I scrimed against exfane and others recently and I wondered whether they're really coming back or it's just an old gamers' mix.
Happy to see them back ;)
Account Details | |
---|---|
SteamID64 | 76561198074409147 |
SteamID3 | [U:1:114143419] |
SteamID32 | STEAM_0:1:57071709 |
Country | Poland |
Signed Up | January 1, 2016 |
Last Posted | February 13, 2023 at 5:44 AM |
Posts | 288 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Oh yes please do mapchamp tomorrow, please ;)
The Fateful Two
Tercio http://steamcommunity.com/profiles/76561197992230278
Segfault http://steamcommunity.com/id/_segfault/
Small update:
* added koth_bagel_rc2a to the pool to let you practice for the One Night Cup;
* health and ammo packs will be disabled since tomorrow.
Ok, I get the point. 50% of damage dealt will be returned as HP to whoever attacked a victim.
Another question: would you like to have some maps that are not in the ETF2L pool during off-season? Like bagel, logjam or cardinal? http://www.strawpoll.me/12722635
tr1pSince when is dm supposed to be realistic ? Health on assist should be enabled, it's quite retarded to get someone really weak and before you can kill him (and get regen) a scout comes in, -3 and steals the frag. You did 90% of the job and you're now sitting at low hp. Is that also a lesson ? Shoot no one and just clean up ? Is this what dm is about ?
Imho yes, it doesn't matter who gets the frag, scouts actually do cleanup. And even if you die, you're gonna respawn immediately anyway.
knsume_segfaultWhen you fight somebody and he suddenly gets extra 50 hp for an assist, it's not quite representative.https://wiki.teamfortress.com/w/images/thumb/9/9b/RED_Crusader%27s_Crossbow.png/250px-RED_Crusader%27s_Crossbow.png?t=20111210174036
The difference between crossbow and getting extra hp for an assist is that you can actually see that your opponent has been healed.
gemmany chance you can enable health gain on assist? other servers have it, and it's a bit annoying to have someone steal your kill leaving you to killbind or wait 20 seconds for regen
I enabled it temporarily to test how things work, but personally, I don't like it.
The reason I don't like it is that teamwork is what DM is pretty much all about - if you see a soldier wasting 4 rockets to kill one scout, your teammate, you immediately know he should be either weak or out of ammo, so fighting him should be easier. And for that soldier, that should be lesson of trade-off's - it's either I fire that 4th rocket to kill the scout or I use it to get out of the situation, get a health pack, reload ammo and engage into fight again. When you fight somebody and he suddenly gets extra 50 hp for an assist, it's not quite representative.
On melkor.tf DM I set up the TF2Pickup's DM whitelist, as this was what people were used to back then. But unbanning loch'n'load and cow mangler (provided it is fixed on DM) may be a good point right now. I don't see any reasons why these weapons would be overpowered in DM scenario.
Quick update:
* cp_reckoner updated to the rc2 version;
* time allowed for being afk has been reduced - a couple of friends of mine complained about people being afk for too long.
Now this is something TF2 needed to take off
Random spawns are enabled here. I'm working on making it dynamic, i.e. based on map and amount of players as well as making voting possible.
Thanks for the tip, I'll play a bit with the hp regen and come up with a solution.
Update:
I managed to get whitelists working without a tournament mode, but this is a tricky solution and can cause some issues. Hopefully everything is fine, but please let me know if anything strange happens.
I'm from Kraków, let me know if you need anything ;)