mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted September 14, 2024 at 1:13 AM
Posts 1545 (0.6 per day)
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#36 Steam chat redesign beta in Off Topic
knsumeIf they're really going for the "discord but on steam" route they really need to make their voice codec better cuz that shit draws twice as many resources as discord does.

Do you mean the new one? Or the old one? Because they updated it:

Valve
  • Voice chat updated to new WebRTC-based backend
  • Voice chat uses high quality Opus encoding
oblaPossible end to Steam skinning if this guy speaks the truth?
https://steamcommunity.com/groups/metroforsteam#announcements/detail/1645384648842466293

I don't see how that's an end. It's obviously not supported at this time, but I would expect Valve to add official support for customizing CSS so that it isn't replaced at a later point.

posted about 6 years ago
#23 Steam chat redesign beta in Off Topic
sibbydoes anyone have screenshots of what it looks like? id rather not remove my skin to see what the changes are

it's on the website that was linked in the OP

posted about 6 years ago
#1426 mastercomfig - fps/customization config in Customization
rmi didn't manage to play with b3 bc you already released b4.
i was using preset_very_low.

It's helpful to know what version introduced these issues so if you could test other versions of the beta to see which one first caused the problem, that would be great!

posted about 6 years ago
#1424 mastercomfig - fps/customization config in Customization

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b5

posted about 6 years ago
#1423 mastercomfig - fps/customization config in Customization
rm6.8.0b4 caused some instability.
my whole computer lagged so hard while i was playing lobby that i needed to reboot.
and then after the neXt lobby ended my game just became straight black (net_graph was visible tho, even active).

And this did not happen on b3?

Also, what modules were you using?

posted about 6 years ago
#1420 mastercomfig - fps/customization config in Customization
fizzwhizWhat debug systems are disabled by -noassert? How much of a performance boost can it give?

Just some output spew that is labeled as an assert. Not much realistically.

fizzwhizCan the new recommended launch options be used now without installing the upcoming version?

Yes

fizzwhizWhat are the bug fixes run on startup?

Party force update and HUD reload, as mentioned in the change log. The other one that was not already there is compacting memory.

posted about 6 years ago
#9 TF2 update for 6/7/18 in TF2 General Discussion

New cvars point to what was fixed:

sv_max_dropped_packets_to_process        : 10       :                  : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.

Fixes timeshift hack

sv_max_usercmd_move_magnitude            : 1000     : , "sv"           : Maximum move magnitude that can be requested by client.

Fixes players moving too fast (most of the time due to accumulating movement from lagging)

sv_quota_stringcmdspersecond             : 40       :                  : How many string commands per second clients are allowed to submit, 0 to disallow all string commands

Fixes a DoS attack

sv_signon_dos_disconnect                 : 20       :                  : Number of extra signon state confirmations required to disconnect a misbehaving client.

Fixes another DoS attack

They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.

Twiggyso what's a screen overlay?

A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.

They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).

posted about 6 years ago
#1416 mastercomfig - fps/customization config in Customization
mattTMy launch options: -novid -nojoy -nosteamcontroller -noff -softparticlesdefaultoff -reuse

I'm on dxlevel 95 currently, but I've tried switching to 92 and 98 and the problem persists

I have r_pixelfog 1 in my custom.cfg, but it didn't seem to change anything when I added it

Could you launch TF2 with the -condebug +cvarlist launch options? Then send me your console.log in the tf folder.

posted about 6 years ago
#1414 mastercomfig - fps/customization config in Customization

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b4

mattT

What's your launch options and dxlevel? Also make sure you have r_pixelfog 1

posted about 6 years ago
#1412 mastercomfig - fps/customization config in Customization
Comangliawhat does -noassert do?

Disables a few debug systems.

brycewhen do you think it'll be out, or is it something like you literally don't have internet for a week at a time?

I'm expecting it to be out about 3 days after this Internet outage is resolved and I am expecting it to be resolved on Thursday. So if everything goes to plan, June 10th.

posted about 6 years ago
#1409 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b3 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b3

posted about 6 years ago
#1407 mastercomfig - fps/customization config in Customization

It's very possible that mastercomfig 7 will not be releasing on June 7 due to an Internet outage. Sorry for the inconvenience this may have caused you.

posted about 6 years ago
#1406 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b2 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b2

posted about 6 years ago
#1405 mastercomfig - fps/customization config in Customization

Today I am releasing mastercomfig 6.8.0b1. This is a prerelease which has extensive configuration changes that need to be tested in preparation for their release in mastercomfig 7.

I would love to get your feedback on the performance of the config to ensure mastercomfig 7's release is as smooth as possible.

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b1

zfnDoes the "-particles" launch option still exist for TF2?

It doesn't do anything for TF2.

posted about 6 years ago
#6 Woah Valve actually listens to reports in TF2 General Discussion
eddie_calderonoh thank god they have a Competitive Matchmaking ban
now those players won't be a problem anymore!

You know that you can be banned from Casual+MvM as well?

posted about 6 years ago
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