Account Details | |
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SteamID64 | 76561198072598526 |
SteamID3 | [U:1:112332798] |
SteamID32 | STEAM_0:0:56166399 |
Country | Austria |
Signed Up | August 10, 2014 |
Last Posted | June 7, 2019 at 2:48 PM |
Posts | 249 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
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Mouse | zowie fk1 |
Keyboard | Corsair K70 |
Mousepad | Steelseries something |
Headphones | |
Monitor |
I really like basketball as a sport for it's dynamic back and forth play and how quickly plays happen. In basketball the offensive "push" of a team is limited to a certain amount of time.
At this point in time in 5cp tf2, there's a gentleman's agreement that the team that controls more points is held to make a play if numbers are equal (since the roundtimer running out potentially will put them in a worse spot than before).
I think there should be an incentive for the team with more points to push, beyond the current gentleman's agreement.
Example: If a team caps a point they have a certain amount of time to push the next one (for example 2-3 minutes), after that time the team on the defense gets an advantage (for example a global banner effect). Thereby teams that have a lead and prefer to trickle down the timer even though it's theoretically their turn to push will be punished.
I'm not trying to belittle a playstyle that controls the game and relies on making your enemies push and making mistakes, especially at the higher levels. I'll even give credit to the teams that have the discipline to pull it off. The only problem with it is that, how Gentleman John has mentioned before, unlocks and certain classes are stronger in a defensive postion, thereby making this playstyle the strongest one and others unfeasable. And i don't expect any reasonable weapon balancing from valve to change this anytime soon.
My proposal would turn the gentleman's agreement into a rule of sorts and punish teams for parking the bus. Obviously there are flawless where it works counterintuitivel (for example leapfrogging on mid, where the team losing the point would already have an advantage to retake, on the other hand, if the timer is long enough and they wait for it, they'll lose their original (uber-)advantage.
Sorry for the wall of text!
At Least I'm Above TurboTabs .-.
this is why we can't have nice things
pyxelizelettowhen i try to record with this tool in combination with lawena the resulting avis always end up with the tgas playing within a second while the audio lasts the normal amount of time, so when processing the avi further the video track needs to be stretched a lot. any way to circumvent this?
only thing that comes to mind is you framerates being set to different values
weird. i doublechecked if the framerates are the same and they were, i also tried different fps settings and the problem persists
when i try to record with this tool in combination with lawena the resulting avis always end up with the tgas playing within a second while the audio lasts the normal amount of time, so when processing the avi further the video track needs to be stretched a lot. any way to circumvent this?
less particles = more frames
make a decision
your body slowly decomposes and you will finally become a useful part of your environment for once :)
team folding > getting cut
Sad to hear because Tom and Ady have not nearly reached their potential yet
I feel like the new team won't nearly be as keen, but maybe they'll surprise me
submitted a bunch of stuff i didn't see on there so far, hope the site spreads between newer players