punishing
https://i.imgur.com/hYXZNTL.png
https://i.imgur.com/iAVTv6N.jpeg
extend this clipbrush a tiny bit so if you fall hugging this wall you don't lose momentum?
https://i.imgur.com/266rlvG.png
this overlap of clipbrush lets you stand on a flat surface on the diagonal board + makes jumping on it feel 'wrong' if climbing it for whatever reason
https://i.imgur.com/d2EtVqK.jpeg
imo you should be able to walk here if it looks like you can as it does now - either allow players to stand there or extend the rock wall?
https://i.imgur.com/zT6x5rL.jpeg
same thing here?
https://i.imgur.com/C66mgJa.jpeg
crouching while hugging this brush can make you get stuck in a crouching position, kinda iffy for snipers maybe if they're crouching to try shoot onto tracks
https://i.imgur.com/EhVy31d.png
extend the doorframe to reach through the floor just for prettiness' sake?
https://i.imgur.com/ANp9yKs.png
no video/images for this last thing, but some of the rocks behind roof in trash have collision boxes significantly bigger than their visual models
DAS IST DER NOOBPANZER!!
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...◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
corejust to be safe i've remade that displacement, corrected anything else i could find that could be an issue there. b8b fixes a plethora of issues so it's likely sorted - if not let me know.
pretty sure the first reported issue is fixed but the 2nd issue is persisting at the least (i can confirm the first issue hasn't presented itself whenever I've pugged it a bit more)
https://streamable.com/ncubvo
small feedback, feel free to disregard because it's nitpicking/may be related to less time spent on cornwater vs stock/pro badwater, but on badwater the 2 last red spawns have different colours for the walls/floor and when spawning in I feel like it takes longer to acknowledge where you are on cornwater because the themes are the same
6s - bazillion, turbine, gpit
Hl - canalzone, haunt, pl_waste, converge, the original barnblitz
uncrouching on 1st hill does some funky stuff very regularly in different locations (I can post a bunch more examples if one video of one spot isnt enough, but it happens pretty much everywhere)
random missing wall
https://i.imgur.com/hTy2nlq.png
z-fighting here
https://i.imgur.com/kZzrLHW.png
vertical clipbrush here for an inexistent wall near dropdown (forgot to turn on drawclipbrushes 2 but the pic is +forward from this image lol)
https://i.imgur.com/JQhzp4o.png
there's something here that you can get stuck on which can bait you into thinking there's spies around etc
https://i.imgur.com/kQRmjFf.jpeg
there's a tiny gap here