mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted October 12, 2025 at 8:20 AM
Posts 1582 (0.5 per day)
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#1414 mastercomfig - fps/customization config in Customization

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b4

mattT

What's your launch options and dxlevel? Also make sure you have r_pixelfog 1

posted about 7 years ago
#1412 mastercomfig - fps/customization config in Customization
Comangliawhat does -noassert do?

Disables a few debug systems.

brycewhen do you think it'll be out, or is it something like you literally don't have internet for a week at a time?

I'm expecting it to be out about 3 days after this Internet outage is resolved and I am expecting it to be resolved on Thursday. So if everything goes to plan, June 10th.

posted about 7 years ago
#1409 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b3 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b3

posted about 7 years ago
#1407 mastercomfig - fps/customization config in Customization

It's very possible that mastercomfig 7 will not be releasing on June 7 due to an Internet outage. Sorry for the inconvenience this may have caused you.

posted about 7 years ago
#1406 mastercomfig - fps/customization config in Customization

mastercomfig 6.8.0b2 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b2

posted about 7 years ago
#1405 mastercomfig - fps/customization config in Customization

Today I am releasing mastercomfig 6.8.0b1. This is a prerelease which has extensive configuration changes that need to be tested in preparation for their release in mastercomfig 7.

I would love to get your feedback on the performance of the config to ensure mastercomfig 7's release is as smooth as possible.

https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b1

zfnDoes the "-particles" launch option still exist for TF2?

It doesn't do anything for TF2.

posted about 7 years ago
#6 Woah Valve actually listens to reports in TF2 General Discussion
eddie_calderonoh thank god they have a Competitive Matchmaking ban
now those players won't be a problem anymore!

You know that you can be banned from Casual+MvM as well?

posted about 7 years ago
#13 How true is this? in Videos

The unity example in the video is very misleading because most PC games factor in delta time when running updates or run at a fixed rate. The beneficial effects of it come from polling multiple times, leading to higher responsiveness, not faster movement.

sageis triple buffer worse than normal vsync
i had that thing enabled as a kid bcuz i thought it soudned cool

yes, it has 3 separate frames instead of 2 so theres more delay from what your gpu last rendered

also Dota 2 has a an experimental option to reorder logic to prevent latency from vsync: https://dev.dota2.com/showthread.php?t=184108

posted about 7 years ago
#10 e3 2018 in Other Games

half life 3

posted about 7 years ago
#14 Audio roaring and cutting out in Q/A Help
MachuI will try, Also im not looking for any done configs ;) And how much should i raise it?

Try snd_mixahead 0.08

posted about 7 years ago
#8 Audio roaring and cutting out in Q/A Help

Probably raise your snd_mixahead slightly and make sure you enable async sound

snd_async_fullyasync 1
snd_mix_async 1

(also I'd recommend using my config :) https://mastercomfig.com/)

posted about 7 years ago
#4 Audio roaring and cutting out in Q/A Help

What config are you using and what launch options?

posted about 7 years ago
#1401 mastercomfig - fps/customization config in Customization
gemmdoes the ultra preset take advantage of any sv_cheats 1 commands? just wondering since i was using it as a casting config rather than a playing config

no, but I'm considering adding some

EevoveWon't 240 fps have an effect on your refresh rate? For instance if you have 144hz or higher, you should stay on at least 286 fps for it to be optimal?

For 144, I would recommend 288.

posted about 7 years ago
#1397 mastercomfig - fps/customization config in Customization
ComangliaInteresting didn't realize you did have all of them commented on github they weren't on the cfgs that I pulled out of the vpk. I see in one of your comments you have

r_occlusion 1 // use CPU to have the GPU skip rendering of unseen models/props

If this is the case wouldnt it be a slight improvement for CPU bound systems to use 0 even if it means the GPU is used significantly more?

The VPKs are stripped of comments to reduce file sizes and to discourage modification of them.

And no, in the event where the overhead of the CPU preparing an occlusion test is too high, compared to the rendering savings for the GPU, it should be filtered out by the occlusion screen space settings.

posted about 7 years ago
#3 Problem launching ESEA client in Q/A Help

Open cmd as admin and enter sfc /scannow

posted about 7 years ago
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