Using version 7 and now my playermodels, shutterdoors, engineer buildings, and possibly other things are all very dark and it's hard to tell what color they are esp. at distance. What command(s) effect this?
BrimstoneUsing version 7 and now my playermodels, shutterdoors, engineer buildings, and possibly other things are all very dark and it's hard to tell what color they are esp. at distance. What command(s) effect this?
r_worldlightmin probably
try lowering it that made my players brighter with 0.0001
r_worldlightmin probably
try lowering it that made my players brighter with 0.0001
mastercomsmastercomfig 7.0.0-a.5
On this latest release page, you're mentioning changes to the Speedtest info, so one would guess you still advocate the use of the upload rate generator, but on the 6.8.0b2 release page, we were told to ignore its formula and use 75k:1 as rate and 50k:1 as net_splitpacket_maxrate. What's the current instructions, cap'n?
Thanks for the updates! Again and again.
On this latest release page, you're mentioning changes to the Speedtest info, so one would guess you still advocate the use of the upload rate generator, but on the 6.8.0b2 release page, we were told to ignore its formula and use 75k:1 as rate and 50k:1 as net_splitpacket_maxrate. What's the current instructions, cap'n?
Thanks for the updates! Again and again.
Same as b2, but you don't need to worry about it, as the app automatically sets that for you according to the speed it measures using speedtest.net.
mastercomfig 7.0.0-a.6 comes with a new download page to make it easier to find the right download for you!
Enjoy!
I've made a Steam Chat group which you can join with the Steam Chat beta. Discord will continue to be the main chat place for the foreseeable future, this is just for people who prefer Steam Chat for whatever reason.
https://mastercomfig.com/7
Enjoy!
[code][/code]
I've made a Steam Chat group which you can join with the Steam Chat beta. Discord will continue to be the main chat place for the foreseeable future, this is just for people who prefer Steam Chat for whatever reason.
https://s.team/chat/EgCwsd7k
How do I change the detail fade in distance? I'd like to either turn it off completely or make it always visible, as I find it disorienting to see it change when I'm in a fight. Running latest ver w/ medium preset.
ebsiklHow do I change the detail fade in distance? I'd like to either turn it off completely or make it always visible, as I find it disorienting to see it change when I'm in a fight. Running latest ver w/ medium preset.
r_renderoverlayfragment 0
Put this in your custom.cfg. This shit drove me crazy as well and I couldn't remember the name of the command.
[code] r_renderoverlayfragment 0 [/code]
Put this in your custom.cfg. This shit drove me crazy as well and I couldn't remember the name of the command.
beastiePut this in your custom.cfg. This shit drove me crazy as well and I couldn't remember the name of the command.r_renderoverlayfragment 0
Yo this works perfect, thanks
[code] r_renderoverlayfragment 0 [/code]
Put this in your custom.cfg. This shit drove me crazy as well and I couldn't remember the name of the command.[/quote]
Yo this works perfect, thanks
are you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
mousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
I think r_staticprop_lod 0 fixes this.
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked[/quote]
I think r_staticprop_lod 0 fixes this.
mousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEg
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
That's an example of what was going on, ya. It fixed a bunch of those issues on multiple maps.
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked[/quote]
That's an example of what was going on, ya. It fixed a bunch of those issues on multiple maps.
Nightfaulmousiopeare you guys talking about this ? https://www.youtube.com/watch?v=KFgfzAwedEgI think r_staticprop_lod 0 fixes this.
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked
holy shit it worked
thanks
because i´ve always wanted to fix this without lowering the lod but that cvar didnt worked[/quote]
I think r_staticprop_lod 0 fixes this.[/quote]
holy shit it worked
thanks
How to select those addons on the app? No decals, no soundscapes, no footsteps, transparent viewmodels...
Hi, no soundscapes and no footsteps are coming soon!
No decals was never an addon, you can change them in the modules, under the graphics category.
No decals was never an addon, you can change them in the modules, under the graphics category.
Hi, love what you're doing.
A question though about customization. I'm looking through the config for commands I can uncomment, but many times I find myself unsure what the explanation means. For example:
//cl_pred_optimize 2 // Reuse prediction data in case 1, as well as if the
// the server said our prediction data was within
// reasonable limits of its own data (case 2)
Would this be better than being set to 1 for bad internet? Another example:
//cl_smooth 0 // Skip view smoothing operation
Is view smoothing an extra feature or would disabling it make the game uglier but improve fps?
In these cases, apart from Googling to find often ambiguous results, what options do I have on deciding between options? Thanks.
Edit: Nevermind, comparing recommend options between low and high presets shows which commands are better for squeezing fps. Still doesn't always say whether or not they may provide a gameplay disadvantage, though.
A question though about customization. I'm looking through the config for commands I can uncomment, but many times I find myself unsure what the explanation means. For example:
//cl_pred_optimize 2 // Reuse prediction data in case 1, as well as if the
// the server said our prediction data was within
// reasonable limits of its own data (case 2)
Would this be better than being set to 1 for bad internet? Another example:
//cl_smooth 0 // Skip view smoothing operation
Is view smoothing an extra feature or would disabling it make the game uglier but improve fps?
In these cases, apart from Googling to find often ambiguous results, what options do I have on deciding between options? Thanks.
Edit: Nevermind, comparing recommend options between low and high presets shows which commands are better for squeezing fps. Still doesn't always say whether or not they may provide a gameplay disadvantage, though.
Whenever you implement no footsteps, I'd recommend letting people know they might not want to use it if they play a format where Spy is prevalent, as you can hear Spy's footsteps while cloaked and in periods of downtime it is really easy to pinpoint them that way.
Loving the simpler exe setup btw. :)
Loving the simpler exe setup btw. :)
is there a more detailed explanation what the "Mouse Tweaks" actually does?
https://github.com/mastercoms/mastercomfig/blob/release/config/cfg/addons/mouse-tweaks.cfg
Not a lot. I've been trying it out recently and can't notice any difference
Not a lot. I've been trying it out recently and can't notice any difference
mattystopperanyone who installed this can they help me, i don't know what to include in custom folder
add me pls
theres so much unexplained shit in the installation its impossible
I think according to what you've said, that you're at the second step from here.
Choose the configuration that you want, and place them all in your custom Team Fortress 2 folder. As simple as that! (And it will be even easier once the 7th version finally sort out of his pre-release state)
add me pls
theres so much unexplained shit in the installation its impossible[/quote]
I think according to what you've said, that you're at the second step from [url=https://github.com/mastercoms/mastercomfig/blob/release/docs/README.md#installation]here[/url].
[url=https://mastercomfig.com/download]Choose the configuration that you want[/url], and place them all in your custom Team Fortress 2 folder. As simple as that! [i](And it will be even easier once the 7th version finally sort out of his pre-release state)[/i]
mastercomsNo decals was never an addon, you can change them in the modules, under the graphics category.
Sorry, I meant no extra models. But gotcha.
Is there a reason mat_aaquality is 0 across the board, except when using mat_antialias 8? On the .vpk, the aliases goes as FXAA Off, FXAA High, MSAA 2x, MSAA 4x, MSAA 8x and MSAA 16x, but on the source code, there are aliases for MSAA 6x, MSAA 8x CSAA, MSAA 16x CSAA and MSAA 16xQ CSAA.
Apologies for the minor picking, but I found MSAA 4x to be the sweet spot for me, but the alias sets mat_aaquality to 0 and the textures don't look smooth at all imo. 2 is the minimum I'd want, and I could forcibly set to it on the custom.cfg, but I wonder if there's a reason that the minimum of mat_antialias 8 is required for 2 to be optimal or something.
My choice would be aa_msaa_8x_csaa, but I can't pick that through the dropdown.
I think it would be nice to attach a few (thumbnail-ish) images below the options, at least on the Graphics section, to help illustrate what each one accomplishes. It was quite common and of huge assistance when I was installing some major mod for Fallout or Skyrim to see the difference on the fly. Obviously some options work alongside others, but it would help to streamline what they do, and which values would be the most suitable for each one.
Oh, and if I select a preset and mess around fine-tuning each option, I can't revert to the preset's original values. If I select some other preset and go back to it, it remembers my previous changes. Unless I click on Clear Settings, but that clears all the settings. Not very practical...
Sorry, I meant no extra models. But gotcha.
Is there a reason mat_aaquality is 0 across the board, except when using mat_antialias 8? On the .vpk, the aliases goes as FXAA Off, FXAA High, MSAA 2x, MSAA 4x, MSAA 8x and MSAA 16x, but on the source code, there are aliases for MSAA 6x, MSAA 8x CSAA, MSAA 16x CSAA and MSAA 16xQ CSAA.
Apologies for the minor picking, but I found MSAA 4x to be the sweet spot for me, but the alias sets mat_aaquality to 0 and the textures don't look smooth at all imo. 2 is the minimum I'd want, and I could forcibly set to it on the custom.cfg, but I wonder if there's a reason that the minimum of mat_antialias 8 is required for 2 to be optimal or something.
My choice would be aa_msaa_8x_csaa, but I can't pick that through the dropdown.
I think it would be nice to attach a few (thumbnail-ish) images below the options, at least on the Graphics section, to help illustrate what each one accomplishes. It was quite common and of huge assistance when I was installing some major mod for Fallout or Skyrim to see the difference on the fly. Obviously some options work alongside others, but it would help to streamline what they do, and which values would be the most suitable for each one.
Oh, and if I select a preset and mess around fine-tuning each option, I can't revert to the preset's original values. If I select some other preset and go back to it, it remembers my previous changes. Unless I click on Clear Settings, but that clears all the settings. Not very practical...
No extra models is included in the config but will be an option later.
Make sure you're looking at the source code for the beta branch. MSAA is preferred over CSAA, so any AA level that can be accomplished by MSAA will be used instead of CSAA. The only thing you can't achieve is 16x MSAA so for that CSAA is used at 2x with 8x MSAA. If you prefer the look of CSAA, the custom options coming soon should help you set the values you prefer.
More information to help you choose a module level, inckuding visuals, is coming eventually.
I can add a button to reset module level choices.
Make sure you're looking at the source code for the beta branch. MSAA is preferred over CSAA, so any AA level that can be accomplished by MSAA will be used instead of CSAA. The only thing you can't achieve is 16x MSAA so for that CSAA is used at 2x with 8x MSAA. If you prefer the look of CSAA, the custom options coming soon should help you set the values you prefer.
More information to help you choose a module level, inckuding visuals, is coming eventually.
I can add a button to reset module level choices.
I have a similar issue to Owen's: my game temporarily freezes after I select Heavy, for whom I have the most tame _c config. This tends to occur once after each map load. The freeze does not happen with -default or with mastercomfig removed.
Launch: -novid -noassert -nojoy -nosteamcontroller -softparticlesdefaultoff -reuse -NoQueuedPacketThread -nostartupsound -nohltv -threads 8 -gl_enablesamplerobjects
heavyweapons_c:
viewmodel_fov 100
alias class_set "alias class_last join_class heavyweapons"
game_overrides_c:
vmflip
vm_fov
//Aliases
alias qs_loadout "qs_load1"
alias drawvm "drawvmset"
alias ws_1 "r_drawviewmodel 1; alias drawvm drawvmset"
alias ws_2 "r_drawviewmodel 1; alias drawvm drawvmset"
alias ws_3 "r_drawviewmodel 1; alias drawvm r_drawviewmodel 1"
alias wpn_lasti "lastinv; qs_slot"
alias qs_now1 "alias qs_set1 none; alias qs_set2 qs_lst1; alias qs_set3 qs_lst1; alias qs_prime0 wpn_slot2; alias qs_prime1 wpn_slot1"
alias qs_now2 "alias qs_set2 none; alias qs_set3 qs_lst2; alias qs_set1 qs_lst2; alias qs_prime0 wpn_slot1; alias qs_prime1 wpn_slot2"
alias qs_now3 "alias qs_set3 none; alias qs_set1 qs_lst3; alias qs_set2 qs_lst3; alias qs_prime0 qs_prime1"
alias qs_prime0 "wpn_slot2"
alias qs_prime1 "wpn_slot1"
//Binds
bind z "voice_menu_1"
bind x "voice_menu_2"
bind c "voice_menu_3"
bind 8 "slot8"
bind 9 "slot9"
bind 0 "slot10"
bind 1 "wpn_slot1"
bind 2 "wpn_slot2"
bind 3 "wpn_slot3"
bind 4 "voicemenu 0 6"
bind 5 "voicemenu 0 7"
bind e "voicemenu 0 0"
bind j "dropitem"
bind q "wpn_lasti; qs_load0"
bind f "+reload"
bind g "incrementvar cl_autoreload 0 1 1"
bind h "incrementvar tf_use_match_hud 0 1 1"
bind r "taunt 0"
bind t "+taunt"
bind y "say"
bind u "say_team"
bind i "say_party"
bind ALT "+movedown"
bind CTRL "+strafe"
bind SHIFT "+use_action_slot_item"
bind BACKSPACE "pda_click"
bind KP_PLUS "cl_decline_first_notification"
bind KP_MINUS "cl_trigger_first_notification"
bind KP_SLASH "vmflip_tog"
bind KP_DEL "changeclass"
bind KP_MULTIPLY "toggle tf_scoreboard_mouse_mode 2 0"
bind TAB "+showscores"
bind NUMLOCK "vmset_tog"
bind PGDN "qs_loadout"
bind LEFTARROW "class_last; class_set"
bind RIGHTARROW "class_set; join_class random"
bind DOWNARROW "changeteam"
bind MOUSE1 "+m1"
bind MOUSE2 "+attack2"
bind MOUSE3 "+attack3"
bind MWHEELUP "qs_prime0"
bind MWHEELDOWN "slot3; ws_3; qs_set3; qs_now3"
bind KP_END "load_itempreset 0; alias loadcurr load_itempreset 0"
bind KP_DOWNARROW "load_itempreset 1; alias loadcurr load_itempreset 1"
bind KP_PGDN "load_itempreset 2; alias loadcurr load_itempreset 2"
bind KP_LEFTARROW "load_itempreset 3; alias loadcurr load_itempreset 3"
bind KP_INS "loadcurr"
bind UPARROW "loadcurr"
custom
exec common
exec aliases
fps_max 300
mat_texture_reload_frame_swap_workaround 1 // Work around texture data being unnecessarily stored on some drivers by doing frame swaps
// Commented by default due to possible issues on Windows systems
tf_mm_custom_ping_enabled 1
tf_mm_custom_ping 25
net_queued_packet_thread 0
////----------Mouse & Crosshair
sensitivity "1"
m_filter "0"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "0"
m_rawinput "1"
m_pitch "0.022"
m_yaw "0.022"
crosshair "0"
cl_crosshair_red "51"
cl_crosshair_green "255"
cl_crosshair_blue "102"
cl_crosshairalpha "255"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "20"
tf_scoreboard_mouse_mode "0"
////----------Recording
ds_notify 1
ds_sound 1
ds_dir "demos"
//ds_prefix
ds_screens 1
ds_log 1
////----------Content
//cl_logofile "materials/vgui/logos/lasik.vtf"
cl_allowupload "0"
cl_allowdownload "0"
cl_customsounds "0"
//cl_downloadfilter "mapsonly" //"none", "mapsonly", "nosounds", "all"
cl_disablehtmlmotd "1"
////----------Game Play
cl_vote_ui_active_after_voting 1
cl_flipviewmodels "1"
hud_fastswitch "1"
tf_remember_activeweapon "1"
fov_desired "90"
cl_mute_all_comms "0"
hud_classautokill "0"
////----------Medic
tf_medigun_autoheal "0"
hud_medicautocallers "1"
hud_medicautocallersthreshold "49.9"
hud_medichealtargetmarker "1"
////----------Sniper
zoom_sensitivity_ratio "1"
tf_hud_no_crosshair_on_scope_zoom "0"
cl_autorezoom "0"
tf_sniper_fullcharge_bell "1"
////----------Spy
tf_simple_disguise_menu "1"
////----------HUD
tf_use_match_hud "0"
tf_enable_glows_after_respawn "1"
tf_spectator_target_location "0"
tf_healthicon_height_offset "0"
tf_hud_target_id_disable_floating_health "0"
tf_hud_target_id_alpha "255"
tf_hud_target_id_show_avatars "1"
tf_hud_target_id_offset "0"
cl_hud_minmode 1
cl_hud_playerclass_use_playermodel 1
closecaption "0"
hud_combattext "1"
hud_combattext_batching "1"
hud_combattext_batching_window "2"
hud_combattext_doesnt_block_overhead_text "0"
hud_combattext_red "255"
hud_combattext_blue "255"
hud_combattext_green "20"
tf_scoreboard_ping_as_text "1"
tf_hud_show_servertimelimit "1"
cl_use_tournament_specgui "1"
cl_mvm_wave_status_visible_during_wave "1"
r_drawviewmodel "0"
viewmodel_fov "78"
viewmodel_fov_demo "85"
tf_use_min_viewmodels "1"
glow_outline_effect_enable "1"
hud_escort_interp "0.1"
tf_time_loading_item_panels "0.05"
tf_backpack_page_button_delay "0.05"
vgui_cache_res_files "1"
tf_colorblindassist "0" //Jarate+milk icons.
hud_deathnotice_time "6"
tf_dashboard_slide_time "0"
hud_achievement_tracker "0"
////----------Notifications
sb_dontshow_maxplayer_warning "1"
tf_romevision_skip_prompt "1"
cl_showhelp "1"
hud_achievement_description "0"
hud_achievement_count "0"
tf_contract_progress_show "2" //Show only active contracts.
tf_contract_competitive_show "0"
////----------Killstreaks
cl_hud_killstreak_display_alpha 255
cl_hud_killstreak_display_fontsize 1
cl_hud_killstreak_display_time 0
////----------Net Graph
net_scale "3"
net_graphpos "0"
net_graphproportionalfont "0"
//----------Graphics
mat_monitorgamma "1.4"
mat_phong "0"
//----------Sound
tf_dingalingaling "1"
tf_dingalingaling_effect "0" //hitsound.wav
tf_dingaling_volume "0.7"
tf_dingaling_pitch_override "-1"
tf_dingaling_pitchmindmg "60"
tf_dingaling_pitchmaxdmg "120"
tf_dingalingaling_lasthit "1"
tf_dingalingaling_last_effect "0" //killsound.wav
tf_dingaling_lasthit_pitch_override "-1"
tf_dingaling_lasthit_pitchmindmg "100"
tf_dingaling_lasthit_pitchmaxdmg "100"
tf_dingaling_lasthit_volume "1"
tf_dingalingaling_repeat_delay "0.25"
////----------Other
tf_preround_push_from_damage_enable 1
r_drawtracers_firstperson "0"
////----------Opt-Out
cl_ask_favorite_opt_out 1
cl_ask_blacklist_opt_out 1
replay_quitmsg_dontaskagain 1
cl_ask_bigpicture_controller_opt_out 1
tf_explanations_store 1
tf_explanations_discardpanel 1
tf_explanations_backpackpanel 1
tf_explanations_charinfopanel 1
tf_explanations_craftingpanel 1
tf_explanations_charinfo_armory_panel 1
tf_training_has_prompted_for_forums 1
tf_training_has_prompted_for_loadout 1
tf_training_has_prompted_for_options 1
tf_training_has_prompted_for_training 1
tf_training_has_prompted_for_offline_practice 1
cl_showhelp 0
tf_taunt_always_show_hint 0
sb_dontshow_maxplayer_warning 1
tf_coach_request_nevershowagain 1
tf_show_maps_details_explanation_count 0
tf_show_taunt_explanation_in_class_loadout 0
tf_show_preset_explanation_in_class_loadout 0
cl_hud_playerclass_playermodel_showed_confirm_dialog 1
tf_find_a_match_hint_viewed 1
tf_quest_map_intro_viewed 1
tf_warpaint_explanation_viewed 1
tf_inspect_hint_count 1
tf_mvm_tabs_discovered 1
tf_time_loading_item_panels 0.0005
heavyweapons_c:
viewmodel_fov 100
alias class_set "alias class_last join_class heavyweapons"
game_overrides_c:
[spoiler]cl_autoreload 1
vmflip
vm_fov
//Aliases
alias qs_loadout "qs_load1"
alias drawvm "drawvmset"
alias ws_1 "r_drawviewmodel 1; alias drawvm drawvmset"
alias ws_2 "r_drawviewmodel 1; alias drawvm drawvmset"
alias ws_3 "r_drawviewmodel 1; alias drawvm r_drawviewmodel 1"
alias wpn_lasti "lastinv; qs_slot"
alias qs_now1 "alias qs_set1 none; alias qs_set2 qs_lst1; alias qs_set3 qs_lst1; alias qs_prime0 wpn_slot2; alias qs_prime1 wpn_slot1"
alias qs_now2 "alias qs_set2 none; alias qs_set3 qs_lst2; alias qs_set1 qs_lst2; alias qs_prime0 wpn_slot1; alias qs_prime1 wpn_slot2"
alias qs_now3 "alias qs_set3 none; alias qs_set1 qs_lst3; alias qs_set2 qs_lst3; alias qs_prime0 qs_prime1"
alias qs_prime0 "wpn_slot2"
alias qs_prime1 "wpn_slot1"
//Binds
bind z "voice_menu_1"
bind x "voice_menu_2"
bind c "voice_menu_3"
bind 8 "slot8"
bind 9 "slot9"
bind 0 "slot10"
bind 1 "wpn_slot1"
bind 2 "wpn_slot2"
bind 3 "wpn_slot3"
bind 4 "voicemenu 0 6"
bind 5 "voicemenu 0 7"
bind e "voicemenu 0 0"
bind j "dropitem"
bind q "wpn_lasti; qs_load0"
bind f "+reload"
bind g "incrementvar cl_autoreload 0 1 1"
bind h "incrementvar tf_use_match_hud 0 1 1"
bind r "taunt 0"
bind t "+taunt"
bind y "say"
bind u "say_team"
bind i "say_party"
bind ALT "+movedown"
bind CTRL "+strafe"
bind SHIFT "+use_action_slot_item"
bind BACKSPACE "pda_click"
bind KP_PLUS "cl_decline_first_notification"
bind KP_MINUS "cl_trigger_first_notification"
bind KP_SLASH "vmflip_tog"
bind KP_DEL "changeclass"
bind KP_MULTIPLY "toggle tf_scoreboard_mouse_mode 2 0"
bind TAB "+showscores"
bind NUMLOCK "vmset_tog"
bind PGDN "qs_loadout"
bind LEFTARROW "class_last; class_set"
bind RIGHTARROW "class_set; join_class random"
bind DOWNARROW "changeteam"
bind MOUSE1 "+m1"
bind MOUSE2 "+attack2"
bind MOUSE3 "+attack3"
bind MWHEELUP "qs_prime0"
bind MWHEELDOWN "slot3; ws_3; qs_set3; qs_now3"
bind KP_END "load_itempreset 0; alias loadcurr load_itempreset 0"
bind KP_DOWNARROW "load_itempreset 1; alias loadcurr load_itempreset 1"
bind KP_PGDN "load_itempreset 2; alias loadcurr load_itempreset 2"
bind KP_LEFTARROW "load_itempreset 3; alias loadcurr load_itempreset 3"
bind KP_INS "loadcurr"
bind UPARROW "loadcurr"[/spoiler]
custom
[spoiler]echo "==========~~~~~~~~~~ CUSTOM ~~~~~~~~~~=========="
exec common
exec aliases
fps_max 300
mat_texture_reload_frame_swap_workaround 1 // Work around texture data being unnecessarily stored on some drivers by doing frame swaps
// Commented by default due to possible issues on Windows systems
tf_mm_custom_ping_enabled 1
tf_mm_custom_ping 25
net_queued_packet_thread 0
////----------Mouse & Crosshair
sensitivity "1"
m_filter "0"
m_customaccel "0"
m_customaccel_scale "0"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mousespeed "0"
m_rawinput "1"
m_pitch "0.022"
m_yaw "0.022"
crosshair "0"
cl_crosshair_red "51"
cl_crosshair_green "255"
cl_crosshair_blue "102"
cl_crosshairalpha "255"
cl_crosshair_file "crosshair5"
cl_crosshair_scale "20"
tf_scoreboard_mouse_mode "0"
////----------Recording
ds_notify 1
ds_sound 1
ds_dir "demos"
//ds_prefix
ds_screens 1
ds_log 1
////----------Content
//cl_logofile "materials/vgui/logos/lasik.vtf"
cl_allowupload "0"
cl_allowdownload "0"
cl_customsounds "0"
//cl_downloadfilter "mapsonly" //"none", "mapsonly", "nosounds", "all"
cl_disablehtmlmotd "1"
////----------Game Play
cl_vote_ui_active_after_voting 1
cl_flipviewmodels "1"
hud_fastswitch "1"
tf_remember_activeweapon "1"
fov_desired "90"
cl_mute_all_comms "0"
hud_classautokill "0"
////----------Medic
tf_medigun_autoheal "0"
hud_medicautocallers "1"
hud_medicautocallersthreshold "49.9"
hud_medichealtargetmarker "1"
////----------Sniper
zoom_sensitivity_ratio "1"
tf_hud_no_crosshair_on_scope_zoom "0"
cl_autorezoom "0"
tf_sniper_fullcharge_bell "1"
////----------Spy
tf_simple_disguise_menu "1"
////----------HUD
tf_use_match_hud "0"
tf_enable_glows_after_respawn "1"
tf_spectator_target_location "0"
tf_healthicon_height_offset "0"
tf_hud_target_id_disable_floating_health "0"
tf_hud_target_id_alpha "255"
tf_hud_target_id_show_avatars "1"
tf_hud_target_id_offset "0"
cl_hud_minmode 1
cl_hud_playerclass_use_playermodel 1
closecaption "0"
hud_combattext "1"
hud_combattext_batching "1"
hud_combattext_batching_window "2"
hud_combattext_doesnt_block_overhead_text "0"
hud_combattext_red "255"
hud_combattext_blue "255"
hud_combattext_green "20"
tf_scoreboard_ping_as_text "1"
tf_hud_show_servertimelimit "1"
cl_use_tournament_specgui "1"
cl_mvm_wave_status_visible_during_wave "1"
r_drawviewmodel "0"
viewmodel_fov "78"
viewmodel_fov_demo "85"
tf_use_min_viewmodels "1"
glow_outline_effect_enable "1"
hud_escort_interp "0.1"
tf_time_loading_item_panels "0.05"
tf_backpack_page_button_delay "0.05"
vgui_cache_res_files "1"
tf_colorblindassist "0" //Jarate+milk icons.
hud_deathnotice_time "6"
tf_dashboard_slide_time "0"
hud_achievement_tracker "0"
////----------Notifications
sb_dontshow_maxplayer_warning "1"
tf_romevision_skip_prompt "1"
cl_showhelp "1"
hud_achievement_description "0"
hud_achievement_count "0"
tf_contract_progress_show "2" //Show only active contracts.
tf_contract_competitive_show "0"
////----------Killstreaks
cl_hud_killstreak_display_alpha 255
cl_hud_killstreak_display_fontsize 1
cl_hud_killstreak_display_time 0
////----------Net Graph
net_scale "3"
net_graphpos "0"
net_graphproportionalfont "0"
//----------Graphics
mat_monitorgamma "1.4"
mat_phong "0"
//----------Sound
tf_dingalingaling "1"
tf_dingalingaling_effect "0" //hitsound.wav
tf_dingaling_volume "0.7"
tf_dingaling_pitch_override "-1"
tf_dingaling_pitchmindmg "60"
tf_dingaling_pitchmaxdmg "120"
tf_dingalingaling_lasthit "1"
tf_dingalingaling_last_effect "0" //killsound.wav
tf_dingaling_lasthit_pitch_override "-1"
tf_dingaling_lasthit_pitchmindmg "100"
tf_dingaling_lasthit_pitchmaxdmg "100"
tf_dingaling_lasthit_volume "1"
tf_dingalingaling_repeat_delay "0.25"
////----------Other
tf_preround_push_from_damage_enable 1
r_drawtracers_firstperson "0"
////----------Opt-Out
cl_ask_favorite_opt_out 1
cl_ask_blacklist_opt_out 1
replay_quitmsg_dontaskagain 1
cl_ask_bigpicture_controller_opt_out 1
tf_explanations_store 1
tf_explanations_discardpanel 1
tf_explanations_backpackpanel 1
tf_explanations_charinfopanel 1
tf_explanations_craftingpanel 1
tf_explanations_charinfo_armory_panel 1
tf_training_has_prompted_for_forums 1
tf_training_has_prompted_for_loadout 1
tf_training_has_prompted_for_options 1
tf_training_has_prompted_for_training 1
tf_training_has_prompted_for_offline_practice 1
cl_showhelp 0
tf_taunt_always_show_hint 0
sb_dontshow_maxplayer_warning 1
tf_coach_request_nevershowagain 1
tf_show_maps_details_explanation_count 0
tf_show_taunt_explanation_in_class_loadout 0
tf_show_preset_explanation_in_class_loadout 0
cl_hud_playerclass_playermodel_showed_confirm_dialog 1
tf_find_a_match_hint_viewed 1
tf_quest_map_intro_viewed 1
tf_warpaint_explanation_viewed 1
tf_inspect_hint_count 1
tf_mvm_tabs_discovered 1
tf_time_loading_item_panels 0.0005[/spoiler]