jarate sniper to replace roamer on flank in comination with an atomizer flanks scout?
Account Details | |
---|---|
SteamID64 | 76561198072598526 |
SteamID3 | [U:1:112332798] |
SteamID32 | STEAM_0:0:56166399 |
Country | Austria |
Signed Up | August 10, 2014 |
Last Posted | June 7, 2019 at 2:48 PM |
Posts | 249 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | zowie fk1 |
Keyboard | Corsair K70 |
Mousepad | Steelseries something |
Headphones | |
Monitor |
sadly etf2l's demo archive only goes back to season 19, thanks for the links, totally forgot about beater collecting every stv
Would appreciate if someone could supply me with demos of gear during his epsilon time, maybe even mig
thanks in advance :)
big boy funs missing smh
CitroMaindBilbertWhy's the rock gone?Dude fuck that rock, I rerecorded 3 times and it was never there
i didn't even notice it the first time watching
massive props to everybody who pours so many resources (unjustifiable amounts of energy, time and money) into this game to put on a good show!
In the case of viewmodels, there are 3 main concerns:
- Viewmodels can't cover up half our screen, especially a few unlocks are ridiculous
-fixed by high viewmodel_fov value
-fixed by no viewmodels
-fixed by min. viewmodels
- Viewmodels need to represent where projectile are being shot from
-fixed by high viewmodel_fov value
-fixed by no viewmodels, since players can focus on aiming with their crosshair without being distracted by the viewmodel
-this is where min. viewmodels fail, they have nothing to do with where projectiles are being fired from, while i personally can't just "ignore" that they're there and focus on my crosshair
- Viewmodels need to be spectator and noob friendly
-fixed by high viewmodel_fov value, it's still easy to recognise weapons, yet they look wonky don't look attractive
-this is valve's big issue with no viewmodels (in addition to weapon skin revenue)
-fixed by min. viewmodels, even though some weapons look wonky
On top of that, as stated above some of the min. viewmodels look ridiculous, how is this less confusing than no viewmodels, to me it looks like a sniper rifle:
Nethertheless, for most hitscan and melee weapons the min. viewmodels look great, don't cover up the screen and concern #2 doesn't apply. See examples below:
For me personally, when i started out and mained demo i used viewmodels for the stickies, since i aimed with it, while i didn't for use it for pipes. Later on i switched to no viewmodels and have been playing like that up until now, when today i decided to play a few pugs with them on. Took me about 10 minutes, but it was easy to get used to playing soldier with viewmodel_fov 90. Though when i play matchmaking, the minimized rl viewmodel irritates me so much that i have troubles aiming, while not using would mean i have a viewmodel_fov 54 rl up against my face.
SKIP TO HERE FOR TL;DR --> For me as a comp player min. viewmodels don't do the trick, i'm all for higher viewmodel fovs and fixing their looks or living with the fact they look bad. I think we need to accept that no viewmodels in comp won't ever happen though.
Off-topic: Next to viewmodels in mm Valve have other big problems to tackle in TF2, not only do they need to fix the queue for mm, they also need to rework the default hud (especially if they're worried about TF2's visual appeal with viewmodels) since it looks like 2007 and is also not practical (important information very small, dmg numbers not noticeable, though huge unnecessary grey bars at the top & bottom of the deathscreen) or implement some popular custom huds as offical "themes" to select. Additionally the game options need to be cleaned up, there are pyrovision & trade request options in the same cathegory as hitsounds, hud options and recording features, so it's hard to navigate as a normal player and even harder to see through as a newbie. Is fov_desired 90 even default yet btw.?
Sorry for wall of text, might have missed the purpose of this thread but i wanted to get my opinion out there.
my payload casual game just ended after attacking, no team switch
reminds me of ow quicksearch :^)
it's not like it affected either team more, isn't performing in spite of disturbance etc a quality for a team to bring to lan?
any logical reason? nameless won 2 maps and fullfilled the premise
https://saloon.tf/match/318
Game was on sunday, yet nameless still aren't marked as victors of the bet.
If this is about that stupid argument that the handicap was unjustified, then i have the following to say:
Nameless have been in a slump lately, lost maps in league games and even lost a bo3 to perilous in the same tournament. On top of that the odds were still stacked in perilous' favour 80:20 so either a lot of people found the handicap alright or didn't read before they bet, which is their own responsibility.
No matter if the handicap was justified or not, it was there for everyone to see, if you bet and didn't notice it then that's your own responsibility. Readjusting the handicap in retrospect would be total bullshit.
DamnEasyThanks for the skins perilous fangays 4Head