8.4GB
Account Details | |
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | September 14, 2024 at 1:13 AM |
Posts | 1545 (0.6 per day) |
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Raw Input | 1 |
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vipermastercomsfuck youviperanyone else got teamfortress.com on f5it's sunday
it's monday
MijuHello, friend-os
I am using the high quality PC config and i cannot get the enviornmental shadows to go away. I checked ingame and
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
nb_shadow_dist 0
all of these are on zero as they are supposed to be. Yet i can see shadows all over the map. Same for bloom from lamps.
I don't even know if this is a cfg problem but i dont know where else to go.
those control entity shadows, not map shadows. without shadows, the map would be completely bright (mat_fullbright 1)
wait where's the 6th button on the mouse, i can only find mouse 4/5
also, it works fine for me, but i'm on linux. so i guess it is a logitech software issue. maybe your buttons are set to be programmable?
Not sure about this and unfortunately have no way of testing this myself, but copy this file into a custom folder (or edit the one in mastercomfig if you're using my config): https://raw.githubusercontent.com/mastercoms/tf2cfg/master/mastercomfig/dxsupport_override.cfg, then under
"1"{
"name" "81"
change
"ConVar.cl_particle_retire_cost" "10"
to
"ConVar.cl_particle_retire_cost" "0"
osvaldoIs there a specific type of systems that raw input can cause input lag on ?
I don't know any specifics, just heard reports of it happening from some people.
osvaldoAlso what does raw input really do ?
It uses the Source Engine to get mouse movements.
hyphenmastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.
does -full and -w x -h x decrease performance?
Well, the material system prefers certain video modes of w, h and refresh. Not sure if deviating from those video modes will decrease performance, but it might.
viperanyone else got teamfortress.com on f5
it's sunday
Ultimate
just thought id mention lowering my resolution seems to work with keeping fps farely constant during times where my fps drops, thanks for your help
You can also use mat_viewportscale % (% = 0.5 for 50% res, etc) to reduce the game resolution without reducing the HUD resolution.
Mutei downloaded this config and now im getting this problem where i cant see any players or my viewmodels, and these giant lines are showing up on my screen http://steamcommunity.com/sharedfiles/filedetails/?id=1170359622
anyone know a fix?
What preset are you using? Players not showing up might be solved using host_thread_mode 0
Ultimateyeah im using rawinput and im i might be dumb but imhaving issues with installing the dx_support_override thing, im not sure its working
On some systems, raw input may cause input lag.
Just drop mastercomfig in your tf/custom folder and it will work.
BigTHey, I recently upgraded to a i7 8700k and switched to your config (from feliks). The weird thing what I noticed is that glow_outline_effect_enable 1 instead of 0 reduces my fps from ~260 to 205 in the dustbowl benchmark demo. Is this just because they're so many visible players at once in the demo, or does this reduce fps in a real game aswell by a huge margin?
It's no secret that the glow outline has performance issues, which I believe will be fixed in the next major update. However, that FPS drop is a lot bigger than what I would expect.
mammoth imminent
http://www.youtube.com/playlist?list=PLHy7G7ndrUmq933tLi_nTlFlvmJKZpmAi
EDIT: they were never non-private
also, someone got the thumbnails http://www.valvetime.net/threads/thumbnails-of-new-private-team-fortress-2-videos.257895/
HoppsConvar tf_impactwatertimeenable has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar cl_particle_retire_cost has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
I noticed these errors in the console today.
Those aren't errors, those are me forcing values for cheat console variables using dxsupport overrides.
Hoppsmastercoms, it seems that I cannot only use mat_dxlevel to change dxlevel.
If I set -dxlevel XX in the launch options (even after removing it), it will change to that dxlevel every time I launch tf2.
So if -dxlevel and mat_dxlevel has conflicting values, it will cause texture bugs and resetting of some graphical commands (e.g. motion-blur, and color correction)
Try using mat_dxlevel then mat_savechanges.
sagemastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.turns out hopps had different commands and a slight cpu overclock
changing stuff from comfig myself i get better results than before https://pastebin.com/5kUDYALr2639 frames 19.082 seconds 138.30 fps ( 7.23 ms/f) 9.900 fps variability 2639 frames 19.023 seconds 138.73 fps ( 7.21 ms/f) 8.932 fps variability 2639 frames 19.048 seconds 138.54 fps ( 7.22 ms/f) 8.677 fps variability
Glad you got it working better. However, I wouldn't recommend net_compresspackets 0, since I believe splitpackets are more CPU intensive than packet compression. Also, I would recommend doing config changes in a new config file exec'd after comfig so that you can easily update the comfig file, and so that you can easily share your own "preset" for others to use.
GrinReaperHey Mastercoms loving the work your doing man keep it up !
Quick question I wanted to find out if you would recommend the use of certain mods like:
All of those should help. The less things the engine has to render, the better your performance will be. The biggest performance hindrances are particles and player models/animations so focus on getting those kinds of mods.
4.4.9 enables host_thread_mode by default again.
This command improves FPS by a lot, and I had it enabled by default before but then disabled it due to people asking for help with their local servers, which host_thread_mode 1 breaks.
I've decided that it is best to keep it on because the majority of people probably wouldn't remember to turn host_thread_mode on, but will remember to turn it off if they're in a local server that isn't working.