How do you execute this script?
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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_KermitI set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.
The Source Engine already sets threads automatically according to your hardware up to a max of 3. -threads should only be used for setting it higher than 3 if your hardware supports it.
Our medic in MvM noticed that during setup kritz built slower than usual. He wasn't sure if it built slower during the waves though. It might be related to the issue you noticed, and if so, then there might be a widespread issue with medigun build rates.
_Kermit-threads 2
Why did you set threads to 2? Never set -threads to below 4, unless you are doing testing or debugging of threading.
hamahamwhat does r_worldlightmin do? seeing no difference with different values
It is the minimum light intensity that can be displayed. This affects if a character or other entity will become unlit in some areas.
TriRIKCan you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?
You can use git or a git app like GitHub Desktop to clone the repo in your custom folder, and then pull changes. Not sure about automatic updates, since that would require automatically handling conflicts when people change the comfig.cfg to change values or activate presets.
4.5.3b released with documentation improvements, a rope optimization, and a party invite bug fix.
billwat the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10
Hm, well I think it would be something to do with threading or the filesystem because those might be too heavy for your i3. I'll see what I can tune to improve performance for these systems.
billwmy bad
it's ok!!
On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.
https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k
edit info.vdf to ui_version 2 instead of ui_version 1
try alt-tabbing out of TF2 and back in again
ScrewballWhat are the cvars to enable it?
mat_reducefillrate 0
sageCTD when loading koth_lazarus that only happens using this config. Small window saying thisEngine hunk overflow!
ScrambledUncomment r_hunkalloclightmaps 0 on line 447 of comfig.cfg
This is the default since 4.4.10.
maniacalAfter upgrading to a 1070 and high i5, I find myself getting more fps with higher detailed graphics. I sorta knew this would happen, but does TF2 actually stress more on the GPU when the graphics are set to a higher quality? I pretty much thought TF2 didn't give a shit about your GPU until I upgraded.
Could you be more specific about what graphics you set to be higher detailed?
billwI consistently get 126fps on benchmark1 with comanglia's stability cfg but get around 90fps with this and the max performance preset loaded. Any idea why? both the config and max performance are shown to have loaded correctly in console upon launching.
What are your OS and specs?
billwI thought all the directx stuff he added would manipulate that somehow. why would a max performance config use dx9?
she
The things I manipulate only affect some things, like particle performance (and sound, if you use the maxfps dxsupport_override file).
and DX9 is a more efficient renderer for most graphics cards. Also, DX8's shaders are much more CPU bound/CPU intensive.
4.5.2 released with more optimizations to OpenGL and a CVar value alternative for better enabling ragdolls.
They just sent out a GC message that they will be fixing issues with contracts and queuing right now.
4.5.1 released with an updated texture preload list, updated launch options, tweaks to documentation and improved download filter usage.
fagoatsenet_queued_packet_thread is now set to 0 by default. Interesting. Perhaps there have been networking changes under the hood.
No, that was my fault. I didn't use the -default launch option as I was too excited and forgot.
EDIT: updated, doesn't seem like there is anything interesting
fagoatseThat reminds me that we should take a look at the launch options extracted from the latest build. @mastercoms would you be so kind?
Yes, I'm working on updating the launch options list.
SakiiThe config is very promising, keep it up! :)
thanks!! <3
If you have the party chat minimized on the main menu, but someone starts spamming it too quickly, the last few chat messages will never fade away.