zheepWhat is there to look into? Nobody in that squad of losers, racists and coons gives a shit and they’re probably giggling to themselves in their little discord about how stupid this all is.
uhh racists and whats
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SteamID64 | 76561198001243486 |
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SteamID32 | STEAM_0:0:20488879 |
Country | United Kingdom |
Signed Up | October 26, 2012 |
Last Posted | April 10, 2024 at 5:04 PM |
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zheepWhat is there to look into? Nobody in that squad of losers, racists and coons gives a shit and they’re probably giggling to themselves in their little discord about how stupid this all is.
uhh racists and whats
on the player damage breakdown it'd be great if you could click the class icons between damage dealt/received in order to only display interactions with that class on the kill map (unsure how much work that would be for you of course)
edit: also with this being hl focused (atm), if there is a way to draw sentry kills on the map rather than the engineer's position that'd be good, and distinguish them with a different colour/shape or similar (could also do similar for heavily delayed kills eg: afterburn)
https://maps.rotabland.eu/maps.php
this site also has some random stuff that is missing from duckdns
Could you change it to lawnn then? Or lawnnn or whatever
while researching stuff I stumbled across a 2008 tf2 cast from erev.tv that only has 3 views
Turns out they uploaded a bunch of their old casts in full back in 2016 (2007-10 cevo+TWL, GXL 2008 LAN), all of which have less than 25 views
https://www.youtube.com/playlist?list=PLml4JRk__8zolwQS3XXctvxmCJMR_ChPq
Ok now someone smarter than me figure out how to make the damage taken animation events work so we can use timed animations to indicate if players have critheals or not
SamusI'll take the bait I guess.
This thing requires you to edit/modify a HUD element that should only be available to spectators and you also need to keep activating it after dying. Without the edit you cannot see it on your HUD
That isn't true, the default HUD still shows ubercharge percentage on specgui, this hud just hides other elements and moves it into a more convenient place (comparable to moving player hp and hiding the ugly cross for visibility) - maybe this seems like nitpicking but its an important distinction to make that showing the spectator panel is your entire issue and there's no extra steps taken or anything devious done to make this work other than typing a single unrestricted console command
is there a way to use taking damage as an event in animations?
eg: health value flashing similar to hitmarkers when you take damage as opposed to deal damage?
big thanks to Fubar for working on this project for so many years - I hope everyone realises how lucky we are to have had a mapmaker who doesn't even play competitive themselves take on an existing project and listen to the community's suggestions so well, and also do such an amazing job outside of the frontend balance changes (it's easy to forget now, but through product's development there have been significant improvements to how well the map runs fps-wise)
edit: also thanks to ond kaja and jackylegs specifically - they contributed a gigantic amount of bugfixes/suggestions
extracrispyhhkb with keyclack silencing rings, lubed with 205g0, hasu bluetooth mod, and ePBT 9009 keycaps
healios in the bag, waiting to put those in a ca66 when it arrives
https://i.imgur.com/vNgVyFX.jpg
jealous of the healios tbh
using gk62 w/ gateron optical yellows + SA Ice caps atm, easily the smoothest + lightest switches I've ever tried
https://i.imgur.com/LZdGkou.png
I've collected like 250 switches too for some reason
also have a poker 2 with kailh box navies and iqunix lambo case, stock caps + zhuque teamwolf with V1 78g zealios
waiting on some krytox 205g0 + 103 lubes and some 24k sprit springs in the mail, then I'm going to put some halo clears/holy pandas in my leopold fc660m
I guess this is what happens when they use EQUIP RATES to balance their game
o hey this item is equipped a lot it probably means it's fun let's fuck it up