new map theme looks really cool! excited to play it soon
Account Details | |
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SteamID64 | 76561197994364738 |
SteamID3 | [U:1:34099010] |
SteamID32 | STEAM_0:0:17049505 |
Country | Canada |
Signed Up | August 24, 2012 |
Last Posted | February 10, 2025 at 10:32 AM |
Posts | 1204 (0.3 per day) |
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Mouse | G407 Hyperion |
Keyboard | G710+ |
Mousepad | PureTrak Talent |
Headphones | |
Monitor | HP shitstain (but i love it) |
looks cool, hopefully people will actually playtest this for 6v6.
Ill also include the same comment I said on the koth_metro map discussion
lucrativei think the one thing that should be distinctly different from viaduct is that the point shouldn't be a great place to defend from, i think it would change the style of play significantly and would be cool to see attackers with a good advantage instead of just sac'ing into turtle defense
i think the one thing that should be distinctly different from viaduct is that the point shouldn't be a great place to defend from, i think it would change the style of play significantly and would be cool to see attackers with a good advantage instead of just sac'ing into turtle defense
bumped and edited OP, looking for a temporary medic replacement, mid-high IM preferable, period of 2-3 weeks
please dont turn this site into reddit.....
people give emma alot of shit, but hes actually a great kid and really wants to improve and actually takes advice given to him, also nimby is a really solid player and I hear S is as well, team def has some potential for people looking to break into the IM scene!
I recently played a decent level pug on reckoner the other day on Pug champ.
I honestly really liked the flow of the map, lots of good push options even though some of the entrances are chokey. I think its a lot a good size and I really REALLY like that there is finally a map that really favors the attackers for the last point (besides badlands). Some people are concerned about sniper sight lines but even though there are some crazy sight lines a lot of them are really impractical and easily countered I feel.
My only criticism is there are a lot of random terrain this isn't necessary, mostly on the 2nd point. And just some weird clipping issues and stuff.
Logs if interested http://logs.tf/1295338?highlight=76561197994364738
my POV of the game (pocket soldier) https://drive.google.com/file/d/0B8U0ZmIhwVR7TEZ5WmpFQ0R0SEk/view?usp=sharing
flufnlucrativeReally doubt .2 seconds extra on last time is enough to change anything about it but it's a step in the right direction, cap needs to be doubled IMO and it fixes the worst thing about the mapno
How constructive of you
Really doubt .2 seconds extra on last time is enough to change anything about it but it's a step in the right direction, cap needs to be doubled IMO and it fixes the worst thing about the map
gg boys well played snailed it and chubby ducks
edit: sorry i always call your team pie hero haha
this is the clip clock was talking about
yukilucrativehow do you sign up for this?
On the website https://www.epicgames.com/paragon/
I did sign up on the site but was just confused cause there was no like "opt into beta" thing