Tino_lucrative
EPG and Coldwar PLEASE
Dont forget the softball
softball would suck shit in this game hahaha
Account Details | |
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SteamID64 | 76561197994364738 |
SteamID3 | [U:1:34099010] |
SteamID32 | STEAM_0:0:17049505 |
Country | Canada |
Signed Up | August 24, 2012 |
Last Posted | February 10, 2025 at 10:32 AM |
Posts | 1204 (0.3 per day) |
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Mouse | G407 Hyperion |
Keyboard | G710+ |
Mousepad | PureTrak Talent |
Headphones | |
Monitor | HP shitstain (but i love it) |
Tino_lucrative
EPG and Coldwar PLEASE
Dont forget the softball
softball would suck shit in this game hahaha
messiahlol like 5% aircontrol on jump pads
they should add some projectile weapons so i can airshot n00bs
EPG and Coldwar PLEASE
glasstftv casting?
depending on matchups and such, there is already an arrangement for TFTV coverage! :)
Gazlucrativenot sure you are aware but valve essentially just use maps that were once customs and adds them as official maps once they gain popularity and are in a completed state, so yes it won't. thanks for trying tho.
I'm pretty aware and this does apply to most weapons aswell (apart from the stats). Genuinely curious why banning unlocks we don't want is a bad thing but doing the same for maps isn't
you literally just disproved your point? if most unlocks are community made and added to the game and those items being unbanned is a good thing then the same goes for the maps that are made by the community that are added to game and to leagues lol not really sure what you're trying to argue here. but thanks for your support i think!
apart from that badlands and granary have been the only stock maps in rotation since like 8 years ago.
GazSo us banning unlocks will make valve mad and stop competitive support but banning official maps and taking the matters into our own hands won't? Excuse me?
not sure you are aware but valve essentially just use maps that were once customs and adds them as official maps once they gain popularity and are in a completed state, so yes it won't. thanks for trying tho.
I'm happy to announce, on behalf of RGL, the Modern Map Popup League. The new initiative dedicated to finding the next great competitive map and finally ousting Badlands from the map pool!
Together, competitive map developers and players have created what we believe to be a field of maps that are perfect for the modern meta of TF2 and could serve as the foundation for a new golden age of TF2 maps! The league will serve as a platform for the general player base to test and criticize these maps in order to help gain an opportunity to see them in league play. Not only that, but this league gives the chance for every TF2 player to see how GOOD these maps are, and how every map developer behind every map is wholly dedicated to making the competitive scene better by constantly creating and updating new maps and iterating over their existing ones.
Our goal is to create a conversation about these maps that have been thoroughly playtested prior to this league. We hope to have them be considered for the upcoming spring/summer leagues.
Quick League Details
Region: North America
Registration Ends: April 1st
League Starts: April 4th
Season Length: One Month
Match Frequency: Up to twice a week
Cost: No Entry Fee
Format: Standard Sixes
Map Pool
These maps were selected out of 11 maps from map-testing and development by top players and other developers involved with the map-testing process. We wanted to include at least 1 KotH map so we added the one with the most votes.
https://i.imgur.com/ACH2Rcg.png
Competitive map playtesters were asked to vote for their 4 maps they thought were league viable
cp_domain_b4 (by Quantum)
cp_workflow_b7 (by Brandini Panini)
cp_craneway_b15 (by Bereth)
cp_kalinka_rc5 (by Jusa)
cp_mist_rc1a (by hutty)
koth_avalanche_rc13 (by GuttyKreum)
Format
Teams will play six matches over the course of the season, with each match being a best-of-2 played across two predetermined maps.
League Structure
- Six Match Nights
- Best of 2 Maps
- Set Map Rotation
- Each match plays 1 half of 2 maps
- Teams will play each map twice throughout the season
- Standard Sixes - 2, 2, 1,1,1,1,1,1,1,1
For all 5CP maps, we will be using a 30 minute time limit and 5 round win limit, while all KOTH maps will instead use a 3 round win limit. With regards to class limits, all teams may have a maximum of 2 Scouts, 2 Soldiers, and 1 of every other class at any point in time. Finally, we will be using the ESEA Whitelist.
Schedule
1st Match: Th. April 4th (domain, craneway)
2nd Match: Th, April 11th (kalinka, mist)
3rd Match: Tues, April 23rd (workflow, avalanche)
4th Match: Th, April 25th (domain, craneway)
5th Match: Tues, April 30th (kalinka, mist)
6th Match: Th, May 2nd (workflow, avalanche)
Questions
If you have any questions, you may reach us at:
Lucrative: Steam | lucrative#9314 on discord
Row: Twitter | Steam
SuperLuigi9624manwich B)
https://clips.twitch.tv/DifferentAverageSalamanderNinjaGrumpy
are you playing on an atari??
KissakalaWho are you and who cares?
don't disrespect a TF2 great buddy, slow your role
mustardoverlordtfw tri speaks lies to u :<
head to head has only applied to invite for a long time i believe, could be wrong.
eXtineThanks for adjusting your decision Sigafoo.
Intermediate division:
Overall record then by
Highest amount of regulation rounds won
Lowest amount of regulation rounds lost
Coinflip if undecided
Taken from the rules section for TF2 on ESEA
I haven't played with rain in tf2, but i've seen him play and he seems really good! played with him in other games outside of tf2 and hes a really level headed nice gamer, gl!
where is grove at tho! https://tf2maps.net/downloads/ultiduo-grove.2593/
daf is a really nice guy and he is a mid invite capable medic and i think he might like to play ultiduo also :)