Well, then you have to find it, I don't know where you took the 32-bit version of mumble from.
find /usr/lib32/ -name "libmumble*.so*"
Account Details | |
---|---|
SteamID64 | 76561198074409147 |
SteamID3 | [U:1:114143419] |
SteamID32 | STEAM_0:1:57071709 |
Country | Poland |
Signed Up | January 1, 2016 |
Last Posted | February 13, 2023 at 5:44 AM |
Posts | 288 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Well, then you have to find it, I don't know where you took the 32-bit version of mumble from.
find /usr/lib32/ -name "libmumble*.so*"
Installing 32-bit version is not enough, you need to actually make use of it. What mumble-overlay does, it injects the library for you, so you don't need to type all this weird LD_PRELOAD envs. Since there is no specific mumble-overlay exec for 32 bits applications, you need to type it manually anyway.
The library is most likely in the lib32 directory:
LD_PRELOAD=/usr/lib32/mumble/libmumble.so '/home/jussi/.steam/steam/steamapps/common/Team Fortress 2/hl2.sh'
You're trying to run 64 bit version of mumble-overlay, whilst tf2 is a 32 bit application. You have to install 32 bit mumble overlay.
In game files, there is a bash script that is used to launch TF2 itself. Try launching it from the command line and see if there are any errors.
By the way, are you on 64 bits?
VisYou can't simply guess the php address simply because they add a code before or after it. For the tough break, they added 123qwe_insertnamehere.php, it could be something really random this time so we just gotta wait :x
Bruteforce is easy
750 mebibytes.
TF2Stadium seems to be offline... Any news on that?
Process 2nd would be awesome :)
Where's snack????
sage¡check your email for the date of officials!
Not everybody has e-mail notifications enabled
@GrapeJuicelll yep, you can fall off the sides.
I've played this map and imo the spawns are too long. They should be more like baloo's. Apart from that, there is no healthkit, so if the medic drops down to low hp, he's as good as dead next round.
Small update:
* updated cp_prolands to b2c;
* added cp_sunshine to the rotation;
* removed cp_granary from the rotation (that was actually a while ago, but I wanted to mention it).
https://www.twitch.tv/m_maly
TF2 only - scrims, officials and polish casts.