Can someone lock this thread already please?
Account Details | |
---|---|
SteamID64 | 76561198065791310 |
SteamID3 | [U:1:105525582] |
SteamID32 | STEAM_0:0:52762791 |
Country | Canada, Province of Quebec |
Signed Up | July 7, 2013 |
Last Posted | September 19, 2016 at 8:20 PM |
Posts | 238 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4.23 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1280x720 |
Refresh Rate |
60hz |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
SpaceCatIs there a way to change the colours ? I don't like the blue sorry ;~;
You can change the colors in the clientscheme.res. I suggest you to use notepad++ to edit .res files.
The color section is right at the beginning of the file and it's pretty self-explanatory and easy to edit.
Did you guys know that the up arrow of your keyboard works too? I got to 7min34sec with it.
flatlineWasn't that bonk boy like donated to him or something?
Yes, sadly
Not bad, but not my kind of music :P
Great editing, great songs and great plays as always, good job
What's the difference between the Valve auto-heal and the auto-heal script exactly? Is it because Valve handles it in a wierd way?
Dagger//sigma autoheal
alias syringegun "slot1;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;cl_interp 0;MW1;gara"
alias medigun "slot2;cl_crosshair_scale 0;r_drawviewmodel 0;viewmodel_fov 90;MW2;hara"
alias bonesaw "slot3;cl_crosshair_scale 0;r_drawviewmodel 1;viewmodel_fov 90;gara"
alias "gara" "alias +heal +attack;alias -heal -attack;-heal"
alias "hara" "alias +heal -attack;alias -heal +attack;-heal"
gara
bind "mouse1" "+heal;spec_next"
alias Q1 "medigun"
alias Q2 "syringegun"
alias MW1 "bind q Q1"
alias MW2 "bind q Q2"
bind 1 syringegun
bind 2 medigun
bind 3 bonesaw
bind 4 slot4
bind 5 slot5
This one works perfectly, thanks alot!
Which one is better? Which one should i use in a competitive match? Is there any advantages or disavantages using one of them?
~m0nkei
Hello peoples
I main medic. Im pretty good at it, but there is still LOTS of points to work on. Expecially the positions.
I have a little question : what are the good positions or how should i position myself when my team and i do the middlefight in badlands as medic? Im always getting picked by scouts flanking or soldiers bombing on me when im going outside of the house. OR when im going into valley, my pocket climbs up to the house and i am always in a arkward position when climbing with him. So i always stay into house to protect myself for soldiers, but my teammates go outside of the house and i have a really hard time healing them. But i understand them. I mean, they need to fight, but i can't even get out of the house, so we almost all the time lose the middle fight.
Any tips/tricks or solutions? Thanks!
Thank you for this. Better than the original one.
Hey Rays!
I have some problems with your RaysHud Installer and the HUD itself
First, the RaysHud Installer is crashing right when the installation process's bar has finished. I maded a event log of what happened exactly : RaysHud Installer Event Log
Second, i think i already told you that question, but i didn't get a clear answer. What are the exact files in the hud files i need to edit/delete to remove the blue inventory font/background ?. Looks pretty good overral, but the blue colors are too bright and hurt my eyes. .
Thanks, and love your hud. Peace!
BenroadsWish I could help you out more but i'm not exactly sure how fonts are handled for the backpack panels. Regarding the tf2 font, it does not really have "name" it's referred to as like mediumfont and other variations of that. If you use GCFscape you can extract the default hud files and look around at them.
Thanks for the help btw. I'll check that out
ZimmyIn ClientScheme.res, look for the font entry entitled "Default". The current font defined within BXHUD is Roboto, so change that to your desired font.
But what is the default font of TF2 ?
BenroadsI have not done much editing with the inventory panels but if I remember correctly you're going to want to go to resource/ui/econ/???? to find the files that handle the inventory/backpack. I have no idea what file it would be so sorry about that I know the actual backpack pages is handled by BackpackPanel.res but I haven't needed to edit any of the other panels. I know HUDs like RaysHUD have completely redone those
areas so you might want to snoop around in his econ folder and see if you can figure some stuff out.
Thanks, i'll check that out