https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b4
mattT
What's your launch options and dxlevel? Also make sure you have r_pixelfog 1
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https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b4
mattT
What's your launch options and dxlevel? Also make sure you have r_pixelfog 1
Comangliawhat does -noassert do?
Disables a few debug systems.
brycewhen do you think it'll be out, or is it something like you literally don't have internet for a week at a time?
I'm expecting it to be out about 3 days after this Internet outage is resolved and I am expecting it to be resolved on Thursday. So if everything goes to plan, June 10th.
mastercomfig 6.8.0b3 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b3
It's very possible that mastercomfig 7 will not be releasing on June 7 due to an Internet outage. Sorry for the inconvenience this may have caused you.
mastercomfig 6.8.0b2 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b2
Today I am releasing mastercomfig 6.8.0b1. This is a prerelease which has extensive configuration changes that need to be tested in preparation for their release in mastercomfig 7.
I would love to get your feedback on the performance of the config to ensure mastercomfig 7's release is as smooth as possible.
https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b1
zfnDoes the "-particles" launch option still exist for TF2?
It doesn't do anything for TF2.
eddie_calderonoh thank god they have a Competitive Matchmaking ban
now those players won't be a problem anymore!
You know that you can be banned from Casual+MvM as well?
The unity example in the video is very misleading because most PC games factor in delta time when running updates or run at a fixed rate. The beneficial effects of it come from polling multiple times, leading to higher responsiveness, not faster movement.
sageis triple buffer worse than normal vsync
i had that thing enabled as a kid bcuz i thought it soudned cool
yes, it has 3 separate frames instead of 2 so theres more delay from what your gpu last rendered
also Dota 2 has a an experimental option to reorder logic to prevent latency from vsync: https://dev.dota2.com/showthread.php?t=184108
MachuI will try, Also im not looking for any done configs ;) And how much should i raise it?
Try snd_mixahead 0.08
Probably raise your snd_mixahead slightly and make sure you enable async sound
snd_async_fullyasync 1
snd_mix_async 1
(also I'd recommend using my config :) https://mastercomfig.com/)
What config are you using and what launch options?
gemmdoes the ultra preset take advantage of any sv_cheats 1 commands? just wondering since i was using it as a casting config rather than a playing config
no, but I'm considering adding some
EevoveWon't 240 fps have an effect on your refresh rate? For instance if you have 144hz or higher, you should stay on at least 286 fps for it to be optimal?
For 144, I would recommend 288.
ComangliaInteresting didn't realize you did have all of them commented on github they weren't on the cfgs that I pulled out of the vpk. I see in one of your comments you have
r_occlusion 1 // use CPU to have the GPU skip rendering of unseen models/props
If this is the case wouldnt it be a slight improvement for CPU bound systems to use 0 even if it means the GPU is used significantly more?
The VPKs are stripped of comments to reduce file sizes and to discourage modification of them.
And no, in the event where the overhead of the CPU preparing an occlusion test is too high, compared to the rendering savings for the GPU, it should be filtered out by the occlusion screen space settings.
Open cmd as admin and enter sfc /scannow