Hoppsr_dopixelvisibility 1 // Do not do CPU intensive pixelvis
//r_dopixelvisibility 1 // Do partial visibility testing for glows, halos and pretty lights
I'm confused, so 1 does both?
Oh, I forgot to update the comments and values for that. Thanks for the catch.
EDIT: 4.4.6 released with this fix and others, as well as some file cleanup.
amazocSaw also that "mat_software_aa_edge_threshold" is not anymore in the config ,
Valve documentates it as:
- "Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)."
Earlier you set it @ "9" , based on the official documentation I expected certainly to help frames ,
May I ask why it stopped appearing in your cfg.
It isn't used if mat_software_aa_strength and mat_software_aa_strength_vgui are set to 0, so it isn't very useful to be changed in the base config. It is, however, adjusted in the maxquality preset.
amazocAlso ,I have a small doubt with AA cvars I normally run the game mat_antialias 4 and leave mat_aaquality at 2 .
Could I just lower mat_aaquality to 0 in order to support frames ? ,as far as I can read it disables CSAA , tried already ,but I ts hard to tell the differenent whatsoever.Just to be sure.
thx.
The config sets these two values to 0, however, mat_antialias is commented out because it apparently affects some Mumble overlays. The more AA you do, the more work your GPU has to do. CSAA only works on NVidia I think, but it is more efficient than the MSAA that mat_antialias does.