pancake_stacksHaven't downloaded in a while, but what happen to the heavily commented files? Anywhere to still see updated versions with commented lines?
On GitHub, you can look in the config folder for everything.
| Account Details | |
|---|---|
| SteamID64 | 76561198046110893 |
| SteamID3 | [U:1:85845165] |
| SteamID32 | STEAM_0:1:42922582 |
| Country | United States |
| Signed Up | August 8, 2017 |
| Last Posted | November 9, 2025 at 6:06 PM |
| Posts | 1594 (0.5 per day) |
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|---|---|
| In-game Sensitivity | |
| Windows Sensitivity | |
| Raw Input | 1 |
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| Hardware Peripherals | |
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| Mouse | |
| Keyboard | |
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| Headphones | |
| Monitor | |
pancake_stacksHaven't downloaded in a while, but what happen to the heavily commented files? Anywhere to still see updated versions with commented lines?
On GitHub, you can look in the config folder for everything.
morwannegAlready unusable, message windows blink and then disappear and can't be reopened from a specific person on my friends list. Super annoying when I'm actually trying to actively talk to that person. Guess I'll remain on the old client until it's actually fixed.
https://steamcommunity.com/groups/SteamClientBeta/announcements/detail/2780291848385033126
Try rate 75000. That should be good for your speeds.
Also your speeds don't support that sort of packet rate, use
cl_cmdrate 64
cl_updaterate 64And to mitigate the effects of packet loss, increase your interp. I would recommend using interp ratio 2, so with cl_updaterate 64, set these
cl_interp_ratio 2
cl_interp 0.03125 cebolinhadoclimehello, I would like to get the last drop of fps in the game (yes I have a horrible computer) I'm already using cfg very low I would like to know if there is anything that can increase my fps and sorry my english is awful ;-;
mastercomfig very low already does everything possible to increase fps
knsumeIf they're really going for the "discord but on steam" route they really need to make their voice codec better cuz that shit draws twice as many resources as discord does.
Do you mean the new one? Or the old one? Because they updated it:
Valve
- Voice chat updated to new WebRTC-based backend
- Voice chat uses high quality Opus encoding
oblaPossible end to Steam skinning if this guy speaks the truth?
https://steamcommunity.com/groups/metroforsteam#announcements/detail/1645384648842466293
I don't see how that's an end. It's obviously not supported at this time, but I would expect Valve to add official support for customizing CSS so that it isn't replaced at a later point.
sibbydoes anyone have screenshots of what it looks like? id rather not remove my skin to see what the changes are
it's on the website that was linked in the OP
rmi didn't manage to play with b3 bc you already released b4.
i was using preset_very_low.
It's helpful to know what version introduced these issues so if you could test other versions of the beta to see which one first caused the problem, that would be great!
rm6.8.0b4 caused some instability.
my whole computer lagged so hard while i was playing lobby that i needed to reboot.
and then after the neXt lobby ended my game just became straight black (net_graph was visible tho, even active).
And this did not happen on b3?
Also, what modules were you using?
fizzwhizWhat debug systems are disabled by -noassert? How much of a performance boost can it give?
Just some output spew that is labeled as an assert. Not much realistically.
fizzwhizCan the new recommended launch options be used now without installing the upcoming version?
Yes
fizzwhizWhat are the bug fixes run on startup?
Party force update and HUD reload, as mentioned in the change log. The other one that was not already there is compacting memory.
New cvars point to what was fixed:
sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.Fixes timeshift hack
sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.Fixes players moving too fast (most of the time due to accumulating movement from lagging)
sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commandsFixes a DoS attack
sv_signon_dos_disconnect : 20 : : Number of extra signon state confirmations required to disconnect a misbehaving client.Fixes another DoS attack
They also changed tf_autobalance_dead_candidates_maxtime from 20 seconds to 15 seconds, which means it will wait 5 seconds less for people to die before forcibly switching autobalance candidates.
Twiggyso what's a screen overlay?
A screen overlay is a texture that is put on your whole screen. Think jarate or afterburn. This command was used by server mods to do some screen effects, but some of them tried to clear the screen using 0 which didn't do anything, instead of using off. Now, 0 also works so the mods don't have to be updated to properly clear the screen.
They also added some GDPR stuff to the protocol and added more rate limits internally (to prevent DoS attacks).
mattTMy launch options: -novid -nojoy -nosteamcontroller -noff -softparticlesdefaultoff -reuse
I'm on dxlevel 95 currently, but I've tried switching to 92 and 98 and the problem persists
I have r_pixelfog 1 in my custom.cfg, but it didn't seem to change anything when I added it
Could you launch TF2 with the -condebug +cvarlist launch options? Then send me your console.log in the tf folder.
https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b4
mattT
What's your launch options and dxlevel? Also make sure you have r_pixelfog 1
Comangliawhat does -noassert do?
Disables a few debug systems.
brycewhen do you think it'll be out, or is it something like you literally don't have internet for a week at a time?
I'm expecting it to be out about 3 days after this Internet outage is resolved and I am expecting it to be resolved on Thursday. So if everything goes to plan, June 10th.
mastercomfig 6.8.0b3 https://github.com/mastercoms/mastercomfig/releases/tag/6.8.0b3