New commands of interest:
+helpme
-helpme
m_limitedcapture_workaround : Workaround limitations on mouse capture in some environments
reload_char_info
sv_turbophysics : 1 : , "sv", "rep" : Turns on turbo physics (now on by default?)
set_party_contract_progress_enabled : Set whether or not you'd like your party memebers to be able to make progress on your Contracts along with you.
sv_voicecodec : 0 : : Specifies which voice codec to use. Valid options are: vaudio_speex - Legacy Speex codec (lowest quality) vaudio_celt - Newer CELT codec (22kHz, 22kbps) vaudio_celt_high - Newer CELT codec, higher bitrate (44kHz, 44kbps) steam - Use Steam voice API
tf_airblast_cray : 1 : , "sv", "cheat" : Use alternate cray airblast logic globally.
tf_airblast_cray_ground_reflect : 1 : , "sv", "cheat" : If set, cray airblast reflects any airblast power directed into the ground off of it, to prevent ground-stuck and provide a bit more control over up-vs-forward vectoring
tf_airblast_cray_debug : 0 : , "sv", "cheat" : Enable debugging overlays & output for cray airblast. Value is length of time to show debug overlays in seconds.
tf_airblast_cray_lose_footing_duration : 0 : , "sv", "cheat" : How long the player should be unable to regain their footing after being airblast, separate from air-control stun.
tf_airblast_cray_ground_minz : 100 : , "sv", "cheat" : If set, cray airblast ensures the target has this minimum Z velocity after reflections and impulse have been applied. Set to 268.3281572999747 for exact old airblast Z behavior.
tf_airblast_cray_pitch_control : 0 : , "sv", "cheat" : If set, allow controlling the pitch of the airblast, in addition to the yaw.
tf_airblast_cray_power : 600 : , "sv", "cheat" : Amount of force cray airblast should apply unconditionally. Set to 0 to only perform player momentum reflection.
tf_airblast_cray_power_relative : 0 : , "sv", "cheat" : If set, the blast power power also inherits from the blast's forward momentum.
tf_airblast_cray_reflect_coeff : 2 : , "sv", "cheat" : The coefficient of reflective power cray airblast employs. 0 - No reflective powers 0-1 - Cancel out some/all incoming velocity 1-2 - Reflect some/all incoming velocity outwards 2+ - Reflect incoming velocity outwards and then some
tf_airblast_cray_reflect_cost_coeff : 0 : , "sv", "cheat" : What portion of power used for reflection is removed from the push effect. Note that reflecting incoming momentum requires 2x the momentum - to first neutralize and then reverse it. Setting this to 1 means that a target running towards the blast at more than 50% blast-speed would have a net pushback half that of a stationary target, since half the power was used to negate their incoming momentum. A value of 0.5 would mean that running towards the blast would not be beneficial vs being still, while values
tf_airblast_cray_reflect_relative : 0 : , "sv", "cheat" : If set, the relative, rather than absolute, target velocity is considered for reflection.
tf_airblast_cray_stun_amount : 0 : , "sv", "cheat" : Amount of control loss to apply if stun_duration is set.
tf_airblast_cray_stun_duration : 0 : , "sv", "cheat" : If set, apply this duration of stun when initially hit by an airblast. Does not apply to repeated airblasts.
tf_bison_tick_time
tf_bot_spawn_use_preset_roster : 1 : , "sv", "cheat" : Bot will choose class from a preset class table.
tf_chat_popup_hold_time
tf_find_a_match_hint_viewed : 1 : , "a", "cl" :
tf_fireball_airblast_recharge_penalty : 0 : , "sv", "cheat", "rep" :
tf_fireball_burn_duration : 2 : , "sv", "cheat", "rep" :
tf_fireball_burning_bonus : 3 : , "sv", "cheat", "rep" :
tf_fireball_damage : 25 : , "sv", "cheat", "rep" :
tf_fireball_distance : 500 : , "sv", "cheat", "rep" :
tf_fireball_draw_debug_radius : 0 : , "sv", "cheat", "rep" :
tf_fireball_hit_recharge_boost : 1 : , "sv", "cheat", "rep" :
tf_fireball_radius : 30 : , "sv", "cheat", "rep" :
tf_fireball_speed : 3000 : , "sv", "cheat", "rep" :
tf_item_inspect_model_auto_spin : 1 : , "a", "cl" :
tf_item_inspect_model_spin_rate : 30 : , "a", "cl" :
tf_listrounds : cmd : : List the rounds for the current map
tf_mm_dashboard_slide_panel_step : 20 : , "a", "cl" :
tf_movement_aircurrent_aircontrol_mult : 0 : , "sv", "cheat", "rep" : Multiplier on air control when player is in an air current (such as airblast)
tf_movement_aircurrent_friction_mult : 0 : , "sv", "cheat", "rep" : Friction multiplier when sliding against surfaces while trapped in an air current
tf_movement_lost_footing_friction : 0 : , "sv", "cheat", "rep" : Ground friction for players who have lost their footing
tf_movement_lost_footing_restick : 50 : , "sv", "cheat", "rep" : Early escape the lost footing condition if the player is moving slower than this across the ground
tf_notifications_push_bottom
tf_party_chat : cmd : : Talk to me
tf_party_ignore_invites : 0 : , "a", "cl" : If set, ignore incoming party invites
tf_party_incoming_invites_debug : cmd : : Show current party invite objects
tf_party_invite_user : cmd : : Invite the given steamid to join your party, or accept a request to do so
tf_party_join_request_mode : 0 : , "a", "cl" : The current mode for incoming party join requests: -1 - Use default (currently 1), 0 - Open to friends, 1 - Friends can request to join, 2 - Invite only
tf_party_keep_on_same_team : 0 : , "a", "cl" :
tf_party_leave : cmd : : Leave current party
tf_party_request_join_user : cmd : : Request to join the given steamid's party, or accept an invite to do so
tf_playround : cmd : : Play the selected round Argument: {round name given by 'tf_listrounds' command}
tf_quest_map_intro_viewed : 0 : , "a", "cl" :
tf_quest_map_tuner_wobble_magnitude : 0 : , "cl" :
tf_warpaint_explanation_viewed : 0 : , "a", "cl" :
Full diff here: https://gist.github.com/mastercoms/7fbe1fd58162cb7d39752d38f3e51796/revisions
4.4.10 hotfix released https://github.com/mastercoms/tf2cfg/releases/tag/4.4.10 for lazarus